mobile

Google’s VR circle is now complete: Cameras to Cardboard

Google’s VR circle is now complete: Cameras to Cardboard

Google's virtual reality ecosystem is now prepared to handle the public, with everything from low-cost VR headsets to YouTube 360. What we've got here is a full ecosystem, with the three main components ready to roll. The first step is providing the means to capture media, in this case 360-degree cameras - while Google's own 360-rig system Google Jump isn't quite prepared for the public as yet, they've already released tools for creatives with their own 360-capable cameras to upload to YouTube. Therein lies the second step: providing a place for creative people to share the media they've created - YouTube, of course.

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Uber update improves app for hearing-impaired drivers

Uber update improves app for hearing-impaired drivers

Audio alerts are great...unless you're hearing-impaired, in which case they are near-or-totally useless. Visual alerts are the solution, but not many apps are designed to accommodate such needs. Uber has pushed out an update for its app that adds features for drivers who are deaf or have trouble hearing, and included among this are visual alerts rather than audible ones, and some changes on the rider's end to let them know that calling the driver isn't an option, as well as alternative ways to message the driver.

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Qualcomm partners with Google on Tango phone

Qualcomm partners with Google on Tango phone

While both units remain "developer units", Google has announced that Project Tango is prepared now as a tablet for the public and as a phone with Qualcomm inside. The Project Tango Developer Kit tablet will be available from the Google Store as early as this afternoon to all buyers. It'll have the same price as it did for developers most recently (reduced from the original, of course), for a cool $512 USD. This kit will use an NVIDIA K1 processor inside while another phone-sized device is currently in development. This phone-sized device will have Qualcomm's processor technology running the show.

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Google Photos: today’s best solution for automatic photo organization

Google Photos: today’s best solution for automatic photo organization

Releasing a new edition of their already in-place Photos app ecosystem, Google re-vamps their software with a set of tools that trumps the competition. What makes this particular solution so excellent is the ease with which you're able to implement it. This solution uses information built-in to your photos - location, for example - and seeks out similarities in photos (and video!) to organize your collection. Once uploaded, entirely for free, you'll have access from every device with which you've got web access.

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5 things consumers need to know about Google I/O 2015

5 things consumers need to know about Google I/O 2015

Google presents their yearly developer-aimed conferenced centered on a new version of their mobile operating system Android, Google Now [On Tap], Photos, and a "new" payment system called Android Pay. The company has decided to release offline features for several of their major apps for countries with small mobile web imprints as well. They've also brought more heat to the virtual reality environment with an updated version of their own low-cost Cardboard VR headset, not just for Android anymore - as well as an education program to bring it to schools around the world.

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Shazam adds new feature for QR code-like campaigns

Shazam adds new feature for QR code-like campaigns

Shazam, the same app that lets you identify catchy mystery songs playing just about anywhere will now be able to "identify" visual objects. We first got word of the then-rumored feature back in March. Unfortunately, this does not mean providing more information about that mystery fruit at the supermarket, or some strange bug in your backyard. Instead, Shazam will now let you scan Shazam logos (and QR codes) embedded on products like posters and magazines to get additional content--AKA advertisements.

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Hands-on with Google’s VR headset Cardboard for iPhone

Hands-on with Google’s VR headset Cardboard for iPhone

Google gives away their second virtual reality headset Cardboard at Google I/O 2015, the first to officially support Apple's iPhone. What you're going to see here is a simple piece of equipment, one made of cardboard (literally), glass, and a bit of conductive foam. No more magnets. Still velcro, but a little bit different use of metal than before. This allows not just Android devices to work, but any smartphone. Even devices that aren't necessarily running iOS, if you want to be especially explorative with it.

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Google I/O 2015 round-up: the main keynote

Google I/O 2015 round-up: the main keynote

Google focuses on Android, development of Internet of Things, Photos, and virtual reality at this year's Google I/O developer conference. The conference began with a brief introduction to Android M, Google's next software for mobile devices. From there, they went on to celebrate their first billion user products and the release of Android Pay. Needless to say, this wasn't a super Chrome-focused sort of day. This was a day of mobile engagement from the start of this first keynote to the end. All about movement and tiny device software.

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Google JUMP made for cameras shooting VR video

Google JUMP made for cameras shooting VR video

A rig and software for shooting virtual reality video in 360-degrees is presented by Google as "JUMP". This system will include schematics that'll be given away by Google to the public. With these plans, you'll be able to build your own JUMP system with whatever cameras you have on hand. The second part of this equation is the JUMP software which stitches all of the video together. They make it seem so very easy - and super pumped for YouTube right out the gate.

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Google Cardboard 2 is made for iPhone, and everyone

Google Cardboard 2 is made for iPhone, and everyone

Google reveals their second virtual reality headset for phones, a larger Google Cardboard. Clay Bavor of Google Cardboard spoke up today at Google I/O about the starting run of the company's virtual reality efforts. The second Google Cardboard unit will have a button instead of a magnetic washer mechanism, and it'll be large enough to support 6-inch display-toting smartphones. This release will include a Cardboard SDK - developer kit for creative types to get ready for the oncoming wave of Virtual Reality apps.

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