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Disney Research Aireal adds real force-feedback to Kinect gaming

, May 23rd 2013 Discuss [0]

Next-gen gaming won't be truly immersive until it blows, Disney Research believes, and it has the Kinect accessory to fix that tactile omission. Aireal uses a focused blast of air, fired from a compact cannon designed to sit alongside a sensor-bar like Kinect, to make action on the screen feel all the more realistic; shown off at SIGGRAPH in July, the cannon can track a player around and synchronize with the gameplay. Read The Full Story

Why the Xbox One’s Used Game Handling Could Be Its Undoing

There is an awful lot of excitement to go around in the game industry today, as Microsoft has finally (finally!) shown off its next-generation console, the Xbox One. From images and videos of the device, it appears to be good-looking, should deliver high-quality gameplay, and will integrate a host of entertainment features I’ll be excited to try out.

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GRID 2 coming with performance upgrades in online multiplayer

, May 22nd 2013 Discuss [0]

We've heard a lot about GRID 2 in the past couple of months, including some of the new features coming in the game, such as LiveRoutes and the ability to record gameplay and upload it to YouTube. However, it seems that's just the tip of the iceberg as developer Codemasters has revealed that performance upgrades are heading to the new racing game. Read The Full Story

EA to detail Star Wars future at E3

, May 22nd 2013 Discuss [0]

Electronic Arts says that they will be revealing their plans for the future of Star Wars games during E3 2013 next month. The game publisher was recently granted exclusive rights for the Star Wars franchise after Disney bought LucasArts, the developer responsible for past Star Wars installments. Read The Full Story

Xbox One release date may appear at E3 in Microsoft’s second wave

, May 22nd 2013 Discuss [0]

Now that the Xbox One has been revealed, it's time to begin speaking about when the device will actually be released to the market. This week the Xbox One (code-named Durango or otherwise Xbox 720) was shown with several details including those surrounding the device's innards, but as far as official word of its real final market release goes, Microsoft has been essentially mum. Read The Full Story

Xbox One will allow multiple users on single Xbox Live membership

, May 22nd 2013 Discuss [0]

While there's been a lot of controversy over various Xbox One features, the good news is that gamers will be able to use a single Xbox Live Gold membership across multiple accounts in a household. A membership can also be supported across the Xbox One and the Xbox 360, which means that a single membership can be used across multiple consoles as well. Read The Full Story

Xbox One forbidding indie game devs from self-publishing

, May 22nd 2013 Discuss [0]

Mark one in the column under Xbox One and a zero under indie game developers. Microsoft won't allow indie devs to self-publish their games to the Xbox One, a business strategy that is pretty much the exact opposite of Sony's vow to embrace indie games on the PlayStation 4. Developers who want their games on the Xbox One will still have to go through a publisher. Read The Full Story

Crytek teases Ryse for E3, coming exclusively to Xbox One

, May 22nd 2013 Discuss [0]

Crytek's latest games, called Ryse, had been announced in the past, but very few details were unleashed at that point. Then again, details are still scarce today, but we at least now know that the Kinect-enhanced hack-and-slash game will be coming exclusively to the Xbox One and will be officially unveiled at E3 next month. Read The Full Story

Xbox One Kinect includes “no listening” modes for living room privacy

, May 22nd 2013 Discuss [0]

Microsoft has attempted to reassure privacy-perplexed gamers that the new Xbox One will not be a permanent spy camera in their living room, promising that the updated Kinect sensor will support "completely secure" shut-down modes. Kinect will be a standard part of the new Xbox One package, with the new motion-tracking bar even more accurate and perceptive than before, capable even of tracking a gamer's heart rate with no physical contact. Read The Full Story

Foc.us gaming tDCS headset uses electrical pulses to overclock your brain

There's a category of technology that is still more or less in the fringe - the kind designed to improve one's own physiology, exceeding typical limitations via devices that enhance our biology. One type of this technology is called a tDCS headset, which stands for Transcranial Direct-Current Stimulation and is meant to provide neurostimulation via low-level currents and electrodes. The Foc.us headset provides such a feature, but is designed specifically for gamers. Read The Full Story

Xbox One requires Kinect to function

, May 21st 2013 Discuss [0]

This week as the Xbox One is introduced to the world, the company opposing Sony and their PlayStation 4 have taken an entirely different approach to its first reveal: console, Kinect, and controller included. If you decided that you weren't about to connect a motion-tracking device to your gaming console no matter what the trends in the industry, Microsoft and the Xbox One might have you thinking twice. In a close-up chat with an Xbox UK marketing director it's been revealed that the Xbox requires that its new Kinect device be attached at all times. Read The Full Story

Xbox One not backwards compatible, supports used games and offline connection [UPDATE]

, May 21st 2013 Discuss [0]

Some key questions that many people have about the new Xbox One weren't answered in the keynote during today's unveiling, but Microsoft confirmed afterward some answers to a few issues. First off, the Xbox One will not be backwards compatible with Xbox 360 games, but the new console will support used games and won't require an always-on internet connection. Read The Full Story

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