The 300,000-server-strong Xbox LIVE cloud for the new Xbox One will share processing duties with the console, Microsoft has detailed, responsible for "latency-insensitive computation" like filling in background detail or figuring out complex lighting effects. The split crunching had been broadly outlined before, but Microsoft shared some specifics with Ars Technica, including how the system would amount to roughly three virtual Xbox One consoles per the one in your living room, and what visual impact it would have for gamers without a persistent internet connection.
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