GDC

Borderlands, Crysis 3, DOOM 3 BFG join Portal on Android with NVIDIA

Borderlands, Crysis 3, DOOM 3 BFG join Portal on Android with NVIDIA

Inside the NVIDIA SHIELD home entertainment device is an NVIDIA Tegra X1 processor. That processor allows the game Borderlands, the Pre-Sequel to work on the device - an Android TV device. This game was released to PC less than a year ago - PlayStation 3 as well. Now it'll be coming to Xbox One, PlayStation 4, and NVIDIA SHIELD. At this time it's not entirely clear whether or not the game will be able to be played on Android devices besides NVIDIA SHIELD - but it might! For now we'll assume it'll stick with NVIDIA SHIELD exclusively.

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Crysis 3 Android release: yes, NVIDIA SHIELD can run it

Crysis 3 Android release: yes, NVIDIA SHIELD can run it

This year Crysis 3 will be released to Android. This is a mobile platform, yes, but the processing power in mobile system-on-chip processing architecture has become so robust that it can, indeed, run Crysis. NVIDIA's Tegra X1 SoC can run it, anyway. We're to understand that Crysis 3 will be released at around or during the release of the NVIDIA SHIELD Android TV device later this year. This game is relatively early in development, but it's coming to Android, and its coming soon!

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Doom 3 Android release set for 2015

Doom 3 Android release set for 2015

This week at NVIDIA we've heard the good news - Doom 3 will be coming to Android. This is one of several games that've been brought to the mobile universe in collaboration with NVIDIA this season, prepped in this case with the NVIDIA Tegra X1 mobile processor in mind. This game will require the processing power of the NVIDIA Tegra X1, of course - or a processor with similar power - and NVIDIA nor the teams at id Software or Activision (who own the rights to Doom 3) have confirmed when the game will be released.

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Valve’s GDC 2015 loot bag: Steam Link, SteamVR, Source 2

Valve’s GDC 2015 loot bag: Steam Link, SteamVR, Source 2

It's GDC time again and PC gamers are in for a treat. As expected, Valve is making a big splash but it has more than just virtual reality in mind. To push the PC gaming industry even further, Valve is announcing the availability of the Source 2 engine, which any content creator can get their hands on. It has also disclosed a new hardware product called Steam Link for streaming any and all Steam content. Of course, there's also the SteamVR platform and, surprise surprise, Steam Machines.

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NVIDIA SHIELD Android TV revealed: 5 years in the making

NVIDIA SHIELD Android TV revealed: 5 years in the making

Today NVIDIA has revealed their newest addition to the SHIELD family - an Android TV device called "SHIELD." This device is just called SHIELD. It essentially takes on the name of what's now (and has been since the Tablet) called the SHIELD Portable. That makes three devices - SHIELD, SHIELD Portable, and SHIELD Tablet. Together they make one big happy family for gaming in all sorts of different places. This solution is made to sit in the living room next to your TV rather than fit in your backpack or provide picture on its own.

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Sony Project Morpheus release set for 2016 with 120Hz display

Sony Project Morpheus release set for 2016 with 120Hz display

This afternoon Sony suggested that their Project Morpheus VR headset would be launching in the first half of the year 2016. They also said that this new and improved headset - still tethered to the PlayStation 4 - would be "targeting" 120Hz display tech - that's intense. As Shuhei Yoshida said today, Sony is "one step closer to realizing our vision of making virtual reality a reality in games." This week the PlayStation 4-centric Project Morpheus VR headset will be shown off to developers who wish to work with the headset in the near future - for PS4 games, of course.

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TRON hands-on: Videogame History Museum and ATARI at GDC

TRON hands-on: Videogame History Museum and ATARI at GDC

Before events began this morning in San Francisco for GDC 2015, we got the opportunity to have a peek at a vintage piece of equipment. This is TRON, the arcade video game made by Disney and Bally/Midway for the release of the motion picture event of the same name. Seeing this machine sitting amongst other classic games, prepared for attendees to play at will - my, what a treat. This and other ATARI-related pieces of history have been prepared by the Videogame History Museum for a special exhibit this week at GDC.

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AMD LiquidVR SDK 1.0 launching today

AMD LiquidVR SDK 1.0 launching today

This week we've heard direct from AMD about their VR initiative, LiquidVR by AMD. This system will be pushed to developers with a LiquidVR SDK, a system that'll be launched this year. Inside LiquidVR SDK 1.0, users will be working with latest data latch, asynchronous shaders, affinity multi-GPU, and direct-to-display technology. Efficient GPU head tracking will join minimization of latency and stuttering. Latency reduction plays out alongside multi-GPU systems and content quality jumps, and a full seamless, plug-and-play VR experience is delivered.

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LiquidVR: AMD’s software push for Virtual Reality

LiquidVR: AMD’s software push for Virtual Reality

This week AMD revealed their developer-aimed virtual reality experience, LiquidVR by AMD. "We are seekers of new experiences," said AMD's CVP of Visual Computing Raja Koduri, "When you see it, when you feel it, you know it's something different." Koduri spoke of his latest experience with Oculus VR - at CES 2015 - and how he felt like the world had changed. Presence is here, and Virtual Reality is no longer a place where we have to worry about getting motion sickness. VR is here - or nearly here.

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Tinertia hands-on: hardcore platformer, no jump button

Tinertia hands-on: hardcore platformer, no jump button

That's what they say, the creators of Tinertia, they say it's a "Hardcore platformer. No jump button." Indeed it does seem to be, and what we've experienced at GDC 2015 temps us to suggest that it rocks. While we're big fans of the jump button (a classic button, indeed), we're also big fans of moving the gaming universe forward with non-traditional controls. A rocket-launcher as a primary controller in a side-scrolling game is just as good a controller as any - in fact for this sort of arena, it's better.

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