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NVIDIA tackles lighting with VXGI

NVIDIA tackles lighting with VXGI

With Voxel Cone Tracing (VXGI), NVIDIA is bringing on dynamic lighting to games of the future in real time. This system will be integrated with Unreal Engine 4 as well as a number of other major gaming engines by the end of 2014, and it appears that it'll bring a whole new age to the world of realistic lighting for all.

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DSR: NVIDIA down-scales 4K for all displays

DSR: NVIDIA down-scales 4K for all displays

NVIDIA is preparing for the near future in which 4K graphics appear well before the average gamer has a 4K display. Dynamic Super Resolution is the rendering of a game at 4K, then downsampling to the screen you’re working with. Instead of attempting to fit a curved line inside a grid of boxes, NVIDIA works with a filter.

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NVIDIA Game24: here’s how to watch

NVIDIA Game24: here’s how to watch

On the 18th of this month NVIDIA will be launching a 24-hour event called NVIDIA Game24. This event will have a DOTA 2 Invitational tournament, "secret training" tips from pro teams, and interviews with top gaming developers and manufacturers. There’ll be hardware give-aways as well, including custom-built rigs, graphics cards, and 4K G-SYNC monitors.

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World’s first 64-bit ARM dev systems readied for HPC with NVIDIA

World’s first 64-bit ARM dev systems readied for HPC with NVIDIA

High performance computing is the name of the game, while 64-bit is the hook. NVIDIA is readying itself to jump in head first with a number of server vendors to bring on the world’s first 64-bit ARM development systems, all coming our way this year. While the first ARM64 server processors were made for web servers and micro-servers, NVIDIA’s CUDA 6.5 platform brings the heat to HPC-class workloads.

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