graphics

NVIDIA HairWorks shown off in Far Cry 4

NVIDIA HairWorks shown off in Far Cry 4

This week the folks behind development for Far Cry 4 have made a point to show off the wilder aspects of their environment Kyrat. To make their universe one that looks especially realistic, they worked with NVIDIA and one of the more radical elements in NVIDIA's collection of graphics-intensive programs: NVIDIA HairWorks. We've spoken about this before - here we're getting the opportunity to see HairWorks work in a real deal working game that's out in the wild right this minute.

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Fight Club 2 — first 6 pages of graphic novel now available

Fight Club 2 — first 6 pages of graphic novel now available

If, like Tyler Durden (or Narrator), you’re no fan of rules, please continue reading. We’re about to snap the first two rules of Fight Club clean in half. Rather than follow Fight Club up with more words on paper, Chuck Palahniuk is keeping with the medium that made the book such a runaway hit. There’s no second movie, but we are getting our hands on visuals via a graphic novel that picks up where Fight Club left off. Fight Club 2 finds Durden, Marla, and their son in suburban hell.

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Astropad App Transforms iPad into Sketch Board for Mac

Astropad App Transforms iPad into Sketch Board for Mac

Astropad is a new app that could change the graphic design industry. It allows you to use your iPad as a sketching board that transfers directly to your Mac. Just load your favorite program, like Photoshop, and use your own stylus to create sketches shown wirelessly on your Mac in real time. Now, instead of having to by an a new expensive design tablet, like a Wacom pad, you can use your own iPad to create new designs or make painstaking edits to the family portraits.

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NVIDIA GeForce GTX 960 targets GPU “sweet spot”

NVIDIA GeForce GTX 960 targets GPU “sweet spot”

NVIDIA had inadvertently set itself a challenge. On the one hand, the GeForce GTX 980 and 970 had been a rip-roaring success, with an unexpected 1m+ cards selling in less than five months. That's not bad for a graphics card that costs as much as $549, and yet it left the NVIDIA chips out of reach for a dawning cohort of upgraders two generations behind and wanting a more affordable upgrade. Enter the GeForce GTX 960.

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NVIDIA wraps up GAME24

NVIDIA wraps up GAME24

This past month NVIDIA threw the first global celebration for PC Gamers. What the heck does that mean? It’s simple, really, they scheduled several events in key cities around the world and kept broadcasts of games and gaming events going for one full 24-hour period.

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NVIDIA GeForce GTX 980 Review

NVIDIA GeForce GTX 980 Review

NVIDIA's Maxwell age of graphics processing begins with the NVIDIA GeForce GTX 980 and GTX 970 cards. What you'll see below is a brief look at the higher-powered of these two cards, tracking the performance of the NVIDIA-made reference card.

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NVIDIA “fakes the Moon landing” with Maxwell

NVIDIA “fakes the Moon landing” with Maxwell

No worries, says NVIDIA, we did indeed land on the moon. This isn’t the first time we’ve debunked the debunkers, but it is the first time NVIDIA has been so kind as to recreate the moon landing to debunk the debunkers as visually clear as possible. It’s all simple, really - we could fake it all today, but there’s simply no way we could have beck when Neil Armstrong and Buzz Aldrin made the trip.

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Developing NVIDIA Maxwell: the cooler bits

Developing NVIDIA Maxwell: the cooler bits

The next generation of NVIDIA graphics processing hardware is Maxwell, and this week the company has revealed several key features with which this generation will jump off. In addition to a card that’s impressive in its own right, we’re checking in with several new graphics technologies: DSR, MFAA, VXGI, and VR Direct. Both DSR and MFAA will contribute to the 4K environment, VXGI will bring on the next generation in lighting, and VR Direct will focus on the world of virtual reality.

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NVIDIA VR Direct: Oculus Optimized

NVIDIA VR Direct: Oculus Optimized

NVIDIA is taking the Virtual Reality world head-on with a feature suite called VR Direct. This NVIDIA-made system works with the lowering of latency, VR SLI, VR DSR, MFAA, Auto Asynchronous Warp, and "Auto Stereo." This all starts with latency - the most important element in VR. If the image you’re looking at moves slower than your head thinks it should, you’ll get sick. From there, everything else can expand.

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NVIDIA tackles lighting with VXGI

NVIDIA tackles lighting with VXGI

With Voxel Cone Tracing (VXGI), NVIDIA is bringing on dynamic lighting to games of the future in real time. This system will be integrated with Unreal Engine 4 as well as a number of other major gaming engines by the end of 2014, and it appears that it'll bring a whole new age to the world of realistic lighting for all.

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