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Posts Tagged ‘Force Feedback’

Scientists from the University of Tokyo have created what they’re calling an Airborne Ultrasound Tactile Display, that’s basically a touchable holographic 3D display.  Integrating a concave mirror onto which an LCD projector creates the image part of the system, together with an acoustic radiation pressure generator, the display can generate the feel of coming into physical contact with projected 3D objects as the user moves their hand around.

Tokyo Airborne Ultrasound Tactile Display

Video demo after the cut

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It’s been a long time since we first played with the Novint Falcon game controller, but the force-feedback interface looks set to gain a new lease of life with a new mod for using it with Crysis.  Set for release this Friday, October 24th, the mod will allow gamers to feel weapon recoils and explosions, together with acceleration and centrifugal forces when driving vehicles.  The effect will also vary depending on the in-game Crysis Nano Suit.

Novint Falcon Game Contoller 01

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Over at our cellular site Phone Magazine we’ve reviewed a few touchscreen handsets promising haptic feedback, and always found them to be a bit underwhelming; generally they just vibrate a little whenever you tap the screen, rather than giving any sort of accurate feedback to where you’ve pressed. Japanese Broadcasting Corp (NHK), however, have come up with a true haptic touchscreen. Unlike the phones, which rely on a simple vibration motor, NHK’s display is made up of an array of tiny pins that physically press through to the user’s fingertips.

NHK haptic-feedback touchscreen

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Who would have ever thought advancements in the medical industry would lead to a really cool new gaming peripheral? Regardless, Mark Ombrellaro has converted this vest, initially made for medical investigation from a remote location, into a gaming peripheral that offers even more sensory feedback.

3rd space vest

There are eight “zones” on the vest, each of which can use air pressure to simulate a hit, shot, or other contact with your character. Its apparently so precise it can even simulate fingers tapping.

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A slew of PS3 gamers who rely on vibrating controllers to excite them in ways other human beings never could breathed a sigh of relief late last month, when Sony announced the Dual Shock 3 complete with Immersions’ ubiquitous rumble technology.  Thing is, over at Immersion they’re apparently feeling a bit confused; in an interview with GameDaily company CEO Vic Viegas describes the exciting new single-motor implementation they’ve developed… and the old-fashioned dual-motor setup Sony are persisting in using even in their next-gen controller.

 Sony Dual Shock 3 controller

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Sure, you might think you have seen this before, and you would almost be right. Chances are what you actually saw was a version of this device that costs a ton more.

store level2 pic

This model however, the Novint Falcon, costs a fair bit less and more or less does the same stuff. Not only can you work within a 3D space with this controller, but you can play games and they feel real. Like there is a “launch the chicken” game where you pull back and then release, basically stretching out the chicken like a rubber band, and as such, the further you pull back, the more resistant the controller gets.

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