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	<title>SlashGear &#187; augmented reality</title>
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		<title>Vuzix and NEC scoop Google on cloud-connected Smart Glasses</title>
		<link>http://www.slashgear.com/vuzix-and-nec-scoop-google-on-cloud-connected-smart-glasses-13213212/</link>
		<comments>http://www.slashgear.com/vuzix-and-nec-scoop-google-on-cloud-connected-smart-glasses-13213212/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 13:38:02 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[NEC]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Vuzix]]></category>
		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=213212</guid>
		<description><![CDATA[Vuzix and NEC BIGLOBE have partnered on cloud-connected Augmented Reality glasses, a wearable display that can identify people and match them with their Facebook and Twitter profiles, in an apparent attempt to get in ahead of Google&#8217;s HUD Smart Glasses. Based on Vuzix&#8217;s STAR series of AR video eyewear, which we made fools of ourselves wearing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slashgear.com/tags/vuzix" target="_blank">Vuzix</a> and NEC BIGLOBE have partnered on cloud-connected Augmented Reality glasses, a wearable display that can identify people and match them with their Facebook and Twitter profiles, in an apparent attempt to get in ahead of Google&#8217;s <a href="http://slashgear.com/search/google+hud+smart+glasses" target="_blank">HUD Smart Glasses</a>. Based on Vuzix&#8217;s STAR series of AR video eyewear, which we <a href="http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/" target="_blank">made fools of ourselves wearing</a> last September, the concept demo uses the headset&#8217;s integrated camera and a persistent wireless web connection to NEC BIGLOBE&#8217;s servers, though the potential applications go much further than simply showing you your neighbors latest tweets.</p>
<p><img class="alignnone size-medium wp-image-213214" title="vuzix_star_1200_hud_twitter" src="http://cdn.slashgear.com/wp-content/uploads/2012/02/vuzix_star_1200_hud_twitter-580x386.jpg" alt="" width="580" height="386" /></p>
<p><span id="more-213212"></span></p>
<p><a href="http://www.biglobe.co.jp/en/" target="_blank">NEC BIGLOBE</a> &#8211; a cloud content and ISP in Japan &#8211; says it expects the system to be useful in sports and hobbies, for instance &#8220;helping the user identify fish and fishing techniques right on the river.&#8221; Alternatively it could be linked with GPS and knowledge of other users&#8217; locations, so that a skier could have their friends flagged up &#8220;by looking at icons that are geospatially correct inside the users view through the glasses.&#8221;</p>
<p>Technical details on the platform are scant &#8211; we&#8217;re still digging &#8211; though the STAR 1200 glasses Vuzix was showing off at IFA 2011 uses a pair of transparent 852 x 480 displays that together mimic a 16:9 aspect 60-inch display viewed from 10 feet away. They&#8217;re paired with a front-facing 1080p Full HD camera and 6-axis motion tracking.</p>
<p><strong>Vuzix STAR 1200 hands-on:</strong></p>
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<p>As for the user-recognition, that&#8217;s presumably a cloud-based process rather than being handled by a smartphone or other mobile device carried by the user. While the STAR 1200 glasses are decidedly clunky, Vuzix has more recently shown off <a href="http://www.slashgear.com/vuzix-smart-glasses-add-ar-display-to-ordinary-looking-specs-06206668/" target="_blank">a new set of Smart Glasses</a> that manage to squeeze transparent displays into a more aesthetically-pleasing design.</p>
<div id="related-posts">
<div id="related-posts-MRP_all" class="related_entries">
<h4>Story Timeline</h4>
<ul class="st-related-posts">
<li><a href="http://www.slashgear.com/vuzix-augmented-reality-kit-unveiled-2538906/">Vuzix Augmented Reality kit unveiled</a> on Mar 25th 2009</li>
<li><a href="http://www.slashgear.com/vuzix-wrap-920ar-augmented-reality-eyewear-is-geeky-cool-0869093/">Vuzix WRAP 920AR augmented reality eyewear is geeky cool</a> on Jan 8th 2010</li>
<li><a href="http://www.slashgear.com/vuzix-wrap-920ar-eyewear-hands-on-0869110/">Vuzix WRAP 920AR eyewear hands-on</a> on Jan 8th 2010</li>
<li><a href="http://www.slashgear.com/vuzix-wrap-920ar-augmented-reality-glasses-now-shipping-11107048/">Vuzix WRAP 920AR augmented reality glasses now shipping</a> on Oct 11th 2010</li>
<li><a href="http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/">Vuzix STAR 1200 augmented reality headset hands-on [Video]</a> on Sep 1st 2011</li>
<li><a href="http://www.slashgear.com/vuzix-secures-nokia-technology-license-for-see-through-optics-technology-24190406/">Vuzix secures Nokia technology license for see-through optics technology</a> on Oct 24th 2011</li>
<li><a href="http://www.slashgear.com/vuzix-smart-glasses-add-ar-display-to-ordinary-looking-specs-06206668/">Vuzix Smart Glasses add AR display to ordinary-looking specs</a> on Jan 6th 2012</li>
<li><a href="http://www.slashgear.com/google-hud-smart-glasses-described-as-oakley-clone-google-x-tie-in-06212277/">Google HUD Smart Glasses described as Oakley clone, Google X tie-in</a> on Feb 6th 2012</li>
</ul></div>
</div>
<small><br />
<a href="http://www.slashgear.com/vuzix-and-nec-scoop-google-on-cloud-connected-smart-glasses-13213212/" title="Vuzix and NEC scoop Google on cloud-connected Smart Glasses">Vuzix and NEC scoop Google on cloud-connected Smart Glasses</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Bodymetrics PrimeSense 3D Uses Kinect for Body-mapping</title>
		<link>http://www.slashgear.com/bodymetrics-primesense-3d-uses-kinect-for-body-mapping-09207966/</link>
