NVIDIA is demonstrating its latest efforts in interactive ray tracing at SIGGRAPH 2008, using four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System to show linear scaling during rendering of a complex, two-million polygon, anti-aliased automotive styling application. The images here are taken from the demo, which managed 30fps 1920 x 1080 High Definition video for an image-based lighting paint shader, ray traced shadows, reflections and refractions.
Intel's xHCI is set to debut with USB 3.0 and will most likely appear at IDF in San Francisco next week. This puts to rest the idea that Intel would be withholding the specs for USB 3.0. xHCI "provides hardware component designers, system builders and device driver developers with a description of the hardware/software interface between system software and the host controller hardware for USB 3.0 and USB 2.0 (previous versions are not supported)."
A new demo has been released for the upcoming Fantasy Labs title Danger Planet. The third person action adventure game uses a new technology called RadiumSDK which allows global illumination to be added by developers to real-time 3D applications.
Intel are working on a new client/server model for their Mobile Internet Device (MID) platform, which would take advantage of high-speed wireless networking to make up for the relatively low-power processors fitted to the touchscreen devices themselves. Demonstrating the system with a mobile Second Lifeapp, Intel's solution is to host its own servers on which the heavy processing work is done, funneling the data through 3G or WiMAX-style connections to the MID.
Video demo after the cut