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‘Consoles’ Stories

Sony blames pricing for PSP Go shortcomings

Sony Computer Entertainment president Kaz Hirai has blamed pricing for the slow sales of the PSP Go, telling MCV UK that the digital-only handheld suffered by virtue of being too different from the traditional PSP.  According to Hirai, "because of the cost reductions we’ve been able to do over the years, the traditional PSP has benefited. But the PSPgo is a completely different design, so the cost trend is different." Read The Full Story

Next-gen Wii is jaw-droppingly unique claims Sakamoto

Nintendo has always been upfront about its challenges for the next-gen Wii console: while many gamers would be content with Full HD and some Blu-ray playback, the company has set itself the challenge of making generic hardware "unique" so as to build in meaningful surprises for their customers.  According to Nintendo exec and Metroid co-creator Yoshio Sakamoto, we should expect some jaw-ache after seeing the Wii successor, as it will "leave you all with your mouth open". Read The Full Story

Chinese eedoo Ebox console takes on Kinect with Lenovo’s cash

, Aug 27th 2010 Discuss [0]

A Lenovo spin-off team has apparently been working on a Microsoft Kinect competitor, planning to release the so-called Ebox in China as a motion-gaming rival to the Xbox 360.  According to China Daily, the new firm - Beijing eedoo Technology Ltd - is targeting casual gamers with their camera-based system; the hardware is expected to be priced higher than the Wii but, according to eedoo president Jack Luo, "may be slightly lower than Microsoft's Xbox, which retails for $299.99." Read The Full Story

PlayStation controller buttons explained (by the man who designed them)

, Aug 26th 2010 Discuss [0]

The origins of the PlayStation controller's triangle, circle, square and cross buttons can't exactly be described as a mystery on a par with the disappearance of the Mayans, but we've always been pretty curious about where the four symbols came from.  Now we know, thanks to a Famitsu magazine interview with Teiyu Goto, the man responsible for the external design of PlayStation consoles, their peripherals and accessories, for the last 17 years.  In among detailing the distinctive dual-grip design, Goto says the four symbols were actually an attempt to keep things straightforward while rivals were using letters. Read The Full Story

Xbox 360′s Vejle SoC gets detailed: so good they artificially hobbled it

, Aug 24th 2010 Discuss [0]

Microsoft has come clean on the new SoC powering their refreshed Xbox 360 console, and the Vejle CPU/GPU combo is certainly worth a second glance.  Produced for Microsoft by IBM and GlobalFoundries, using 45nm processes and designs from the company's own engineers, Vejle is in fact so efficient that an artificially-limiting FSB was added to scale performance down to previous 360 levels. Read The Full Story

30 million Nintendo Wii sold in US

, Aug 10th 2010 Discuss [0]

Nintendo has just confirmed that it has sold 30 million Wii consoles in the US alone, making it the fastest console to reach that milestone in the history of gaming.  The Wii launched back in 2006, and hit the 30m mark fifteen months faster than the next best-selling console. Read The Full Story

Nintendo kicked in the Wii, posts net loss for fiscal Q1

Nintendo reported its financials for its fiscal Q1 this week and posted a significant loss for the quarter. The quarter spanned April through June for the gaming firm. The strong Yen is pointed to as the major reason the company posted a loss. Read The Full Story

EA: Nintendo’s 3DS is Magical and Incredibly Cool

, Jul 23rd 2010 Discuss [1]

Out of all the many video game companies out there, EA's COO John Schappert is one of the most outspoken individuals you can find. Which, in cases like this, lead to some very interesting, and telling, scenarios. For example, while the Nintendo 3DS isn't even out yet, there's plenty of speculation about whether or not it's going to be a success, or just disappear into the shadows of forgotten tech. If you ask EA's COO, well, you'd get an answer. Read The Full Story

Xbox 360 Limited Edition Halo: Reach Bundle unveiled

, Jul 23rd 2010 Discuss [0]

If the new Xbox 360 redesign tickles your fancy but the gloss black casing leaves you afraid of fingerprints, you probably need Microsoft's new Xbox 360 Limited Edition Halo: Reach Bundle.  Arriving on September 14th - alongside, unsurprisingly, the game itself - the bundle includes a special silver paint-job, two matching wireless controllers and a wired headset. Read The Full Story

Dual wired/wireless Xbox controller patent application spotted

, Jul 19th 2010 Discuss [0]

Microsoft has applied for a patent on a dual-mode Xbox gaming controller that could seamlessly switch between wired and wireless modes mid-gameplay.  According to the documentation, the controller would not only be equipped to run either on batteries in a wireless mode or via a physical connection - i.e. a USB cable - but of informing the currently playing game to flip between the two. Read The Full Story

Xbox 360 4GB Arcade Bundle gets premature Amazon page

, Jul 14th 2010 Discuss [0]

Microsoft's plans for the Xbox 360 Arcade bundle have been tipped, thanks to a prematurely posted Amazon Germany listing.  The product page seemingly confirms a 4GB bundle, together with a €148.99 ($190) price tag, though has since been updated to remove any mention of cost or release date.  Still, thanks to VG247's speedy fingers, we know the retailer expects the new bundle to ship on August 20th 2010. Read The Full Story

OnLive latency gets the stopwatch treatment

OnLive's latency has again come under scrutiny, with gamers concerned that network delays might scupper the immediacy of their play.  DigitalFoundry hooked up a Ben Heck latency monitor with an Xbox 360 joypad and then filmed some gameplay with a 60fps camera; slowed down and frames counted, they figures out that the OnLive system could manage an optimum response of 150ms. Read The Full Story

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