OnLive

OnLive drops monthly fees; MicroConsole TV adapters in production

OnLive drops monthly fees; MicroConsole TV adapters in production

OnLive has announced it will not be charging a monthly fee for its cloud-based gaming system, with players only having to buy access to the games themselves.  Although the company had initially been running a promotion wherein the first year's subscription fees were waived, they now say they can afford to scupper them altogether.

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OnLive Wi-Fi beta launches

OnLive Wi-Fi beta launches

OnLive is a streaming cloud-based gaming service that we have talked about on a few occasions. The service sounds really cool with no console needed to play some of the cooler games out there. OnLive has announced that a new Wi-Fi Beta service has launched.

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OnLive latency gets the stopwatch treatment

OnLive latency gets the stopwatch treatment

OnLive's latency has again come under scrutiny, with gamers concerned that network delays might scupper the immediacy of their play.  DigitalFoundry hooked up a Ben Heck latency monitor with an Xbox 360 joypad and then filmed some gameplay with a 60fps camera; slowed down and frames counted, they figures out that the OnLive system could manage an optimum response of 150ms.

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OnLive launches founding members program

OnLive launches founding members program

OnLive is a cloud game streaming service that has been on the horizon for a while now. The service has been tested a few times and frequently suffered from lag according to some reviews. The OnLive service went live for the first time yesterday.

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OnLive streaming gaming hits US this summer; exclusive UK partnership with BT

OnLive streaming gaming hits US this summer; exclusive UK partnership with BT

Things have been quiet on the OnLive front of late, but the streaming games system looks to be finally rolling out commercially thanks to a partnership with UK telco BT.  The deal sees BT take a 2.6-percent stake in OnLive, plus exclusive rights to bundle it with their home broadband services in the UK; meanwhile a US launch is tipped for summer 2010.

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OnLive cloud-based game service to launch June 17th at $15 per month

OnLive cloud-based game service to launch June 17th at $15 per month

Well, what can we say, but it's finally here.  After almost 8 years of development and millions of lines of code, OnLive, the gaming equivalent of cloud-computing technology is set to take the gaming world by storm on June 17th, coming to both PCs and Macs in the contiguous 48 states at a $14.95 per month base subscription.

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OnLive cloud gaming service demoed, lag may be an issue

OnLive cloud gaming service demoed, lag may be an issue

Any gamer that plays online games will tell you that lag is a serious problem. Too much lag keeps you from being able to control your character and gets you fragged, killing the fun of gaming. One of the big problems that many gamers feared when the OnLive cloud gaming service first surfaced was lag.

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OnLive secures more venture funding for cloud gaming service

OnLive secures more venture funding for cloud gaming service

We have talked about the slick sounding OnLive cloud-based gaming service before. The service allows users to play the same games as console and PC gamers without a console and without having to purchase any game software.

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OTOY streaming HD gaming on a cellphone [Video]

OTOY streaming HD gaming on a cellphone [Video]

OnLive have already woken up interest in cloud-gaming, using a system of remote server processing and rendering that means local computers can be little more than viewing devices, but now that system has been shrunk down to cellphone size.  OTOY use the same sort of server-side rendering system as OnLive, but promise that it's usable even through the web browser on a cellphone.  To demonstrate it, they've released a video showing an Xbox 360 controller being used to control a FPS on a Samsung Omnia.

Video demo after the cut

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OnLive: on-demand cloud gaming

OnLive: on-demand cloud gaming

They're calling it gaming meets on-demand meets cloud computing, and if OnLive can pull it off it might just revolutionize the video game industry.  OnLive is a remotely-hosted gaming experience, with the heavy crunching normally done by an expensive console or high-spec PC instead carried out remotely.  All the player needs is a broadband connection (1.5Mbps for Wii-level 480p graphics; 4-5Mbps for 720p HD) and either a PC or Mac to play on.

Video demo after the cut

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