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Posts Tagged ‘OTOY’

crysis on iphoneTemped by Crysis on the iPhone?  Even with its most recent processor and graphics boost, Apple’s 3GS smartphone isn’t quite up to that level, but OTOY have been showing off how, thanks to AMD’s next-gen GPUs, they can squirt Crysis-level HD gaming across a network to your mobile.  AMD demonstrated their next-gen platform’s 2.5 teraFLOPS of floating-point power and DirectX 11 abilities this week, and OTOY were on hand to show Ars Technica just how they’re using all that power.

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OnLive have already woken up interest in cloud-gaming, using a system of remote server processing and rendering that means local computers can be little more than viewing devices, but now that system has been shrunk down to cellphone size.  OTOY use the same sort of server-side rendering system as OnLive, but promise that it’s usable even through the web browser on a cellphone.  To demonstrate it, they’ve released a video showing an Xbox 360 controller being used to control a FPS on a Samsung Omnia.

otoy mobile gaming

Video demo after the cut

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