This week NVIDIA has a gigantic Origin Genesis gaming PC customized to high heaven, sitting out front of their booth at CES 2014 with Project CARS on three 4K displays. With three NVIDIA GeForce GTX Titan graphics cards hooked up to a 4K surround system like we’ve got here, the highest-end abilities of the game Project CARS is made readily apparent. This combination allows Project CARS to reach its full potential, exactly the aim this team aims to present.
It's nearly time for NVIDIA's G-Sync gaming monitor processor technology to hit the market - closer to the reveal of this technology than to the market, to be fair, but close nonetheless. What we're having a peek at this week is a collection of monitors that've already got their final bits and pieces in them, just a few of the collection of displays that'll be released later this year. BenQ, Philips, AOC, and ViewSonic have all brought their first models to CES 2014 and NVIDIA's press event.
Today we're letting loose our first-impressions of the technology called G-Sync, NVIDIA's newest in new graphics enhancement for the gaming universe. What we're looking at here is one of the first NVIDIA G-Sync monitors in the world outside of NVIDIA headquarters, here rolling with ASUS as a technology preview unit. Before you go any further, have a peek at our NVIDIA G-Sync SlashGear 101 for data from the start - then it's time to activate.
We've got one of the first NVIDIA G-Sync monitors in the world sitting on our desk this week, and though we're not quite to production level preview time as of yet, the impression we're getting already is one of a whole new era in gaming graphics. Aside from that, if there's one thing we can say unequivocally about this ASUS unit with G-Sync inside before speaking about its quality, it's that the concept behind it isn't something everyone is going to understand. Not right off the bat. Instead we've got some explaining to do before we begin.
Though the event continues to be called "Editor's Day", this week we had an extended stay with NVIDIA in Montreal, learning about the company's newest in gaming development and hardware innovation. The biggest news of the event was surely the unveiling of G-Sync, a hardware module made by NVIDIA to be planted in the backs of high-end gaming monitors, making their functions slave to GeForce GTX graphics cards, but that wasn't the only big push made by the company for industry. Also making appearances were NVIDIA SHIELD, development initiatives through GameWorks, and some of the biggest names in game development today.
This week the folks at NVIDIA have done a demonstration of G-Sync with the G-Sync Module, their newest in graphics technology to drive forward the universe of gaming graphics. Here we're seeing a G-Sync-equipped ASUS monitor next to a unit without, the both of them running the same technology otherwise. This piece of hardware - hidden here - is the G-Sync module, turning the monitor into a slave to the graphics processor inside the PC.
NVIDIA has revealed G-Sync, a new module for gaming monitors that, when used with a GeForce GPU, helps avoid tearing and skipping. The new hardware, shown off by NVIDIA CEO Jen-Hsun Huang at the company's Editor's Day in Montreal, works around the limitations of V-Sync, the system by which monitors currently deal with changing refresh rates, by setting up a path of direct communication between display and graphics card and synchronizing the refresh rate of both together.