Now a free agent, it would seem, the man who composed the soundtracks for every Halo game is no longer working for Bungie. According to the man who wrote the music for the Flintstones Vitamins jingle, Halo, and Destiny, Bungie’s board of directors terminated him "without cause" on April 11th, 2014.
Guinness World Records, which has gained a whole new following of nerds since it decided to start dabbling in the world of video game records, has just released a list of the 50 games that were chosen to have the best endings of all time. Obviously the list has managed to strike a bit of controversy, as would any list that tries to list the best of anything in the gaming community. But let's take a look at what they chose just for the fun of it.
The multiplayer components of popular shooters like Call of Duty: Modern Warfare 3 and Battlefield 3 are fierce. New players are often mercilessly slaughtered by veterans, and moving from the single-player campaigns to the online arena can be a traumatizing experience. So, what's a dedicated player with low self-esteem and some spare Great British Pounds to do? Hire a virtual bodyguard to cover your back.
Microsoft has released the Halo: Reach - Noble Map Pack, a new download available through Xbox Live. Priced at 800 Microsoft Points, the map pack includes three new environments - Breakpoint, Tempest and Anchor 9 - that work with the popular shooter.
Bidding on things from eBay is a daily occurrence for some people out there. The thrill of winning, or losing, and sometimes even getting something pretty cool out of it, too, is all reason enough to keep trying your luck in the global auction. In this case, you could start bidding on a replica helmet from Halo: Reach, worn by the knife-wielding character Emile.
Halo: Reach was the last Halo-based title from the series' creator, Bungie Studios. But that doesn't mean that the Halo story is over and done with. It's been known for a long time now that Microsoft planned on making more games based in the universe. The main speculation was about who would be making the games, along with when these titles would be released. It's now known that 343 Studios, consisting of a lot of former employees from Bungie Studios, will now take the Halo helm, and it seems that Microsoft is now clearing up (at least a little bit) when they plan on these future games coming out.
Halo Reach hit store shelves this week, and already Microsoft is touting it as the best Halo release it has ever had. In fact, the game generated $200 million in revenue for the company. Since the launch, the game has been extremely popular on Xbox Live. And most folks that have had the chance to voice their opinions on the title have said that it’s an outstanding offering that puts a fine end to the Bungie-developed Halo franchise.
But all the laudatory comments and gushing over the game just don’t work for me. I’ll be the first to admit that Halo games are fun to play. But for me, Halo Reach - and all the hoopla surrounding it - is what’s wrong with the gaming industry.
There's no doubt that Microsoft pushes a lot of its money into the marketing behind one of its largest marketable products. Halo has been a money factory for the Redmond-based company, as well as Bungie Studios (the studio developing the First Person Shooter (FPS), so to see a huge marketing campaign kicked off before the release of the title is no surprise at all. And, with only a handful of hours to go for those in the UK, seeing a man dressed up like a Spartan take flight in a jetpack may just be outrageous enough to get a fence-sitter to spend the cash on the upcoming blockbuster.
While some people out there may think it's cool to get your hands on something before it's officially released, it should be pretty obvious in today's world that if you do partake in the pleasantries of "stolen" goods, there's going to some kind of ramification. And, considering the depth and range of Xbox LIVE, Microsoft has had to hone its banhammer over the years, making it better and better as the hackers and modders out there got smarter. First spied on Xbox LIVE as a download needed to be accessed with a special code, Halo: Reach was quickly hijacked from Microsoft servers, and modders went out of their way to play it. But, it's a pretty simple thing to find those who downloaded the leaked version, catch them playing on Xbox LIVE, and ban them. Permanently.
Unfortunately, this is something that's happened before. Actually, modders were able to get their hands on both Halo 2 and Halo 3 before their official releases. Individuals over at Game-Tut.com, the new title from Bungie Studios has been yanked from Microsoft's servers. While the technicalities are all their own, we imagine that it was made much simpler by the fact that Microsoft put the game on their servers, enabling a $1,250 download of the title for reviewers just a few days ago.