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Posts Tagged ‘nintendo’

There’s one thing we love more than a new gadget, and that’s a new gadget in pieces.  Latest to get splayed out across the workbench is Nintendo’s new DSi, freshly launched within the past few days and already broken into its constituent parts by the good people at iFixit.

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If you’ve ever had to hold chilled spoons to your eyes just to get them uncrossed after an epic Nintendo DS session, this Health Control Game Timer may be the gadget to save your sight.  Plugging into the handheld console, the HCGT can be set to automatically shut the DS down after a preset length of time.

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There’s something about taking retro hardware and hiding modern gadgets inside that appeals to a certain type of mod-happy geek.  Today’s example takes the venerable NES Advantage arcade controller and stuffs the guts of an Xbox 360 wireless controller inside.

nes advantage xbox 360 controller mod

Video demo after the cut

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Nintendo announced at the Game Developer Conference that the Wii will now be able to utilize SDHC cards up to 32GB for users to store their WiiWare, Virtual Console video games, and Channels directly on the cards. This feature will be included in latest update through the update menu.

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Nintendo’s Wii console topped the sales charts for video game consoles in February where hardware sales increased by 11% to $532.7 million and software was up by 9% to $733.5 million.  753,000 Wii consoles were sold as the supply now seems to be fitting the demand.  XBox 360 and Plastation 3 and 2 followed in second and third place respectively.  The top selling game was not a Wii title however; Street Fighter IV sold the most copies on XBox 360 and PS3 combined.  Wii Fit came in at number two.

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It seems like as far back as I can remember, there have never been enough Wiis. But now, Nintendo has finally caught up with the demand–even though they didn’t do much to catch up in the first place–and the dreaded Wii shortage is no more.

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nintendo dsi shopNintendo have apparently been pushing developers to create small-scale applications that could be distributed through the DSi Shop, once it launches in Europe and the US.  According to one unnamed developer, the suggestion came at the Nintendo Developer Conference in London this week.

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nintendo wiimote nunchuckSo it feels like NVIDIA just got done announcing that their PhysX tech was going to be making an appearance on the PlayStation 3, but now there’s even more news to report. In fact, the PhysX SDK will actually be available for the Wii as well.

This is interesting, to say the least. Sure, the PS3 is considerably more powerful than the Wii, but Wii developers are crafty folks. Plus, the Wiimote has a lot of functionality built in, which leaves the door open for numerous opportunities when this latest SDK is added to the mix.

In the end we’ll just have to see where this goes and what sort of cool effects will come of it. The PhysX SDK includes an API and physics engine which is engineered to provide developers with greater control over interactions with the game environment and makes it possible to create scalable physics as you go. This is a perfect match for the Wii, and while the PS3 packs serious power, nothing comes close to the physics of the Wiimote. This might just take it to the next level.

[via HotHardware]

AMD have announced that they have shipped the 50 millionth GPU for the Nintendo Wii console, making it the most popular AMD graphics processor for consoles to-date.  The GPU – known as the “Hollywood” – was designed especially for the Wii.

nintendo wii 

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After reports yesterday that Nintendo’s Wii MotionPlus accessory was facing delays, the company has struck back with a somewhat sneaky denial.  According to the latest rumors, technical difficulties had pushed the MotionPlus launch back from its originally expected June; however according to Nintendo, it’s not been delayed because they haven’t actually officially confirmed it.

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