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Has Casual Gaming Killed the AAA Blockbuster Console Game?

Has Casual Gaming Killed the AAA Blockbuster Console Game?

The sheer amount of excitement surrounding Titanfall is enough to annoy any old-school, crotchety gamer like me who has watched the mighty fall and the seemingly insignificant rise. Titanfall supporters would have us believe that it's the next big franchise that will change the way we game for the next decade. And without a doubt, it'll perform well on store shelves at first. But whether the game will have the longevity to be a top-end title and franchise for the foreseeable future remains in doubt.

I don't say all of this because I don't think Titanfall could be a great game or that I have something against blockbuster titles. I've just come to realize over the last couple of years that the days of AAA blockbuster console games truly revolutionizing the way we play games might be dead.

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Xbox One delayed pre-Titanfall update rolls out today

Xbox One delayed pre-Titanfall update rolls out today

Microsoft has begun pushing out its first firmware update for the Xbox One, having been slightly delayed from its original February 13th release date, though most gamers shouldn't need to do anything to get it on their console. The update, part of a double-whammy that Microsoft has said are for a large part prepping the Xbox One for Titanfall's full release, is headed to all consoles this weekend, starting today.

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Xbox topped game sales in January

Xbox topped game sales in January

NPD Group's January 2014 numbers are in, and with it Xbox has taken the bragging rights for most sold games in January across both the Xbox One and Xbox 360. A total of 2.27 million games were sold in January of this year, making up 47-percent of the market share and trumping the competing -- and bestselling -- PlayStation 4.

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Nintendo’s fix for failing sales may be more hardware

Nintendo’s fix for failing sales may be more hardware

Nintendo is betting on closer development of the Wii U console with its replacement for the 3DS, including faster cross-platform game coding, to turn the company around, with no plans to license characters like Mario out to third-party titles. The strategy for the next-gen handheld is to use Nintendo's newly-combined home and handheld development teams and harmonize the architecture of each, making them "like brothers in a family of systems" CEO Satoru Iwata suggested. In fact, that "family" could end up growing significantly as a result, he predicts.

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