graphics

NVIDIA GeForce Experience 1.8 update brings customization abilities

NVIDIA GeForce Experience 1.8 update brings customization abilities

If you've been working with the NVIDIA GeForce Experience app over the past year or so, you've found that a single click of a button can result in full-on optimization of game settings for your gaming rig. What NVIDIA is doing this week is updating the GeForce Experience to version 1.8, this thereby allowing the customization of your optimized experience. While you wont have the NVIDIA-suggested perfect combo, you'll have whatever you think is best, and all from a single control station rather than inside each individual game.

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OS X 10.9.1 pushing to developers with focus on mail and graphics

OS X 10.9.1 pushing to developers with focus on mail and graphics

Apple is said to have already seeded OS X 10.9.1 internally and it looks like the same update has begun arriving for registered developers. This one has been sent out as build number 13B27 and as one would expect, there has yet to be any timeline given in terms of a public push for 10.9.1. For now though, Apple appears focused on Mail, Graphics and VoiceOver with this update.

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NVIDIA GeForce GTX 780 Ti details released in full

NVIDIA GeForce GTX 780 Ti details released in full

This week the folks at NVIDIA have revealed detailed information on their next biggest graphics card, the NVIDIA GTX 780 Ti. This graphics architecture was intially shown off at the NVIDIA The Way It's Meant to be Played event in Montreal this October, here coming with full details and futher release information. This device is rolling with 25% more cores than its predecessor, GPU Boost 2.0, and memory set at a cool 7 GBPS.

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Google disables translucent bars in Nexus 10 KitKat source code

Google disables translucent bars in Nexus 10 KitKat source code

Google's Nexus 10 tablet will not get translucent navigation and notification bars with the Android 4.4.1 KitKat update, which lets the wallpaper go full-screen from top to bottom as it does in the Nexus 5. Developers can activate the bars with a one-step code tweak, but it will not be the default. The lack of translucent decor may also indicate a bit more pervasive and subtle problem with the device.

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NVIDIA ShadowPlay released for ease in screen recording

NVIDIA ShadowPlay released for ease in screen recording

This morning NVIDIA sent out the newest version of the GeForce Experience, a software suite allowing users to optimize the settings of their games based on the NVIDIA GeForce GTX graphics processor they have running. This suite gained a major addition this week called ShadowPlay. ShadowPlay allows the user to add a high-powered screen video recording system to their experience with a tap of a switch and a set of shortcuts.

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NVIDIA GeForce GTX 780 Ti release set with market structure details

NVIDIA GeForce GTX 780 Ti release set with market structure details

It would appear that we'll still be getting the full run-down on the NVIDIA GeForce GTX 780 Ti piecemeal as the company's push today includes no more than a price and release date. Readied for the 7th of November, this graphics card is set to out-do the current high-performing GeForce GTX 780 in price. This should follow with the normal "Ti" boosts in performance, suggesting we'll be seeing a card that's much closer to the performance of the highest-end NVIDIA GeForce GTX Titan.

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AMD Radeon R9 290X released for real, details and all

AMD Radeon R9 290X released for real, details and all

Though the AMD Radeon R9 290X was teased last month, details have not been shared in full until this morning. Along with the release of these details comes confirmation in full of the power of the device, along with the fact that AMD aims for this graphics card to be their headline unit, top to bottom. This card works with a mighty 2,816 stream processor, 4GB VRAM, AMD-integrated TrueAudio, and a fat 512-bit memory bus - and it's prepared for 4K output, of course.

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NVIDIA Editor’s Day 2013 Wrap-up: G-Sync, 4K, and gaming’s blurred lines

NVIDIA Editor’s Day 2013 Wrap-up: G-Sync, 4K, and gaming’s blurred lines

Though the event continues to be called "Editor's Day", this week we had an extended stay with NVIDIA in Montreal, learning about the company's newest in gaming development and hardware innovation. The biggest news of the event was surely the unveiling of G-Sync, a hardware module made by NVIDIA to be planted in the backs of high-end gaming monitors, making their functions slave to GeForce GTX graphics cards, but that wasn't the only big push made by the company for industry. Also making appearances were NVIDIA SHIELD, development initiatives through GameWorks, and some of the biggest names in game development today.

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NVIDIA GameWorks gets real: Flame Works, FLEX for PhysX, GI Works for shadows

NVIDIA GameWorks gets real: Flame Works, FLEX for PhysX, GI Works for shadows

In an effort to expand the understanding the public has of the developer program NVIDIA has in GameWorks, this week they've taken the stage with showings of a couple of new (or otherwise newly branded) technologies called FLEX and Flame Works. With FLEX, you're working with a newly collected set of unified GPU PhysX - bouncing effects, water effects, and cloth. With Flame Works you're working with volumetric effects like smoke and fire - demonstrated by a friendly dragon in a short demo in tune.

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Star Citizen hands-on with 4K: rolling in space on pre-release

Star Citizen hands-on with 4K: rolling in space on pre-release

In what's essentially a very, very early build of Star Citizen here at NVIDIA's Montreal 2013 event, we've gotten the opportunity to get up-close and hands-on with the likes of 4K output. This game isn't out on the market yet - it's still rolling in funding cash, in fact, having just reached a $23 million dollar point this week. We've found this game rolling out on a massively powerful dual-card (NVIDIA GeForce GTX Titans, as it were) gaming build from Maingear - the same we saw yesterday kicking out the jams with Assassin's Creed 4: Black Flag. Here we're also seeing some fabulous NVIDIA-pushed next-generation development taking full effect as well.

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