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Acer 28-inch 4K G-Sync XB280HK Monitor Review

Acer 28-inch 4K G-Sync XB280HK Monitor Review

After previewing the G-Sync technology all the way back in December of 2013, we’ve been chomping at the bit to get the chance to check out a real-deal consumer-ready G-Sync monitor. Today we get to bring that to you with the Acer XB280HK. This 28-inch beast also brings on 4K resolution for good measure.

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BombSquad for Android Review

BombSquad for Android Review

It’s time to get busy with the NVIDIA SHIELD Tablet and some super strange and super awesome fight game action with BombSquad. This game is all about you, the tiny little fighter, running around a variety of battlegrounds with intent on destruction. It’s radical.

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Nexus 9 release details tipped alongside Android L

Nexus 9 release details tipped alongside Android L

This afternoon the next release of Android software in the still-codenamed "Android L" has been teased for release close to the end of this year. Before we get to that release, however, there’s at least one more piece of hardware we’ve got to consider: The Nexus 9.

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GeForce GTX SLI Bridges aim for gaming customizers

GeForce GTX SLI Bridges aim for gaming customizers

Make with the LED lights from the official source right this minute when you take a peek at the new GeForce GTX SLI Bridges. You may have seen these bridges used on official NVIDIA demo units in the recent past if you’ve been at a major NVIDIA event - Game24, for example. Now they’re coming to the general market.

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Nexus 9 tablet details: HTC’s return to Google glory

Nexus 9 tablet details: HTC’s return to Google glory

Google chose HTC to create their very first Nexus device, and haven’t worked with them on a Nexus device since. HTC created the HTC Flyer in 2011, and haven’t worked with tablets since. It’s time.

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NVIDIA’s Asynchronous Warp made me love Virtual Reality

NVIDIA’s Asynchronous Warp made me love Virtual Reality

Earlier today we released two articles about Virtual Reality with Oculus Rift, Unreal Engine 4, and most importantly, NVIDIA’s VR Direct. What I want to do right now is to go over one very important element: Asynchronous Warp. That’s the software feature that’ll be changing how easy it is for the common user to see how awesome virtual reality can be today.

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NVIDIA GeForce GTX 980 Review

NVIDIA GeForce GTX 980 Review

NVIDIA's Maxwell age of graphics processing begins with the NVIDIA GeForce GTX 980 and GTX 970 cards. What you'll see below is a brief look at the higher-powered of these two cards, tracking the performance of the NVIDIA-made reference card.

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NVIDIA “fakes the Moon landing” with Maxwell

NVIDIA “fakes the Moon landing” with Maxwell

No worries, says NVIDIA, we did indeed land on the moon. This isn’t the first time we’ve debunked the debunkers, but it is the first time NVIDIA has been so kind as to recreate the moon landing to debunk the debunkers as visually clear as possible. It’s all simple, really - we could fake it all today, but there’s simply no way we could have beck when Neil Armstrong and Buzz Aldrin made the trip.

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Oculus VR “Showdown Demo” with Unreal Engine 4 hands-on

Oculus VR “Showdown Demo” with Unreal Engine 4 hands-on

I’ve changed my mind entirely about virtual reality. The demonstration I saw earlier this month at NVIDIA’s Editors Day made it clear - VR is impressive enough and important enough to make a big impact on the gaming industry. What changed my mind? A demo the team at Epic Games call "Carflip" (EDIT: later named Showdown Demo) made with Unreal Engine 4.

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Developing NVIDIA Maxwell: the cooler bits

Developing NVIDIA Maxwell: the cooler bits

The next generation of NVIDIA graphics processing hardware is Maxwell, and this week the company has revealed several key features with which this generation will jump off. In addition to a card that’s impressive in its own right, we’re checking in with several new graphics technologies: DSR, MFAA, VXGI, and VR Direct. Both DSR and MFAA will contribute to the 4K environment, VXGI will bring on the next generation in lighting, and VR Direct will focus on the world of virtual reality.

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NVIDIA VR Direct: Oculus Optimized

NVIDIA VR Direct: Oculus Optimized

NVIDIA is taking the Virtual Reality world head-on with a feature suite called VR Direct. This NVIDIA-made system works with the lowering of latency, VR SLI, VR DSR, MFAA, Auto Asynchronous Warp, and "Auto Stereo." This all starts with latency - the most important element in VR. If the image you’re looking at moves slower than your head thinks it should, you’ll get sick. From there, everything else can expand.

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NVIDIA tackles lighting with VXGI

NVIDIA tackles lighting with VXGI

With Voxel Cone Tracing (VXGI), NVIDIA is bringing on dynamic lighting to games of the future in real time. This system will be integrated with Unreal Engine 4 as well as a number of other major gaming engines by the end of 2014, and it appears that it'll bring a whole new age to the world of realistic lighting for all.

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