NVIDIA GameWorks

NVIDIA Ubisoft team-up: Crew, Far Cry 4, Assassin’s Creed Unity optimized

NVIDIA Ubisoft team-up: Crew, Far Cry 4, Assassin’s Creed Unity optimized

This week we're having more of a look at what NVIDIA and Ubisoft are doing to bring you the biggest next-gen games with the most optimized graphics in the business. In addition to bringing systems like HBAO+ for shadows, TXAA for super smoothness, and full-on 4K support for the lot of these games, they're giving them a boost with a "Pick Your Path" promotion that brings you one of the three for free. Just so long as you need a new graphics card, too.

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NVIDIA tackles lighting with VXGI

NVIDIA tackles lighting with VXGI

With Voxel Cone Tracing (VXGI), NVIDIA is bringing on dynamic lighting to games of the future in real time. This system will be integrated with Unreal Engine 4 as well as a number of other major gaming engines by the end of 2014, and it appears that it'll bring a whole new age to the world of realistic lighting for all.

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DSR: NVIDIA down-scales 4K for all displays

DSR: NVIDIA down-scales 4K for all displays

NVIDIA is preparing for the near future in which 4K graphics appear well before the average gamer has a 4K display. Dynamic Super Resolution is the rendering of a game at 4K, then downsampling to the screen you’re working with. Instead of attempting to fit a curved line inside a grid of boxes, NVIDIA works with a filter.

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Titanfall NVIDIA GameWorks boosts bring 4K support, TXAA, HBAO+

Titanfall NVIDIA GameWorks boosts bring 4K support, TXAA, HBAO+

This week at GDC 2014, NVIDIA announced that they were working with Respawn Entertainment to bring on a number of GameWorks-centric enhancements to Titanfall in the immediate future. While many top-tier games work with NVIDIA before the release of their titles, it would appear that this move is happening after-the-fact. Better late than never - this release will have upgrades that bring what NVIDIA promises will be "the best game experience possible" in all arenas.

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NVIDIA GameWorks gets real: Flame Works, FLEX for PhysX, GI Works for shadows

NVIDIA GameWorks gets real: Flame Works, FLEX for PhysX, GI Works for shadows

In an effort to expand the understanding the public has of the developer program NVIDIA has in GameWorks, this week they've taken the stage with showings of a couple of new (or otherwise newly branded) technologies called FLEX and Flame Works. With FLEX, you're working with a newly collected set of unified GPU PhysX - bouncing effects, water effects, and cloth. With Flame Works you're working with volumetric effects like smoke and fire - demonstrated by a friendly dragon in a short demo in tune.

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