2K Games has just made a revelation that would elate smartphone-wielding fans of the Civilization franchise. The sequel to 2008's turn-based strategy game, slyly named Civilization Revolution 2, will be coming next month. But more than that, it was built primarily for and will be released exclusively on mobile devices.
Flappy Bird is an unlikely story of rampant success, unanticipated stardom, and, for some on the gaming end of the app, endless frustration and feelings of soul-crippling failure. It was a combination of all these things -- and a spark of controversy -- that led to the game's creator Dong Nguyen pulling his ware from its respective app stores, something he has announced plans to reverse.
A new survey is making the rounds that shows an interesting fact, a tiny amount of mobile gamers account for half of mobile game revenues. The survey was conducted by a company called Swrve. Swrve used data collected from tens of millions of gamers to get its numbers, and the numbers are impressive.
Like a zombie that refuses to die, Flappy Bird has still been seeing some activity days after its official demise thanks to imitations and scams proliferating on the Internet. Now it seems that Google and Apple are finally putting an axe to those clones by rejecting or even removing games from iTunes App Store and Google Play Store if they have the word "Flappy" in their name.
Mobile gaming is a contentious topic right now, variously accused of being the future of play, a passing fad, or the insidious villain undermining and devaluing traditional consoles and the developers that create for them. The next to potentially embrace the smartphone might surprise you, however: Sony Online Entertainment's EverQuest, a stalwart of the MMO scene - not one normally associated with another other than hardcore gaming PCs - but one about to shake up the industry by throwing open its latest alpha to the public. SlashGear caught up with EverQuest Next senior producer Terry Michaels to find out why your next guild might include Androids and iPhones.
Despite frantically trying to keep a sinking ship afloat, Nintendo continues to refuse branching out into the mobile space. Instead, the company will be dipping its toes in an area where it has had a bit of experience: health products.
Android gaming can be a dime a dozen proposition. So many are getting into the console realm that it complicates the mindshare. Ouya, Gamestick, and the Mad Catz Mojo are the better known competitors in the field, but here at CES 2014, we had the chance to go hands-on with the Snakebyte Vyper. If you’re not familiar with the new “console”, it might be worth keeping in mind for your next Android purchase.
Samsung has released "GamePad", a gaming controller that attaches to a smartphone or tablet for a console-like mobile gaming experience. The GamePad has a telescoping cradle that accommodates mobile devices turned sideways for devices ranging in width from 4 inches to 6.3 inches. The GamePad connects wirelessly to the mobile device via Bluetooth, so physical attachment to the controller isn't necessary.
PlayHaven and Kontagent are merging in a deal worth hundreds of millions of dollars, the companies announced today. The two are both in the mobile gaming analytics market, but with complementary specializations. PlayHaven helps mobile gaming developers identify big-spending users so developers can target promotions at them. Kontagent supplies 360-degree analytics to developers for insights into user information and behavior.
It's no secret that Facebook enjoys experimenting with ways to boost revenue as well as helping out developers in exchange for more content on the social network. We've known that Facebook has been trying out a new games publishing platform, and today they're making it official with what they're calling Mobile Games Publishing.