GTC 2013

NVIDIA Tegra 4 Chimera camera technology hands-on

NVIDIA Tegra 4 Chimera camera technology hands-on

This past week we've had the opportunity to have a peek at one of the many new features involved in the NVIDIA Tegra 4 processor technology family: Chimera computational photography. The NVIDIA Tegra 4 (and Tegra 4i) SoC works with what they're calling the "world's first mobile computational photography architecture", and today what you'll be seeing is one of the several features NVIDIA will be delivering to smartphones that utilize their processor. This first demonstration involves "Always-on HDR" photography.

Continue Reading

SlashGear 101: Remote Computing with NVIDIA GRID VCA

SlashGear 101: Remote Computing with NVIDIA GRID VCA

This week at NVIDIA's own GPU Technology Conference 2013, we've been introduced to no less than the company's first end-to-end system: NVIDIA GRID VCA. The VCA part of the name stands for "Visual Computing Appliance", and it's part of the greater NVIDIA GRID family we were re-introduced to at CES 2013 earlier this year. This VCA is NVIDIA's way of addressing those users - and SMBs (small-to-medium businesses) - out there that want a single web-accessible database without a massive rack of servers.

Continue Reading

NVIDIA Tegra “Parker” blasts forth aside mini ARM computer “Kayla”

NVIDIA Tegra “Parker” blasts forth aside mini ARM computer “Kayla”

This week the folks at NVIDIA have been revealing bits and pieces of their GPU roadmap with Tegra and GeForce GPU action left and right, moving forward with their newest mobile superhero code-named SoC "Parker." This SoC comes after the still code-named "Logan" and will, if the naming scheme holds true, be Tegra 6 down the road. Along with this reveal came word of a code-named system called "Kayla" - a processing beast that, when it's ready for action, will be extra-tiny and extra-powerful beyond anything we're capable of today.

Continue Reading

NVIDIA Tegra “Logan” detailed with game-changing CUDA integration

NVIDIA Tegra “Logan” detailed with game-changing CUDA integration

This week NVIDIA's CEO Jen-Hsun Huang spoke up at their GPU Technology Conference on the future of the mobile processor known as Tegra and has teased what will likely be called "Tegra 5". Running through what we'd already learned about the Tegra 2, Tegra 3, and the upcoming Tegra 4, Huang let us know that the next code-name "Logan" would be breaking boundaries once again. The next Tegra processor will, according to Huang, do "everything a modern computer should do."

Continue Reading

NVIDIA CEO races toward GPU Computing “tipping point” at GTC 2013

NVIDIA CEO races toward GPU Computing “tipping point” at GTC 2013

This week at NVIDIA's GPU Technology Conference, CEO Jen-Hsun Huang spoke about the ever-growing GPU-utilizing universe, in both the mobile and desktop computer global environments. According to Huang, there will be more than 400 sessions at GTC. "This is the Mecca for scientific discovery", said Huang of GTC 2013, "Nothing’s more important than the research being done on GPU computers."

Continue Reading

NVIDIA’s GTC kicks off with stunning real-time rendering

NVIDIA’s GTC kicks off with stunning real-time rendering

Jen-Hsun Huang stepped on stage this week at GTC 2013 with words on the GPU, the graphics processing engine that NVIDIA uses to push the envelope in many, many more ways than one. Five features were announced as coming on through the conference: breakthroughs in computer graphics, updates on development, a roadmap update for NVIDIA, an update on remote graphics, and a brand new product announcement. While we're expecting this conference to hold quite a bit of news on computing outside the mobile world with Tegra, there's certainly going to be some amazing Android-based excellence coming on too.

Continue Reading