OnLive

OTOY streaming HD gaming on a cellphone [Video]

OTOY streaming HD gaming on a cellphone [Video]

OnLive have already woken up interest in cloud-gaming, using a system of remote server processing and rendering that means local computers can be little more than viewing devices, but now that system has been shrunk down to cellphone size.  OTOY use the same sort of server-side rendering system as OnLive, but promise that it's usable even through the web browser on a cellphone.  To demonstrate it, they've released a video showing an Xbox 360 controller being used to control a FPS on a Samsung Omnia.

Video demo after the cut

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OnLive: on-demand cloud gaming

OnLive: on-demand cloud gaming

They're calling it gaming meets on-demand meets cloud computing, and if OnLive can pull it off it might just revolutionize the video game industry.  OnLive is a remotely-hosted gaming experience, with the heavy crunching normally done by an expensive console or high-spec PC instead carried out remotely.  All the player needs is a broadband connection (1.5Mbps for Wii-level 480p graphics; 4-5Mbps for 720p HD) and either a PC or Mac to play on.

Video demo after the cut

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