SlashGear for iPad and iPhone

‘OnLive’ Stories

OnLive cloud-based game service to launch June 17th at $15 per month

, Mar 10th 2010 Discuss [0]

Well, what can we say, but it's finally here.  After almost 8 years of development and millions of lines of code, OnLive, the gaming equivalent of cloud-computing technology is set to take the gaming world by storm on June 17th, coming to both PCs and Macs in the contiguous 48 states at a $14.95 per month base subscription. Read The Full Story

OnLive cloud gaming service demoed, lag may be an issue

, Jan 22nd 2010 Discuss [1]

Any gamer that plays online games will tell you that lag is a serious problem. Too much lag keeps you from being able to control your character and gets you fragged, killing the fun of gaming. One of the big problems that many gamers feared when the OnLive cloud gaming service first surfaced was lag. Read The Full Story

OnLive secures more venture funding for cloud gaming service

, Sep 30th 2009 Discuss [0]

We have talked about the slick sounding OnLive cloud-based gaming service before. The service allows users to play the same games as console and PC gamers without a console and without having to purchase any game software. Read The Full Story

OTOY streaming HD gaming on a cellphone [Video]

, Jun 23rd 2009 Discuss [0]

OnLive have already woken up interest in cloud-gaming, using a system of remote server processing and rendering that means local computers can be little more than viewing devices, but now that system has been shrunk down to cellphone size.  OTOY use the same sort of server-side rendering system as OnLive, but promise that it's usable even through the web browser on a cellphone.  To demonstrate it, they've released a video showing an Xbox 360 controller being used to control a FPS on a Samsung Omnia. Video demo after the cut Read The Full Story

OnLive: on-demand cloud gaming

, Mar 24th 2009 Discuss [1]

They're calling it gaming meets on-demand meets cloud computing, and if OnLive can pull it off it might just revolutionize the video game industry.  OnLive is a remotely-hosted gaming experience, with the heavy crunching normally done by an expensive console or high-spec PC instead carried out remotely.  All the player needs is a broadband connection (1.5Mbps for Wii-level 480p graphics; 4-5Mbps for 720p HD) and either a PC or Mac to play on. Video demo after the cut Read The Full Story

Pages: Prev 1 2 3 4