augmented reality

Samsung Gear Glass tipped for 2014

Samsung Gear Glass tipped for 2014

Samsung will launch a Google Glass rival, currently dubbed the Galaxy Gear Glass, sometime in Q2 2014 an insider claims, supposedly expanding its wearable family with a head-worn computer. The work-in-progress gadget is expected to arrive in April or May next year, according to Eldar Murtazin, following up the Galaxy Gear smartwatch which Samsung launched in Berlin last month. Although still unconfirmed by Samsung itself, the teased device needn't be too far from what Samsung has already developed for the wrist.

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Grand Theft Auto hack turns Google Glass into head-up gaming display

Grand Theft Auto hack turns Google Glass into head-up gaming display

Grand Theft Auto and Glass may be more commonly about the broken variety than Google's wearable, but that hasn't stopped one developer from cooking up some head-up map integration between the game and the headset. Mike DiGiovanni's realtime GPS for Grand Theft Auto 3 on Glass may only work with the third installment of the game, not the latest - billion-dollar selling - GTA5, but its potential is clear: a live map showing your progress floating in the corner of your vision, rather than forcing you to take your attention away from the main action.

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Nokia smartwatch appears: may bring wearable concepts to life

Nokia smartwatch appears: may bring wearable concepts to life

This year we've heard more than a couple whispers - and straight up confirmations - from and about Nokia's wearable device prospects. Today we're seeing a couple of views of a device that may well bring the company in to the smartwatch universe. This miniature watch-face-sized piece of equipment has appeared overseas in what we can only assume is an early iteration, completely devoid of software.

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Glassware Review Process opens Google wearable to developers

Glassware Review Process opens Google wearable to developers

Google has thrown open Glass to third-party applications, though the wearable still does not support native code from other developers. The newly opened Glassware Review Process is now accepting submissions from any coder, with the promise of more Mirror API quota - the controlled pipe through which cloud-based Glass apps communicate with the headset itself - not to mention inclusion in MyGlass.

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Microsoft multi-million wearables grab for Osterhout Design Group rumored

Microsoft multi-million wearables grab for Osterhout Design Group rumored

Microsoft is reportedly close to acquiring key wearables patents from the Osterhout Design Group, a US military contractor and research specialist, in what's said to be a $200m deal to help take on Google Glass, Apple's rumored iWatch, and more. The purchase - which could consist solely of patents and assets, or may involve key staff or existing contracts Osterhout holds, TechCrunch reports - is yet to close, it's said, but has seen Microsoft "most aggressively" pursue the low-key firm against counter-interest from Google, Samsung, and LG.

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Qualcomm shows off Vuforia Smart Terrain, makes your living room a game

Qualcomm shows off Vuforia Smart Terrain, makes your living room a game

The Qualcomm Vuforia Augmented Reality platform is just one of many impressive technologies that the San Diego based company has in the works, and this week we they showed off a brand new addition. We've seen Vuforia in the past, making magazines and books come to life on our mobile devices, but at Uplinq they revealed Smart Terrain. Which brings your living room landscape right into your mobile game.

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Samsung Galaxy Gear vs Google Glass

Samsung Galaxy Gear vs Google Glass

Samsung doesn't have a Google Glass rival, but it does have a new wearable, and the Galaxy Gear smartwatch, and there's no shortage of overlap between the two despite the obvious difference in form factors. Both make ample use of voice control, and both make compromises on the amount - and type - of data they show you in deference to the design and likely use-cases. We spent some time comparing Glass and Galaxy Gear to see how the two approaches shape up, and to get an early idea of whether we'll be strapping a wearable to our face, or to our wrist.

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