Hands On

Turns out, the Jolla Tablet is really onto something

Turns out, the Jolla Tablet is really onto something

Sometimes a few inches is all it takes to make a difference. Back when Jolla first started, a team of former Nokians taking MeeGo and spinning it into their own Sailfish OS, it became a smartphone curio. The simple UI and gesture-based navigation had promise, but compared to an iPhone, Android, or even Windows Phone device, it felt underwhelmingly simple. Now, the Finns are back with not only Sailfish 2.0, but a tablet for it to run on, and it turns out that makes for a great pairing.

Continue Reading

Opho Keys hands-on: gTar’s modular keyboard follow-up

Opho Keys hands-on: gTar’s modular keyboard follow-up

Back in 2012, gTar creator Idan Beck decided to squeeze an iPhone into a guitar controller and make a digital instrument; now, he's looking to do the same with the keyboard. Keys is a modular keyboard designed for mobile musicians, bypassing the complexity - and unnecessary button cruft - of existing mobile MIDI instruments, and instead focusing on flexibility. I caught up with Beck to test out my finger skills, and hear why Keys has potential for more than just magnetically-built modular controllers.

Continue Reading

Samsung’s not giving up on VR: Gear VR GS6 hands-on

Samsung’s not giving up on VR: Gear VR GS6 hands-on

I honestly didn't think I'd have to mess up my charming, hobo-like mess of hair so often at MWC 2015, but Samsung wasn't going to let me get away without trying the new Gear VR for the Galaxy S6. An updated version of last year's Gear VR for the Galaxy Note, the new model keeps the same basic principle - your smartphone screen, when docked up-front, becomes a stereoscopic display - but updates it to suit the new Galaxy S6 and S6 edge Samsung announced on Sunday. Thing is, having already been wowed by the HTC Vive, can Samsung's altogether more straightforward headset compete?

Continue Reading

HTC Vive hands-on: That Valve VR wow-factor

HTC Vive hands-on: That Valve VR wow-factor

I’m going to be blunt with you, words can’t do justice to the experience of using HTC’s Vive virtual reality headset. There’s nothing quite like slipping into a virtual 3D world, as I did this week in a preview of Vive ahead of developer units shipping this spring. Cloistered in a room at the back of HTC’s Mobile World Congress stand, and with the reassuring voice of a Vive engineer whispering in my ear, I got to try out a number of demo apps and environments created for the platform by Valve and others, including the first announced title for SteamVR.

Continue Reading

Bentley EXP 10 Speed 6: Look out world, the Brits are back

Bentley EXP 10 Speed 6: Look out world, the Brits are back

When Bentley makes a concept, it doesn’t do things by halves, and the Bentley EXP 10 Speed 6 is the best evidence of that we’ve seen in years. Dropping jaws here at the 2015 Geneva Motor Show, the deep green two-seater isn’t just a design exercise - even though that alone would be enough to have us interested - but, teasingly, the forebear of a new age of styling for the heritage company and potentially even a new line of more performance-focused models to sit alongside the Continental GT grand tourer. And, while you might associate Bentley with old-school luxury, if anything the EXP 10 Speed 6 could be the most technologically forward-looking car at the show.

Continue Reading

Crysis 3 on NVIDIA SHIELD with Android TV hands-on

Crysis 3 on NVIDIA SHIELD with Android TV hands-on

The Android version of Crysis 3 has been revealed, and here it is - in a very early form. This game is set to be released later this year - likely at the same time as the NVIDIA SHIELD home entertainment device - but for now it's in a very early stage of development. This is not a GRID game - it's running natively on Android. This is a real-deal Android game we'll be able to download from Google Play for NVIDIA SHIELD later this year.

Continue Reading

TRON hands-on: Videogame History Museum and ATARI at GDC

TRON hands-on: Videogame History Museum and ATARI at GDC

Before events began this morning in San Francisco for GDC 2015, we got the opportunity to have a peek at a vintage piece of equipment. This is TRON, the arcade video game made by Disney and Bally/Midway for the release of the motion picture event of the same name. Seeing this machine sitting amongst other classic games, prepared for attendees to play at will - my, what a treat. This and other ATARI-related pieces of history have been prepared by the Videogame History Museum for a special exhibit this week at GDC.

Continue Reading

Samsung Galaxy S6, S6 edge; extended hands-on

Samsung Galaxy S6, S6 edge; extended hands-on

With Samsung’s Galaxy S6 and S6 edge, one of the coolest features is the new fingerprint scanner. Rather than having to drag your finger across the home button, you can now simply lay a finger on the button and get the same effect. It’s a much better method than Samsung’s last-gen fingerprint scanner, and draws heavy comparison to Apple’s Touch ID. But just how similar is it to Touch ID? In Barcelona for MWC, we went hands-on with the new fingerprint scanning feature from Samsung, and we gotta say — we’re impressed.

Continue Reading

You want the Nokia N1, but you can’t have it: Hands-on

You want the Nokia N1, but you can’t have it: Hands-on

Nokia's N1 tablet may not be the newest Android on the block, but its China-only availability has meant checking out the iPad mini-esque hasn't been easy. Happily the Finns have been showing off the sleek hardware here at Mobile World Congress, and I can legitimately say I'm suddenly jealous of mainland China. Sure, the design is nowhere near original, but with a sticker price equivalent to $249 and what's possibly the best-constructed hardware of any Android tablet I've used recently, it's hard not to be impressed.

Continue Reading

Tinertia hands-on: hardcore platformer, no jump button

Tinertia hands-on: hardcore platformer, no jump button

That's what they say, the creators of Tinertia, they say it's a "Hardcore platformer. No jump button." Indeed it does seem to be, and what we've experienced at GDC 2015 temps us to suggest that it rocks. While we're big fans of the jump button (a classic button, indeed), we're also big fans of moving the gaming universe forward with non-traditional controls. A rocket-launcher as a primary controller in a side-scrolling game is just as good a controller as any - in fact for this sort of arena, it's better.

Continue Reading

Prev 3 4 5 6 7 8 9 10 11 Next