Ouya's Founder and CEO Julie Uhrman recently spoke to the folks at Slashdot, talking about the company's Ouya Everywhere initiative, which will be officially announced later this week. During the talks, she revealed some details about the "Everywhere" aspect of the initiative, as well what the company has already sealed.
Tonight the decision to stress test Titanfall Beta has been made - codes will not be needed and all players will be able to try the game until the end of the Beta period. At the moment this means users will immediately, if not soon, be able to access Titanfall Beta so that the creators of the game are able to test how much the servers that keep the game active online are able to take.
It would appear that the Titanfall servers bug was a big enough issue over the past 24 hours or so to warrant an extension of the Beta time for users in the long run. In other words - if you were bummed that you'd not be getting as much Titanfall Beta time as possible due to the down-time this weekend, have no fear! The Titanfall Beta has been extended "at least a day".
UPDATE: Respawn Entertainment has decided to make this an OPEN Beta!
This afternoon servers are in short supply for the Titanfall Beta, owing to a bug rather than to a final limitation for the game. According to Respawn Entertainment developer Jon Shiring, Microsoft is both aware of the bug and is working on a fix right this minute. You'll encounter this situation in gameplay when you see the message "no servers found."
UPDATE: With servers back to normal, mostly, Respawn Entertainment decided to make this Closed Beta an Open Beta for everyone starting just one day after launch!
Earlier today, NPD Group published its findings for last month, and in them both Sony and Microsoft found reasons to brag: Microsoft for seeing the most game sales among competing consoles, and Sony for its PlayStation 4 being the bestselling in hardware, trumping the Xbox One.
Supposing you're one of the massive number of gamers out there with an Xbox 360 that's also one of the (comparatively few) that doesn't work with Xbox Life Gold, today is another one of those weekends where it's your time to shine. This weekend begins at one minute after midnight tonight for the latest Free Xbox Live Gold weekend for Xbox 360 users exclusively.
The game inFamous: Second Son is coming on quick, readied for the PlayStation 4 exclusively by Sony Computer Entertainment and developed by Sucker Punch Productions. This past week a super-secret event was held in Los Angeles where a number of hardcore gaming websites were asked to come demo the newest inFamous title in-person. What we've done here is to collect some of the key responses to the game that we've found that we expect will help users gain a greater understanding of how this game will play out - and if it'll be worth playing.
It's time for the bring-your-own-headset change-over in the Xbox One Wireless Controller environment. Xbox Live's Major Nelson let it be known this week that they'd be bringing this simple adapter device to the market for all users wishing to click-in their own headsets rather than buying Xbox One-specific audio devices only. This was one of our only complaints about the Xbox One Wireless Controller in our original Xbox One Review - looks like it's almost time to made an addendum!
While we're still not entirely solid on how - or if it makes a difference how - the game will be published through the PlayStation 4, we have been made aware that Worms Battlegrounds will be amongst the first self-published games on the Xbox One. This publishing will be done through Microsoft's ID@Xbox program and the game will be released sometime inside 2014. The same is true for the PlayStation 4 version of this Worms title, both titles coming from the developers at Team 17.