Apple is tightening the reins on iOS developers who utilize IDFA, putting the kibosh on apps that use the identifier without offering up advertisements. Such activity has been against its terms for iOS developers, yet was still fairly common among many apps that are now being rejected.
We've seen some small demonstrations of games for Google Glass in the past, but today Google itself added some small bits of amusement to that list, rolling out five small games it "hacked together" to demonstrate possibilities for future games. None of them are too exciting, and one can't help but smirk at the idea of someone repeatedly saying "bang, bang" at seemingly nothing, but each demonstrate a different game element that utilizes the hardware.
In a long write up in a Gear Box Software's Inside the Box, programmer Jeffrey "botman" Broome has detailed what went into creating a colorblind mode for Borderlands 2, which will arrive in an upcoming game update. Broome delves deep into the topic, covering the biological aspect of colorblindness and what goes into developing a game that meets the condition's needs.
There's an update coming to the long-standing multiplayer game of epic proportions called StarCraft II called Patch 2.1. This release of the second +.1 patch of the game allows the StarCraft II free Starter Edition to move up to three races right out of the box, in a manner of speaking. More importantly, it allows all custom games to anyone and everyone that wishes to play.
Even if you've not got a PS Vita on which to play the game OlliOlli, you've got to appreciate the next-generation (yet retro) flavor of the title. Here we're seeing a game that brings the skateboarding genre back in a side-scrolling bit of gameplay, ready and willing to make you believe that your two-hundred-dollar handheld gaming device is prepared for the pixels. This game is developed by Roll7 Games and will be released immediately if not soon.
There’s a bit of chatter surrounding the Valve event series going on this week inside the virtual reality landscape, starting with what’s called SteamVR. This system was introduced in beta just before Steam Dev Days began, and has since been shown by Programmer Joe at Valve to be working in full Beta mode in Steam Big Picture mode with the Oculus Rift developer device. There’s also a Valve-made device being shown at Dev Days for developers to try out for themselves.
This week the folks at Unity have let it be known that their Unity 4.3 build is out for the PlayStation Vita, a device that will now be able to work with a number of abilities in cross-platform gaming. There's a new PS Vita devkit being released for developers for this platform, allowing them to quickly integrate the games they've already made - or are making - into the Unity universe, therefor allowing them to be played on the PS Vita easily.
This week we’re to understand that CES 2014’s most popular sort of “new” item is the wearable device - and today CSR is proving that they’re not about to be left in the dust in this category with their first-ever Bluetooth Smart jewelry. Spelled “jewellry” from their end, they’ve got a few suggestions on how the future of wearables is going to be. Speaking with consumers in a survey (of an unknown amount of people, mind you, but who’s counting*), they’ve suggested that 72% of users agree that wearable devices need to look good, while 62% suggest it’s important that any piece of wearable technology fit their own personal style.
Pure, which has debuted a couple new products here at CES, has detailed the technology it uses to offer its Jongo multi-room music streaming setup, something that works via both Bluetooth and WiFi using what is called Caskeid technology. The idea behind the multi-room setup is that many Jongo speakers can be placed in different rooms around one's home or apartment, and that Internet music services and radio can be played across them all using the Caskeid tech.
In a power move by the creators of the Oculus Rift virtual reality headset, the team has hired on former senior vice president of EA, David DeMartini. The exec will be starting a publishing arm for Oculus VR, a piece of the puzzle that's thus far been all but missing, with DeMartini hoping to attract developers to the virtual reality universe.