OnLive

OnLive cloud gaming collection expands, subscriptions chopped

OnLive cloud gaming collection expands, subscriptions chopped

A new collection of games have arrived this week with the OnLive service CloudLift. This system allows you to play a number of games that you’ve already purchased from OnLive and with Steam on any device you like, online, just so long as it has the OnLive app. We’ve tested games like Mortal Kombat with this system in the past and are having a peek at the new titles today.

Continue Reading...

NVIDIA responds to OnLive game streaming with GRID

NVIDIA responds to OnLive game streaming with GRID

At the beginning of this month, the game streaming crew at OnLive brought about a sort of rebirth for themselves, launching a service called CloudLift to allow top-tier games to be streamed remotely. They included such titles as The LEGO Movie Videogame and Batman: Arkham Origins, and generally came across as impressive in our OnLive CloudLift Beta hands-on right off the bat. But what about their biggest competitor - NVIDIA GRID?

Continue Reading...

OnLive CloudLift Beta hands-on: first-impressions on a MacBook Pro

OnLive CloudLift Beta hands-on: first-impressions on a MacBook Pro

When we first heard that we’d be able to play many of our favorite games generally relegated to Windows through the cloud to a variety of platforms, including smartphones, tablets, and OS X-toting Apple notebooks, we were skeptical. This week the team behind OnLive’s cloud gaming initiatives have introduced CloudLift, a subscription service in which you’re paying for the right to stream games you already own straight from OnLive’s remote servers. As it turns out, even in Beta mode, this environment is quite impressive.

Continue Reading...

OnLive CloudLift to stream Steam games from anywhere

OnLive CloudLift to stream Steam games from anywhere

In the past, OnLive offered gamers the ability to play high-powered games over the internet in a web browser and through their high-powered mobile app. This week they’ve announced a system called OnLive CloudLift which allows the user to stream their already-purchased games through the cloud. This service will cost users $14.99 a month, and will start with 20 compatible games.

Continue Reading...

OnLive assets sell for only $4.8 million

OnLive assets sell for only $4.8 million

OnLive launches a cloud-based gaming company that many people expected to change the face of gaming away from consoles to Internet streamed video games. The company promised more than just casual games such as Tetris or Farmville. OnLive streamed full versions of many popular PC games directly to your PC including FPS titles and more. The problem for OnLive was that subscriber numbers never lived up to the hype the company generated at launch.

Continue Reading...

SlashGear Evening Wrap-Up: August 28, 2012

SlashGear Evening Wrap-Up: August 28, 2012

Welcome to Tuesday evening, folks. A number of Samsung devices are threatened by Apple's motion to ban their sale, but Samsung assured today that it will "take all necessary measures to ensure the availability" of those targeted devices in the US. Jury foreman Velvin Hogan spoke to Bloomberg about the Apple-Samsung trial today, discussing the difficulties the group ran into while trying to decide a winner in the case and the process of determining which company was in the right. It's an interesting interview, so be sure to give it a watch.

Continue Reading...

Steve Perlman out at OnLive after all

Steve Perlman out at OnLive after all

There were a lot of gamers out there who were worried when big changes came to OnLive a few months ago. The company was having significant financial problems and laid off a huge portion of its staff. After laying off a lot of its staff, the company announced a restructuring plan. As of last week, OnLive founder and CEO Steve Perlman was going to remain with the company.

Continue Reading...

SlashGear Evening Wrap-Up: August 24, 2012

SlashGear Evening Wrap-Up: August 24, 2012

Friday is here once again folks, and what a Friday it was. What started out as a relatively slow news day became very exciting later on, as the jury deciding the Apple and Samsung case delivered their verdict after only three days of deliberation. The verdict? Let's just say that Apple's lawyers will be having a celebration tonight. Samsung was found guilty of multiple patent infringements, and a lot of that patent infringement was found willful by the jury. To make matters worse for Samsung, the jury found that it wasn't owed any damages by Apple. Needless to say, we think there will be an appeal.

Continue Reading...

OnLive CEO stays with the company

OnLive CEO stays with the company

It seemed like the failure of OnLive came out of nowhere when we first heard of it a few days ago. Everyone was excited about OnLive being supported on the Ouya console that did so well on Kickstarter and then rumors started late last week that OnLive was in serious trouble. Shortly after those rumors started we learned that OnLive was in dire financial straits.

Continue Reading...

SlashGear Evening Wrap-Up: August 20, 2012

SlashGear Evening Wrap-Up: August 20, 2012

A new week has begun, and as such we have a new round of news to recap in the Evening Wrap-up. Today it was revealed that Apple has become the most valuable public company in history which, while pretty monumental, wasn't entirely unexpected. The jury for the Apple vs. Samsung patent suit is set to begin deliberation tomorrow, but before they do, Apple and Samsung's CEOs will be conversing over the phone, despite the fact that settlement talks between the two companies apparently didn't go anywhere.

Continue Reading...

1 2 3 4 5 6 7