Google has released its latest Transparency Report, and in it is a reflection of our increasingly digital world. The number of data requests in the last half of 2013 was more than double the requests from 2009, when Google first began publishing transparency reports, and was a few thousand more than the same time period ending in 2012.
Supposing you’ve been frustrated in the past with Google I/O and the registration process which always leaves developers wanting without a quick trigger-finger, today may make you happy. Google has just made clear their intent to implement an April 7-9th (OR April 8th-10th, there seems to be some confusion at the moment between presentations) registration period. Inside that period you may register on the Google I/O registration site once, and applicants will be randomly selected after the 9th.
Google loves smartphones, but with Project Tango it’s hoping to make them even smarter and more aware. The handiwork of Google’s skunkworks Advanced Technology and Projects Group, it explores what happens when you add high-resolution 3D mapping sensors to an Android device, and what the potential is for gaming and more. We caught up with Johnny Lee, technical program lead at Google, to find out more about the project and get some hands-on time with the prototype device.
Starting this April, NVIDIA will be activating Remote GameStream abilities in Beta mode on their handheld gaming device NVIDIA SHIELD. In an update to NVIDIA SHIELD, the company will allow your PC to stream games outside your personal wireless network for the first time. Where before this ability was only allowed inside your own home (without creating your own server, that is), here NVIDIA opens the gates to "anywhere access."
Support for the NVIDIA GeForce GTX 800M collection of graphics processors is now ready alongside several other sets of processing hardware for the NVIDIA GameStream experience. What this means for NVIDIA SHIELD owners is that their gaming laptop, if too large for any given situation, can be used to stream games to their NVIDIA SHIELD. This ability will be activated immediately if not soon for a number of Kepler and Maxwell based GPU-toting notebooks.
This week the folks at NVIDIA have unveiled a collection of features that’ll be running on NVIDIA SHIELD in the near future, one of them allowing you to be a living room-bound high-end gamer wirelessly. While we’ve seen Console Mode before, it was always up to the wireless gaming controller (think XYAB) to make use of it. Today you can return to the combo that best suits you - the mouse and keyboard.
It’s a fight that’ll be fought on carrier displays - the HTC One M8 vs the Samsung Galaxy S5. Both devices have hit carriers this afternoon - the Samsung Galaxy S5 as early as this past Friday - with intent on taking the cake in Android-based smartphone supremacy. Of course they’re both aimed at taking the whole smartphone pie, but who is competing with who?
In a relatively unprecedented move for a top-tier smartphone in recent times, HTC has made the HTC One M8 available the same day it’s been revealed to the public. As HTC makes the HTC One M8 (the successor to the HTC One (codename M7) from 2013 their official newest smartphone, they also release it to pre-orders on some carriers and in-store availability in others. This availability includes both USA and UK carrier locations, as well.
Right off the bat HTC is going all-in with the HTC One M8 here in New York City, aiming to release every different edition of the handset as quick as possible. What you’re seeing here is a concentrated effort by HTC to show confidence in their device - rather than waiting a period of time before releasing oddities like the Google Play Edition or carrier editions, they’re all coming at once. This includes the HTC One M8 Developer Edition and SIM-unlocked editions as well.