Tag Archive for 'controller'
Our own Chris Scott Barr would likely never forgive me for saying it, but one of the reasons I’ve never really gotten into either Guitar Hero or Rock Band is because it all looks a bit naff. Plastic instruments end up looking like kids toys, unless you’re willing to invest some serious hack-time in them. [...]
If you’re a sucker for some classic Breakout action then Arkanoid on the Gameboy DS has probably been near the top of your must-buy list this month. If you’ve got it, you may be pretty pleased with your current high-score; however, how well do you think you could do with a proper paddle controller? Taito [...]
Someone at ASUS has obviously decided that there’s a market for Wiimote-like peripherals, since a filing for the Eee Stick wireless gesture-based controllers has just shown up at the FCC. According to the report, two Sticks will be supplied - one with a D-pad and the other with an analogue controller - together with a [...]
Rather unsurprisingly - since I think even ASUS would admit where their “inspiration” came from - the Eee Stick controller has been likened to Nintendo’s Wiimote. Jake Ludington got a chance to test out the motion-sensitive interface while at Computex, which ASUS are positioning not so much as a gaming peripheral but as a generally fresh [...]
Nintendo’s non-traditional interface for the Wii console lends itself to any number of odd controller hacks and designs, and the latest is this prototype Wiispray can. Part of Martin Lihs’ final thesis at Bauhaus-University in Weimar, Germany, the can-style casing contains a dismembered Wiimote coupled to a nozzle button. It can be used to manipulate an [...]
Sony’s UX UMPC might be capable of playing games in hardware terms, but while the controls are great for an ultraportable handheld they’re not so useful for Unreal Tournament 2004. Owner Dan Middle decided he wanted a better interface, and so hacked up a cheap USB gamepad. With the controls fixed back to back, all [...]
A team at Microsoft Research have developed a prototype interface [pdf link] for mobile devices that responds to twisting, squeezing, flexing and stretching to control and on-screen GUI. The system, called Force Sensing, relies on very small manipulations of a handheld device - in this case a modified Samsung UMPC - with different gestures [...]





