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‘Industrial Light and Magic’ Stories

Jurassic Park IV production art emerges showing creepy hybrids

Back in 2007, the script for the not-gonna-happen-anytime-soon fourth installment of Jurassic Park was reviewed by Ain't it Cool, revealing just how strange and different and potentially awesome the movie could be. Fast forward a few years, and production art for the script has surfaced over at NeoGAF, showing walking dinosaurs with an attitude and dino-human hybrids. Industrial Light and Magic denies that the rendered images came from its studios. Read The Full Story

Star Wars 1313 is LucasArts next big visual powerhouse

, Jun 1st 2012 Discuss [0]

This time around, it's personal, Star Wars fans - with no less than input from LucasArts, Industrial Light & Magic, Lucasfilm Animation Ltd., and Skywalker Sound, "1313" is set to be a video game of epic preportions. This game is set to be revealed next week in earnest at E3 while today LucasArts lets us know that it's about to go big. Star Wars 1313 will bring you in to a third person cinematic action adventure like you've never experienced before, complete with bounty hunters, the Coruscant underworld, and next-level media from all directions. Read The Full Story

Battleship Movie Review

, May 20th 2012 Discuss [0]

While this summer has no lack of action adventure movies going for it, what with the likes of The Avengers, Prometheus, and The Dark Knight Rises on deck, Battleship is prepared to be the cleanest selection of the group. The blockbuster category requires that a movie be spectacularly large in its on-screen scope, and the movie Battleship does this – and little else. Like each of the interviews you may have heard thus far on the film, including our most recent interview on Battleship with Industrial Light and Magic, this movie is definitely a “popcorn” flick – that means you should come prepared to quite simply sit back and be entertained, and entertained well.

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ILM speaks on Battleship: “the bar has been raised” for visual effects

, May 17th 2012 Discuss [0]

Expanding on what we learned earlier this week from NVIDIA’s talk with effects group ILM, Visual Effect Supervisor Pablo Helman let us know that their work on the film Battleship‘s effects and production took place on a global scale. With technologies like what we saw this week from NVIDIA with their cloud-ready GPU power with Kepler, the teams at Industrial Light and Magic and the extended Battleship film crew were able to work from not just one set location, but many at the same time. ILM artists and crew worked from different parts of the Earth all at once – this dramatically decreasing the amount of time it took to create such a giant vision as this blockbuster film, Helmen letting us know that the film industry world in recent years has certainly “become a lot smaller” in many ways.

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NVIDIA brings Industrial Light and Magic in to show off Kepler

, May 15th 2012 Discuss [0]

At the GPU Technology Conference (GTC) this week NVIDIA CEO Jen-Hsun Huang spoke on the innovations they'd been pushing with their next-level Kepler GPU architecture, in their last show of power bringing in the big guns from the film industry with ILM. The folks at Industrial Light & Magic are responsible for some of the greatest film triumphs in our modern movie world, and the guest NVIDIA had on stage this week, Visual Effects Supervisor Grady Cofer, has worked on such hits as Star Trek, Pirates of the Caribbean, and the Avengers. Read The Full Story