Avegant's Glyph, the wearable display with built in headphones, has arrived on Kickstarter today as promised, bringing with it "Virtual Retinal Display" and on-eyes goodness. The campaign funding is rising quickly, already nearing the half-way point to goal, with several backing options being offered.
There’s a bit of chatter surrounding the Valve event series going on this week inside the virtual reality landscape, starting with what’s called SteamVR. This system was introduced in beta just before Steam Dev Days began, and has since been shown by Programmer Joe at Valve to be working in full Beta mode in Steam Big Picture mode with the Oculus Rift developer device. There’s also a Valve-made device being shown at Dev Days for developers to try out for themselves.
The team at Mionix can never be called out for not taking their time with a product - certainly not in the case of the Mionix NASH 20 headset. Here we’re seeing a pair of headphones with a mic that were originally scheduled to be released last year - here at CES 2014, we’re seeing them in their final form for the first time. For an idea of how high-end these cans sound right this minute, Mionix points toward the meaning of NASH: “according to Arabic mythology, NASH is an Arrowhead, which is a suitable name for a top class gaming headset with superior precision and sharp sound.”
Along with showing the Solemate Max wireless speaker, Jabra has also been showing the Rox wireless headset, which brings the quality one would expect, but also some nice features. These have Dolby Digital Plus sound and are touted as being built with solid steel and able to offer a secure fit.
In addition to the new MOMENTUM Ivory model, Sennheiser has introduced the MM 30G in-ear headset at CES today. The headset is aimed at Samsung's GALAXY owners, with support for the Galaxy S 2 and higher, as well as the tablets. There's a mobile remote control built into the headset, as well, offering simple control over the device.
Since the first demonstration of the plausible future abilities of Google Glass, instant facial recognition has been one of the most exciting ideas in the pipeline. According the the development group Facial Network, the time for real-time facial recognition through Google Glass is coming a lot sooner than we originally expected. This isn't an app developed by Google, it's a 3rd party developer group - they've gone and done it first!
There's a team of creators out there this week aiming for their piece of the wearable market pie with a device called Glyph. The company goes by the name Avegant and the device looks like a hefty pair of headphones with a visor that pulls down like Geordie LaForge from Star Trek. You'll be looking through a couple of eye-holes here with a portal to a whole new world.
With the release of the G4ME ONE gaming headphones alongside the slightly higher-end G4ME ZERO, Sennheiser reminds the public that they're not just satisfied with bringing music to the aviator-inspired ear-blaster market. Here we're concentrating on the G4ME ONE - with extra noise-blocking and memory-foam in the ZERO, you can just assume that the more expensive set is just that much better. Here in the G4ME ONE we've got an exceedingly comfortable experience with just as fine a quality in sound delivery as we heard in the Sennheiser Momentum (in black).
The Tokyo Motor show is sure to bring on its fair share of oddities rather soon, one of the more face-friendly being the Nissan 3E HUD - a heads-up display made for Nissan vehicle driving specifically. What you're going to find with this device is a system in-tune with the vehicle as you drive it, allowing you to see a variety of detail points on the inner workings of the car while your traditional dashboard collection of meters gives you the rest of the layout per usual. Now we've just got to see how this device actually works.
Sennheiser introduced its new Presence line of mobile headsets this past summer, doing so with a pegged launch date of August 1. Today the company has announced the availability of the Presence mobile headset, bringing with it some functionality that makes it convenient for business users and features to guard against quality problems typical to some headsets.
In the original FAQ for the Google Glass Explorers program, it was made clear that the company did not, under and circumstances, want users to go around selling their headsets to strangers. One of the ways Google chose to prevent the selling of Glass units on the secondhand market was to assure users that their headsets would be deactivated if it was discovered that they'd been sold online. This week the FAQ for the program has been updated to reflect a slight change in rules.