flash

Advent pull Flash Player 10.1 from Vega tablet until “early 2011″

Advent pull Flash Player 10.1 from Vega tablet until “early 2011″

Advent is pulling Flash Player 10.1 support from its Vega Android tablet, after it was discovered that the plugin had not passed Adobe's certification. According to the Advent statement [pdf link], Vega slates bought until now may "not exhibit the optimal performance that the NVIDIA Tegra 2 processor is capable of running with certain Flash website content"; the company is working with Adobe on a correctly certified version of Flash Player 10.1, but that isn't expected to be ready until "the early part of 2011."

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The Daily Slash: December 3 2010

The Daily Slash: December 3 2010

Wow what a freaking wild day - phones exploding, 'Splosions being announced, and we get announced to a [Google Chrome event] for next week! This really gets me pumped up. Events are the best. There's breakfast there. Also today we get our hands on a [ONA Union Street Camera and Messanger bag], review a [simplehuman sensor can] (for electronic garbage tossing!), and scream like little girls over the Android release of Pocket God. There's a new smart gun announced for use by US troops in Afghanistan and KISS re-releases their epic coffin line (coincidence?) Philip Berne writes an epic take on [Hannukah and the Hobby Lobby], and NOOKcolor has an SDK released for developers.

All this and MORE on The Daily Slash!

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Galaxy Tab Flash: an Embarrassment of Riches

Galaxy Tab Flash: an Embarrassment of Riches

With the first stages of the US launch this past week, and European model reviews in the weeks before, the Samsung Galaxy Tab's Flash performance has been well raked over. Flash support has taken center stage as one of the key differentiators between Apple's iPad and Android-based tablets, with Steve Jobs making no disguise of his dislike of the technology and several reviewers flagging up its spotty performance in their coverage of the new Samsung slate. It's enough for Silicon Alley Insider (without actually having used the Galaxy Tab) to describe Flash as "an embarrassing disaster" for Google slates. Problem is, it's a naive stance when an integral part of the Android proposition is flexibility.

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Skyfire for iPhone makes Flash video iOS-friendly [Video]

Skyfire for iPhone makes Flash video iOS-friendly [Video]

Skyfire's browser is coming to the iPhone, and it's bringing its rendition of Flash playback with it.  As you might remember from the Android version launch, Skyfire converts Flash video in realtime on itsown servers, and replaces it with an iOS friendly HTML5 version.  That's apparently been enough to convince Apple's App Store guardians to approve the app, according to CNNMoney, with Skyfire expected to show up in the download store for $2.99 on Thursday at 9am EST.

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Adobe Demos Flash-to-HTML5 Conversion Tool at MAX2010

Adobe Demos Flash-to-HTML5 Conversion Tool at MAX2010

Today Adobe either stunned the world! Or proved many of its citizens right in thinking they'd eventually make a move on HTML5 in the following way - a simple conversion tool. The announcement of such a tool took place at Adobe MAX 2010 which took place October 23-27, 2010, in Los Angeles California. This is a big convention where speakers speak and creators talk to each other and everyone learns about all the fabulous stuff Adobe has up their sleeves. Take a peek at the video of the announcement by engineer Rik Cabanier below.

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Adobe AIR 2.5 released for tablets, phones & TVs; InMarket eases app distribution

Adobe AIR 2.5 released for tablets, phones & TVs; InMarket eases app distribution

Adobe's ambitions for cross-platform software are getting a boost today, with the release of Adobe AIR 2.5.  Now eyeing TVs, mobile devices, desktops and tablets - including Samsung's SmartTVs, RIM's BlackBerry PlayBook and Android smartphones - AIR 2.5 includes support for a broader range of hardware, such as the accelerometer, camera, video, microphone and GPS, together with multitouch and gestures.  The company is also kicking off another round of arguments with Apple, saying that "after Apple changed its App Store policies, we have revived our efforts to bring AIR onto iOS."  Finally, there's a new distribution system called Adobe InMarket, for developers wanting an easier way to release apps in multiple download stores.

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Apple vs Adobe – what are the real issues?

Apple vs Adobe – what are the real issues?

The war of words between Apple and Adobe started out with public statements, moved to full page advertisements, and has descended into confusion as Apple has backtracked on one of its initial restrictions and RIM and Samsung have highlighted Flash support on their tablets. To unravel this mess, let’s go back to the beginning: In April, Steve Jobs wrote an open letter to Adobe as a press release and posted it on the Apple.com home page (it can still be found online). Jobs lists six extremely well-argued points, but only two of them matter: Flash’s ubiquity on the web, and cross-platform development. (Some of the other points are legitimate – Flash can be buggy, when it runs without hardware acceleration it eats battery life alive, and some Flash content has not been formatted for touch. However, Apple claiming that it cannot support Flash because it isn’t “open” is disingenuous; Apple supports whatever standards it wants to, and while Flash is most certainly a proprietary standard, it is a standard.)

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