GDC 2014

A Dozen Sliders hands-on: Pong-like gaming controllers go retro

A Dozen Sliders hands-on: Pong-like gaming controllers go retro

The innovation being displayed this week at GDC 2014 is not limited to software. Devices like "A Dozen Sliders" are lighting up the halls of the Moscone Center with odd takes on games we’ve not seen for ages. Remember the first controller for Pong? It’s back - sort of, in a very, very different vision for the bi-directional communication control ecosystem.

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The Choosatron hands-on: DIY text-based adventure printer ahoy

The Choosatron hands-on: DIY text-based adventure printer ahoy

At GDC 2014 we’re getting our very first up-close look and feel of The Chooseatron, a built-it-yourself mini-arcade kit. This is no ordinary video game, mind you, it’s a multiple-choice text-based adventure that works with a tiny printer and paper on which you’ll find your adventure printed. This is like printing your own Choose Your Own Adventure right before your eyes.

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DualShock 4 light dimming coming in PS4 software update

DualShock 4 light dimming coming in PS4 software update

Earlier today during GDC 2014, a bit of miscommunication was left on the playing field as it was reported that the PlayStation 4’s DualShock 4 controller would be able to have its light turned off in a future firmware update. As it turns out, an interview between Shuhei Yoshida, President of Worldwide Studios, Sony Computer Entertainment, and Geoff Keighley from GameTrailers resulted in "dimming" the light being changed to "turn off" the light by mistake. In fact the future software will allow the controller to have its light dimmed, not turned off entirely.

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EverQuest Next Landmark heads to Closed Beta

EverQuest Next Landmark heads to Closed Beta

This week at GDC 2014, the team at Sony Online Entertainment behind the game EverQuest Next Landmark have let it be known that they’re leaving Alpha mode. After having been in Alpha for some weeks, the game is officially ready to take on Closed Beta mode, a much more (hopefully) stable environment where users will have an experience much closer to what the delivery of the final product will bring. This release will begin on March 26th.

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EVE: Valkyrie PS4 gameplay hands-on with Project Morpheus

EVE: Valkyrie PS4 gameplay hands-on with Project Morpheus

This week at GDC 2014 we’ve been given the opportunity to have our first peek at the outer-space-based EVE title called EVE: Valkyrie for PlayStation 4. While before this week it appeared that the title would be restricted to the PC with Oculus Rift for virtual reality flight, this week Sony revealed that this exclusive was not restricted quite so harshly - we’ll see this high-flying VR title hit Project Morpheus when it’s ready for PlayStation 4 as well.

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Titanfall NVIDIA GameWorks boosts bring 4K support, TXAA, HBAO+

Titanfall NVIDIA GameWorks boosts bring 4K support, TXAA, HBAO+

This week at GDC 2014, NVIDIA announced that they were working with Respawn Entertainment to bring on a number of GameWorks-centric enhancements to Titanfall in the immediate future. While many top-tier games work with NVIDIA before the release of their titles, it would appear that this move is happening after-the-fact. Better late than never - this release will have upgrades that bring what NVIDIA promises will be "the best game experience possible" in all arenas.

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Project Morpheus hands-on: Wearing PS4’s VR future

Project Morpheus hands-on: Wearing PS4’s VR future

GDC may not be over for 2014, but Sony undoubtedly stole the show with Project Morpheus, its new virtual reality headset for the PlayStation 4. Still in prototype form - and not expected to launch this year, Sony has confirmed - Project Morpheus saw round-the-booth queues of eager developers and media hoping to try out the roster of demo games prepared for the show. The good news is that, while incomplete today, there's plenty to warrant excitement as we found when we tried out Project Morpheus ourselves.

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Meta Pro 3D wearable computer hands-on

Meta Pro 3D wearable computer hands-on

GDC isn't just about gaming: virtual reality has dominated the show, and wearables startup Meta has brought along its latest Meta Pro prototype for its first proper public outing. Promising the best of augmented reality in a form-factor slightly more sunglasses-like than, say, Glass, Meta Pro isn't due to start shipping to preorder buyers until later in 2014, but we wheedled some testing time with one of the five prototypes currently in existence.

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Goat Simulator gameplay hands-on: no joke, all goat

Goat Simulator gameplay hands-on: no joke, all goat

Running through the halls of the Moscone center this week for GDC 2014 from session to session means it’s going to take something very special to grab our attention. As it happens, one happy-looking goat has done the trick this afternoon. Getting ever-closer to that perfect final-release format, we’ve gotten our hands-on some Goat Simulator gameplay.

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PlayStation 4 Camera selling well: supply “severely” constrained

PlayStation 4 Camera selling well: supply “severely” constrained

This week at GDC 2014, Sony Computer Entertainment America Senior Staff Developer Support Engineer Chris Norden made it clear that PlayStation 4 Camera sales were doing very, very well. In a slide and spoken during a PlayStation 4 gameplay talk for developers, it was made clear that 15% of PlayStation 4 units had PlayStation 4 Cameras attached.

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Project Morpheus first-impressions: PS4 VR-headset in motion

Project Morpheus first-impressions: PS4 VR-headset in motion

In Project Morpheus is Sony’s vision for Virtual Reality Gaming, set in the universe of SCE. Here Sony Computer Entertainment brings a virtual reality headset to the PlayStation 4, complete with full PlayStation Move and DualShock 4 integration for a top-notch virtual reality experience. This week at GDC 2014, we’ve gotten the opportunity to experience Project Morpheus up close - and tonight we'll be giving it another full whirl for a full "hands-on" experience as well - many, many months before it’s ready for the consumer market.

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Valve SteamOS Controller 2 hands-on: still weird, getting smoother

Valve SteamOS Controller 2 hands-on: still weird, getting smoother

It’s once again time to get up close and personal with Valve’s next-generation hardware for SteamOS, this time with directional buttons and XYAB buttons instead of a touchpad. While we got a bit of time with the first iteration of this beast back at CES 2014, it was generally understood that we’d be seeing a version with a touchscreen attached. Since then, things have changed.

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