Epic Games

Epic Games forums “compromised by a hacker”, taken offline

Epic Games forums “compromised by a hacker”, taken offline

The Epic Games forums were recently "compromised by a hacker", the company has revealed, and as a result it has taken its forums offline temporarily. Forum members began getting emails recently, and in them Epic Games details that notified users may have had their email address, username, date of birth, and password compromised. Those who use the same password elsewhere are encouraged to change it on their other accounts, and have been told that once the forums come back the passwords will have been reset.

Continue Reading

Apple brings Metal to OS X

Apple brings Metal to OS X

OS X El Capitan is introduced with the iOS developer feature Metal, allowing developers to get "closer to the hardware." This software element allows developers to code in a way that brings potential speed increases and battery performance as well, "up to 40 percent battery performance," has been reported by users after re-coding apps with Metal, according to Apple's Federighi. According to Epic Games, Metal is allowing developers to destroy vehicles 70-percent faster than ever before, on a Mac - onstage at WWDC 2015.

Continue Reading

Here’s what Unreal Dev Grants are helping fund

Here’s what Unreal Dev Grants are helping fund

Get Set Games receive the latest in a line of Unreal Dev Grants, a series of awards made by Epic Games for Unreal Engine developers. Just so long as a developer is developing their game with Epic Games' Unreal Engine 4 and they've contacted Epic Games about the Unreal Dev Grant series (with some stipulations, obviously), they'll be eligible for a ton of cash. Get Set Games have been awarded $18,000 to continue developing their wild styled maniacal mobile game by the name of Mega Blast.

Continue Reading

Open Source Virtual Reality gets massive with Unity and Unreal Engine

Open Source Virtual Reality gets massive with Unity and Unreal Engine

Plugins for both Unity 5 and Unreal Engine 4 have been released to the public for OSVR, the Open Source Virtual Reality program. This system was first initiated by the folks at Razer, appearing at CES 2015 with a brand new OSVR Dev Kit virtual reality headset. In the very short time between then and now, they've racked up quite a few heavy-hitting partners. This system also works with Vuzix technology and has racked up partners like Ubisoft, Seven Hill Games, Homido, and castAR.

Continue Reading

GeForce GTX Titan X detailed and priced by NVIDIA

GeForce GTX Titan X detailed and priced by NVIDIA

Today NVIDIA has revealed their newest, most powerful graphics card to the public: GeForce GTX Titan X. This device was teased at the Epic Games keynote earlier this month at GDC 2015 - here at GTC 2015, it's being revealed in full. This card works with NVIDIA's GM200 GPU, rolling with 3072 CUDA Cores, a 384-bit memory interface, 7GHz memory clock, and peak memory bandwidth of 336.5GB/sec. That's a cool 50% increase over the peak bandwidth of this card's release predecessor, the GeForce GTX 980 (have a peek at our GTX 980 Review to get an idea of where we're going from here).

Continue Reading

Unreal Tournament 4 pre-alpha hands-on (with 12K screenshots)

Unreal Tournament 4 pre-alpha hands-on (with 12K screenshots)

It's time we got up close and personal with the pre-Alpha of Unreal Tournament 4, do you think? We got the opportunity to do so this week with Epic Games, they being prepared to show the game in this pre-alpha stage to the public, showing the game in a state that is indeed very, very early - but already mightily impressive to behold. The game mechanics are simple, and multiplayer is limited, but already the game is extremely fun to play with - and of course to take in.

Continue Reading

The Hobbit VR hands-on: a Thief in the Shadows

The Hobbit VR hands-on: a Thief in the Shadows

Earlier this week, Epic Games announced that WETA Digital had created a VR experience for The Hobbit. This collaboration is called "Thief in the Shadows", and was the combined efforts of Epic Games, WETA Digital, NVIDIA, and Oculus, and it'd bring the wearer to the Lonely Mountain, put in place of Bilbo Baggins as he (the wearer of the Oculus VR headset) encounters the dragon Smaug for the first time. Oh, Stupendous One, how awesome it is to look upon your face from such a realistic perspective.

Continue Reading

NVIDIA GeForce GTX TITAN X revealed, handed to Tim Sweeney

NVIDIA GeForce GTX TITAN X revealed, handed to Tim Sweeney

This week NVIDIA decided to reveal their next big graphics card at a press event that wasn't explicitly theirs. At the Epic Games event, with Tim Sweeney next to him, NVIDIA CEO Jen-Hsun Huang revealed the NVIDIA GeForce GTX TITAN X was revealed for the first time. This card was revealed only with the promise of the whole audience that they'd come to GTC 2015. That's NVIDIA's own graphics-centric conference that takes place later this month - we'll be there too, of course.

Continue Reading

Unreal Engine 4 is now free

Unreal Engine 4 is now free

This week Unreal Engine 4 became free. Free up front, that is to say - Epic Games ask that you share some of your revenue once you've made over $3,000 on whatever you make with their engine. Once you start making real cash, you'll pay a 5% fee on gross revenue. If you plan on creating software using Unreal Engine 4 that doesn't get distributed to make cash - no worries! This system competes with other big-name engines like Unity, and here the team at Epic have made a massive move toward holding their spot as a real top-tier competitor.

Continue Reading

Virtual Reality will “change the world”, so says Tim Sweeney

Virtual Reality will “change the world”, so says Tim Sweeney

Tim Sweeney is the founder and CEO of Epic Games, the creators of Unreal Engine gaming software. Based purely on the demonstration of the Unreal Engine 4 engine software running on the Oculus Rift DK2 and Crescent Bay, we'd say Epic Games knows exactly what's possible in the Virtual Reality universe. Sweeny himself suggests that next year is going to be a "watershed time for VR," and that we've essentially only scratched the surface of what's possible in this VR headset realm.

Continue Reading

1 2