When we first heard that we’d be able to play many of our favorite games generally relegated to Windows through the cloud to a variety of platforms, including smartphones, tablets, and OS X-toting Apple notebooks, we were skeptical. This week the team behind OnLive’s cloud gaming initiatives have introduced CloudLift, a subscription service in which you’re paying for the right to stream games you already own straight from OnLive’s remote servers. As it turns out, even in Beta mode, this environment is quite impressive.

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