NVIDIA GameWorks

Unity engine 2016 demo is terrifyingly realistic (paving way for VR)

Unity engine 2016 demo is terrifyingly realistic (paving way for VR)

Today the folks at Unity have revealed a shirt film called "Adam" to demonstrate the abilities of their Unity engine. This clip is part of a longer film that'll be released (in full) by the Unity Demo team at Unite Europe 2016 in Amsterdam. Until then, you have this - a masterpiece in its own right. This demonstrates not only the power of Unity for games, but for the future of film, too. Unity announced this week the availability of both Unity 5.4 and Unity 5.3.4 (stable), as well as the availability of beta releases to personal edition users. In Unity 5.4 this means big things not only for flat, 2D rendering, but for virtual reality rendering as well.

Continue Reading

Climbing Mount Everest with the HTC Vive Pre VR headset

Climbing Mount Everest with the HTC Vive Pre VR headset

Virtual reality is a strange place to visit, particularly when that virtual reality is a mountain you’ve never been to in person. At CES this week, NVIDIA showed off the HTC Vive Pre VR headset with a Mount Everest demonstration -- that is, a snowy digital landscape very carefully created to simulate the real thing, tents and all. Of course, imparting the climbing experience in virtual reality is not really possible, at least not in the absence of a stepping machine and air conditioner. Making you feel as if you might plunge down an icefall abyss, though? They nailed that part.

Continue Reading

NVIDIA Ubisoft team-up: Crew, Far Cry 4, Assassin’s Creed Unity optimized

NVIDIA Ubisoft team-up: Crew, Far Cry 4, Assassin’s Creed Unity optimized

This week we're having more of a look at what NVIDIA and Ubisoft are doing to bring you the biggest next-gen games with the most optimized graphics in the business. In addition to bringing systems like HBAO+ for shadows, TXAA for super smoothness, and full-on 4K support for the lot of these games, they're giving them a boost with a "Pick Your Path" promotion that brings you one of the three for free. Just so long as you need a new graphics card, too.

Continue Reading

NVIDIA tackles lighting with VXGI

NVIDIA tackles lighting with VXGI

With Voxel Cone Tracing (VXGI), NVIDIA is bringing on dynamic lighting to games of the future in real time. This system will be integrated with Unreal Engine 4 as well as a number of other major gaming engines by the end of 2014, and it appears that it'll bring a whole new age to the world of realistic lighting for all.

Continue Reading

DSR: NVIDIA down-scales 4K for all displays

DSR: NVIDIA down-scales 4K for all displays

NVIDIA is preparing for the near future in which 4K graphics appear well before the average gamer has a 4K display. Dynamic Super Resolution is the rendering of a game at 4K, then downsampling to the screen you’re working with. Instead of attempting to fit a curved line inside a grid of boxes, NVIDIA works with a filter.

Continue Reading

MFAA: NVIDIA delivers 4X MXAA quality at half the cost

MFAA: NVIDIA delivers 4X MXAA quality at half the cost

With Multi-Frame Sampled-AA, NVIDIA is set to deliver MXAA-level rendering at the processing cost of 2XAA. Instead of using four sample points inside a pixel to decide what color it’ll be, (like you would with 4X MXAA,) you’re using two alternating sample points per frame.

Continue Reading

AMD: NVIDIA GameWorks threat to gamers

AMD: NVIDIA GameWorks threat to gamers

NVIDIA's GameWorks has been used with several game titles, the most notable of which being Watch Dogs. While NVIDIA boasts GameWorks as offering many advantages, rival AMD has a far different opinion of it, with the company's Robert Hallock recently calling it a "clear and present threat to gamers."

Continue Reading

Titanfall NVIDIA GameWorks boosts bring 4K support, TXAA, HBAO+

Titanfall NVIDIA GameWorks boosts bring 4K support, TXAA, HBAO+

This week at GDC 2014, NVIDIA announced that they were working with Respawn Entertainment to bring on a number of GameWorks-centric enhancements to Titanfall in the immediate future. While many top-tier games work with NVIDIA before the release of their titles, it would appear that this move is happening after-the-fact. Better late than never - this release will have upgrades that bring what NVIDIA promises will be "the best game experience possible" in all arenas.

Continue Reading

NVIDIA GameWorks gets real: Flame Works, FLEX for PhysX, GI Works for shadows

NVIDIA GameWorks gets real: Flame Works, FLEX for PhysX, GI Works for shadows

In an effort to expand the understanding the public has of the developer program NVIDIA has in GameWorks, this week they've taken the stage with showings of a couple of new (or otherwise newly branded) technologies called FLEX and Flame Works. With FLEX, you're working with a newly collected set of unified GPU PhysX - bouncing effects, water effects, and cloth. With Flame Works you're working with volumetric effects like smoke and fire - demonstrated by a friendly dragon in a short demo in tune.

Continue Reading