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OnLive cloud gaming collection expands, subscriptions chopped

OnLive cloud gaming collection expands, subscriptions chopped

A new collection of games have arrived this week with the OnLive service CloudLift. This system allows you to play a number of games that you’ve already purchased from OnLive and with Steam on any device you like, online, just so long as it has the OnLive app. We’ve tested games like Mortal Kombat with this system in the past and are having a peek at the new titles today.

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Apple unaffected by Heartbleed, adds to sites patched list

Apple unaffected by Heartbleed, adds to sites patched list

This week the folks at Apple have added to the stacks of sites making clear that they were either unaffected by the Heartbleed bug or have been patched successfully. Apple has released a statement that suggests they "take security very seriously" and that iOS and OS X "never incorporated the vulnerable software" in the first place. They also made clear that "key web-based services were not affected" either.

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Razer Nabu wearables delayed in Fitbit reaction

Razer Nabu wearables delayed in Fitbit reaction

If you owned - or own - a Fitbit Force this season, you know there’s been a bit of trouble with users complaining of skin irritation. In light of this, it would appear that the folks at gaming device creator Razer have decided to put their own wearable device, the Razer Nabu, through another round of testing. Straight from co-Founder, CEO, and Creative Director at Razer Min-Liang Tan comes a message of assurance.

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Wearables market booming: ease of use leads the way

Wearables market booming: ease of use leads the way

In the oncoming war of the wearable device, it’s usability, not their power or aesthetics, that will drive the market. While Samsung releases three new smartwatch devices this season with full-functioning operating systems and Sony releases a sports band that’s just about as simple as a wearable device can be, it’s clear that we’ll be seeing a full spectrum. But what drives the successful machine? Besides advertising dollars, that is.

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AT&T to strengthen voice and data on the NYC subway with 242 additional stations connected

AT&T to strengthen voice and data on the NYC subway with 242 additional stations connected

In April of 2013, AT&T announced that it had connected the first 36 NYC subway stations to its voice and data networks. This month, almost exactly a year later, AT&T is announcing that it will be adding 242 more subway stations in NYC to its voice and data networks. The additions will allow people to continue talking, texting, and surfing the web as they wait for trains.

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Galaxy Note 4 details tip September reveal at IFA 2014

Galaxy Note 4 details tip September reveal at IFA 2014

Now that the Samsung Galaxy S5 has been revealed and released, it would appear that it’s time to push the second wave. As the Galaxy smartphone line has for the past several years released first the "S" model, then the "Note", today’s rumor is not surprising. Instead it’s more of a semi-confirmation of something we already suspected.

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