augmented reality

Qualcomm shows off Vuforia Smart Terrain, makes your living room a game

Qualcomm shows off Vuforia Smart Terrain, makes your living room a game

The Qualcomm Vuforia Augmented Reality platform is just one of many impressive technologies that the San Diego based company has in the works, and this week we they showed off a brand new addition. We've seen Vuforia in the past, making magazines and books come to life on our mobile devices, but at Uplinq they revealed Smart Terrain. Which brings your living room landscape right into your mobile game.

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Samsung Galaxy Gear vs Google Glass

Samsung Galaxy Gear vs Google Glass

Samsung doesn't have a Google Glass rival, but it does have a new wearable, and the Galaxy Gear smartwatch, and there's no shortage of overlap between the two despite the obvious difference in form factors. Both make ample use of voice control, and both make compromises on the amount - and type - of data they show you in deference to the design and likely use-cases. We spent some time comparing Glass and Galaxy Gear to see how the two approaches shape up, and to get an early idea of whether we'll be strapping a wearable to our face, or to our wrist.

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Google Glass augmented reality gets real-time demo

Google Glass augmented reality gets real-time demo

We already saw augmented reality on Google Glass last month as developer Brandyn White created an augmented reality UI that uses Mirror API to display information over still images. Now White and fellow OpenGlass developer Andrew Miller have now been able to demonstrate AR in real-time. This opens the door for displaying useful info over what you see immediately in front of you, as you see it, like restaurant ratings, product reviews, and more.

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Meta 1 wearable: We talk “The Apple of AR” with founder Meron Gribetz

Meta 1 wearable: We talk “The Apple of AR” with founder Meron Gribetz

Meta may not be the first name you think of in wearables, but the $200k Kickstarter startup that wants to be the Apple of augmented reality isn't letting that hold it back. The project prompted dropped-jaws and skepticism in almost equal measure back in January, with its full-digital-overlay concept, and less than a year later the first hardware is almost ready to ship. We caught up with founder and CEO Meron Gribetz ahead of the second phase of the Meta reveal - and the debut of a new version of the meta 1 headset - to find out what's next in hardware for the company, discuss the premium you'll pay for true AR, and why he'd say no to Samsung.

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3D UI wearable promises Kinect-style discrete Glass alternative

3D UI wearable promises Kinect-style discrete Glass alternative

A new wearable computer with a control system that uses Kinect-style hand tracking could avoid "OK, Glass" style embarrassment, a team from ITRI in Taiwan suggests, aiming to have the headset on the market within the next two years. The 3D floating interface, handiwork of the Industrial Technology Research Institute, puts a depth-sensor array on top of a pair of digital glasses, and can track fingers and other objects as they navigate through a virtual interface.

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GlassUP wearable display takes on Google Glass

GlassUP wearable display takes on Google Glass

Google Glass rival GlassUP has launched its own wearable display project, throwing the wireless headset - the prototype of which we tried out back in March - open to crowdfunding backers. Aiming to raise $150,000 (though promising units even if that goal isn't met) the GlassUP team argues its full glasses design is more functional than Google's eyepiece, beaming details from your Bluetooth-tethered smartphone onto the lens from a projector mounted in the right arm of the frame.

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Oculus Rift unconvinced by Xbox One and PS4 VR potential

Oculus Rift unconvinced by Xbox One and PS4 VR potential

The Oculus Rift team still intends to ignore the Xbox One and PS4 and focus on PC and Android, concerned that lengthening development cycles for consoles could see them left behind in virtual reality, even with the cloud's help. "There's no reason it can't technically work," Oculus Rift CEO Brendan Iribe conceded to OXM, but pointed out that "one of the concerns that we do generally have around consoles is that their life cycles are getting longer all the time." While the PlayStation 4 and Xbox One are considered powerful today, they could be seriously out-performed when it comes to VR in the next few years, Iribe argues.

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