Cloud Gaming

PlayStation 4 used games policy: yes and no

PlayStation 4 used games policy: yes and no

This week we've been following along with the release of the Sony PlayStation 4 and even stopped by the event to see what all the hype was about. One of the biggest questions that continues to appear is "will the PlayStation 4 play used games?" The answer seems to be yes - from what we've heard and what both Eurogamer and Engadget (amongst others) have heard, used games will function on the PlayStation 4. The question that's not been answered in any real way is: "what happens if I want to sell my PlayStation 4 games?"

Continue Reading

PlayStation 4 will not have native PS3 compatibility

PlayStation 4 will not have native PS3 compatibility

In case you've somehow missed the news, Sony just revealed some details about the highly anticipated PlayStation 4. We're still waiting for the good stuff, but we've just learned the details on an important question: backwards compatibility. Today Gaikai's CEO Dave Perry confirmed that the Playstation 4 will not have native backwards compatibility with the PS3, at least not in the usual aspect.

Continue Reading

PlayStation 4 cloud services bringing “Everything Everywhere”

PlayStation 4 cloud services bringing “Everything Everywhere”

This week the PlayStation 4 was revealed with no less than Gaikai-powered cloud gaming prepared for a future in which Sony's aim is "Everything Everywhere." In this case it means that PlayStation 3 games will be able to be played by any device at any time, streaming over the web rather than being physically run from a disk on the system. PlayStation 3 games, they've made sure to say and define several times as separate from PlayStation 4 games, will not run natively on the PlayStation 4, but with Gaikai technology you'll be able to work with these games via the cloud.

Continue Reading

Sony discusses Gaikai cloud gaming

Sony discusses Gaikai cloud gaming

Sony plans for the PlayStation network to be one of the fastest, most powerful networks available. It has enhanced social play immensely, with one example being a notification feature that notifies you whenever someone on your PlayStation Network friends list purchases a new game. It has also announced that it has huge plans for Gaikai, and its cloud-gaming services, and that it will change the future of PlayStation games altogether.

Continue Reading

Sony announces Remote Play, brings PS4 titles to the Vita

Sony announces Remote Play, brings PS4 titles to the Vita

Sony has just announced their all new PlayStation 4. While we're still slowly but surely getting all the details a few things are already clear. That being this device will be a gamer-centric platform, have nearly unlimited amounts of social aspects, and of course now their talking about essentially cloud gaming. You'll now be able to use Remote Play to stream and continue games on the PS Vita.

Continue Reading

Agawi True Cloud teams with NVIDIA GRID for one-stop cloud gaming

Agawi True Cloud teams with NVIDIA GRID for one-stop cloud gaming

It's time for the NVIDIA GRID processor project to fire up and bring on the first-ever reference architecture for cloud gaming, straight from Agawi in the form of what's being called "True Cloud." This reference architecture is being called a "seamless" integration of hardware, servers, and service providers in an effort to create a cloud gaming universe like we've never seen before. Agawi's own executive chairman Peter Relan unveiled this system today in what the company says is the first industry-wide solution for the terribly fragmented cloud ecosystem we're working with today.

Continue Reading

PlayStation 4 backwards compatibility to be entirely virtualized

PlayStation 4 backwards compatibility to be entirely virtualized

Sony will be taking complete advantage of its purchase of Gaikai, and it's cloud gaming services, for its soon-to-be-announced PlayStation 4. According to a recent tip from The Wall Street Journal, and a teaser video just released by Sony, we see that all signs are pointing to the PlayStation 4 being backwards compatible with PlayStation 3 games through a total streaming service with Gaikai.

Continue Reading

Why NVIDIA’s Project SHIELD struck hardest at CES 2013

Why NVIDIA’s Project SHIELD struck hardest at CES 2013

This past week at CES 2013, the SlashGear team was privy to a handful of fantastic or otherwise generally interesting next-generation technology, but for yours truly, there was nothing as significant for its designer as NVIDIA's Project SHIELD. I want to be clear in saying that there may have been more market-ready, real-world devices and services presented to us that have hard release dates and/or real track records for success in earlier models, but when you take Project SHIELD and speak about how important even just the idea is for the NVIDIA brand and ecosystem, nothing else had as important a set of implications.

Continue Reading

NVIDIA Project SHIELD revealed as Tegra 4 personal gaming device

NVIDIA Project SHIELD revealed as Tegra 4 personal gaming device

This week NVIDIA's CEO Jen-Hsung Huang spoke onstage during CES 2013 about a brand new NVIDIA push for the future of gaming, that being NVIDIA Project SHIELD. Speaking on how their engineers are gamers and how gamers want to make what's most innovative and fantastic in this universe, Huang showed a video which constructed, piece by piece, starting with the NVIDIA Tegra 4, moving on to show three 3400 mAh rechargeable li-ion batteries, and an audio system all it's own - a tuned port and custom bass reflex. From there it only gets better for this personal gaming device the likes of which we've never quite seen before.

Continue Reading

1 2 3 4 5