GDC

NVIDIA SHIELD Android TV revealed: 5 years in the making

NVIDIA SHIELD Android TV revealed: 5 years in the making

Today NVIDIA has revealed their newest addition to the SHIELD family - an Android TV device called "SHIELD." This device is just called SHIELD. It essentially takes on the name of what's now (and has been since the Tablet) called the SHIELD Portable. That makes three devices - SHIELD, SHIELD Portable, and SHIELD Tablet. Together they make one big happy family for gaming in all sorts of different places. This solution is made to sit in the living room next to your TV rather than fit in your backpack or provide picture on its own.

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Sony Project Morpheus release set for 2016 with 120Hz display

Sony Project Morpheus release set for 2016 with 120Hz display

This afternoon Sony suggested that their Project Morpheus VR headset would be launching in the first half of the year 2016. They also said that this new and improved headset - still tethered to the PlayStation 4 - would be "targeting" 120Hz display tech - that's intense. As Shuhei Yoshida said today, Sony is "one step closer to realizing our vision of making virtual reality a reality in games." This week the PlayStation 4-centric Project Morpheus VR headset will be shown off to developers who wish to work with the headset in the near future - for PS4 games, of course.

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TRON hands-on: Videogame History Museum and ATARI at GDC

TRON hands-on: Videogame History Museum and ATARI at GDC

Before events began this morning in San Francisco for GDC 2015, we got the opportunity to have a peek at a vintage piece of equipment. This is TRON, the arcade video game made by Disney and Bally/Midway for the release of the motion picture event of the same name. Seeing this machine sitting amongst other classic games, prepared for attendees to play at will - my, what a treat. This and other ATARI-related pieces of history have been prepared by the Videogame History Museum for a special exhibit this week at GDC.

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AMD LiquidVR SDK 1.0 launching today

AMD LiquidVR SDK 1.0 launching today

This week we've heard direct from AMD about their VR initiative, LiquidVR by AMD. This system will be pushed to developers with a LiquidVR SDK, a system that'll be launched this year. Inside LiquidVR SDK 1.0, users will be working with latest data latch, asynchronous shaders, affinity multi-GPU, and direct-to-display technology. Efficient GPU head tracking will join minimization of latency and stuttering. Latency reduction plays out alongside multi-GPU systems and content quality jumps, and a full seamless, plug-and-play VR experience is delivered.

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LiquidVR: AMD’s software push for Virtual Reality

LiquidVR: AMD’s software push for Virtual Reality

This week AMD revealed their developer-aimed virtual reality experience, LiquidVR by AMD. "We are seekers of new experiences," said AMD's CVP of Visual Computing Raja Koduri, "When you see it, when you feel it, you know it's something different." Koduri spoke of his latest experience with Oculus VR - at CES 2015 - and how he felt like the world had changed. Presence is here, and Virtual Reality is no longer a place where we have to worry about getting motion sickness. VR is here - or nearly here.

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Tinertia hands-on: hardcore platformer, no jump button

Tinertia hands-on: hardcore platformer, no jump button

That's what they say, the creators of Tinertia, they say it's a "Hardcore platformer. No jump button." Indeed it does seem to be, and what we've experienced at GDC 2015 temps us to suggest that it rocks. While we're big fans of the jump button (a classic button, indeed), we're also big fans of moving the gaming universe forward with non-traditional controls. A rocket-launcher as a primary controller in a side-scrolling game is just as good a controller as any - in fact for this sort of arena, it's better.

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Throw Trucks With Your Mind hands-on (with brain control)

Throw Trucks With Your Mind hands-on (with brain control)

Finally we've gotten the opportunity to toss our enemies through space with only the power of our brain with the game "Throw Trucks With Your Mind." This is a game that's been in the making for a couple of years now, having been fully funded on Kickstarter back in march of 2013. Here in March of 2015 we're playing on a PC at GDC 2015 with a NeuroSky MindWave Mobile - a headset that makes use of your brainwaves to generate control functions for software. Here the headset makes use of this developers game, one where you're in an arena with other Force-sensitive fighters with their own, similar equipment.

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HTC Vive detailed: Valve’s VR headset team-up begins

HTC Vive detailed: Valve’s VR headset team-up begins

There's a Valve-centric VR headset coming from HTC this year, and it goes by the name Vive. That's HTC Vive, a new take on the virtual reality universe. A headset that works with what HTC and Valve describe as Full Room Scale. This device combines the massive gaming knowledge of Valve, the user base of Steam, and the manufacturing knowhow and high-end craftsmanship of HTC. Just like HTC was early to the game with smartphones with Android, they want to be in on Virtual Reality right this minute.

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NVIDIA HairWorks shown off in Far Cry 4

NVIDIA HairWorks shown off in Far Cry 4

This week the folks behind development for Far Cry 4 have made a point to show off the wilder aspects of their environment Kyrat. To make their universe one that looks especially realistic, they worked with NVIDIA and one of the more radical elements in NVIDIA's collection of graphics-intensive programs: NVIDIA HairWorks. We've spoken about this before - here we're getting the opportunity to see HairWorks work in a real deal working game that's out in the wild right this minute.

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John Carmack to talk mobile VR at GDC 2015

John Carmack to talk mobile VR at GDC 2015

This morning game developer and Oculus VR CTO announced he'd be attending GDC, the Game Developers Convention, to speak about mobile VR. As it was made clear last year that his full move to Oculus VR was made possible due to the Samsung Gear VR and the promise of a mobile smartphone virtual reality experience, this chat aught to be a real winner. This talk will go by the name "The Dawn of Mobile VR" - and Carmack says this dawn is "close."

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