		<comments>http://www.slashgear.com/bodymetrics-primesense-3d-uses-kinect-for-body-mapping-09207966/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 02:50:01 +0000</pubDate>
		<dc:creator>Christen McGregor</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CES 2012]]></category>
		<category><![CDATA[Microsoft Kinect]]></category>
		<category><![CDATA[shopping]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=207966</guid>
		<description><![CDATA[Bodymetrics is showcasing body-mapping technology at CES 2012 this week called PrimeSense 3D. It takes advantage off Microsoft Kinect technology to map users&#8217; body size and dimensions. An example of its application is with online shopping through partnered retailers. The software matches a person&#8217;s measurements exactly with the clothing dimensions. One of the harsh realities [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bodymetrics.com" title="BodyMetrics" target="_blank">Bodymetrics</a> is showcasing body-mapping technology at CES 2012 this week called PrimeSense 3D. It takes advantage off Microsoft Kinect technology to map users&#8217; body size and dimensions. An example of its application is with online shopping through partnered retailers. The software matches a person&#8217;s measurements exactly with the clothing dimensions.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2012/01/bodymetrics-580x375.png" alt="" title="bodymetrics" width="580" height="375" class="alignnone size-medium wp-image-207976" /></p>
<p><span id="more-207966"></span></p>
<p>One of the harsh realities of online clothes shopping is without the ability to try on the clothes you&#8217;re looking to purchase. With the help of this software and Microsoft Kinect, users will be given the opportunity to see how clothes fit prior to purchase. The software is fairly accurate that it will be able to tell you whether the clothes you are trying on are too loose or snug. Before taking advantage of this users must first register an account.</p>
<p>Bodymetrics has had seven years to hone their technology in body-mapping. One of their services has been available to shoppers at the Selfridges department store in London. With nearly a decade of experience, Bodymetrics believes PrimeSense 3D will change how people shop online because of the software&#8217;s ability to obtain hundreds of accurate measurements in seconds. The anticipated price for PrimeSense 3D is approximately $150.</p>
<p>[<a href="http://mashable.com/2012/01/09/bodymetrics-augmented-reality-shopping/" target="_blank">via</a> Mashable]</p>
<small><br />
<a href="http://www.slashgear.com/bodymetrics-primesense-3d-uses-kinect-for-body-mapping-09207966/" title="Bodymetrics PrimeSense 3D Uses Kinect for Body-mapping">Bodymetrics PrimeSense 3D Uses Kinect for Body-mapping</a> is written by <a href="" >Christen McGregor</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Vuzix Smart Glasses add AR display to ordinary-looking specs</title>
		<link>http://www.slashgear.com/vuzix-smart-glasses-add-ar-display-to-ordinary-looking-specs-06206668/</link>
		<comments>http://www.slashgear.com/vuzix-smart-glasses-add-ar-display-to-ordinary-looking-specs-06206668/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 08:37:42 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CES 2012]]></category>
		<category><![CDATA[Vuzix]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=206668</guid>
		<description><![CDATA[Vuzix is promising Terminator-style augmented reality head-up displays, without the geeky oversized specs usually associated with the tech, in its new streamlined Smart Glasses. Built around a pair of reasonably ordinary-looking sunglasses, Vuzix&#8217;s Smart Glasses use some licensed Nokia IP to fit a 1.4mm waveguide lens and a tiny display engine into frames that won&#8217;t leave you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slashgear.com/tags/vuzix" target="_blank">Vuzix</a> is promising Terminator-style <a href="http://www.slashgear.com/tags/augmented-reality" target="_blank">augmented reality</a> head-up displays, without the geeky oversized specs usually associated with the tech, in its new streamlined Smart Glasses. Built around a pair of reasonably ordinary-looking sunglasses, Vuzix&#8217;s Smart Glasses use some <a href="http://www.slashgear.com/vuzix-secures-nokia-technology-license-for-see-through-optics-technology-24190406/" target="_blank">licensed Nokia IP</a> to fit a 1.4mm waveguide lens and a tiny display engine into frames that won&#8217;t leave you looking like an 70s throwback.</p>
<p><img class="alignnone size-medium wp-image-206671" title="vuzix_smart_glasses" src="http://cdn.slashgear.com/wp-content/uploads/2012/01/vuzix_smart_glasses-580x260.jpg" alt="" width="580" height="260" /></p>
<p><span id="more-206668"></span></p>
<p>The display engine itself promises high contrast and brightness, suitable for outdoor use, while the waveguide is similarly special. Vuzix says it uses &#8220;input and output hologram structures on the surface which squeezes the light down the waveguide and then two dimensionally expands the image back into the user&#8217;s eye, creating an image that is then mixed into the real world.&#8221;</p>
<p>What that adds up to is the ability to pull data from your smartphone, laptop or another source up into your glasses, overlaying and integrating that information into your view of the real world. Both daytime and nighttime use is supported, meaning the Vuzix Smart Glasses will be just as much at home reminding you who you&#8217;ve already met at a business meeting as they are guiding you to the nearest bar after hours.</p>
<p>Vuzix is planning both monocular and binocular versions, with applications not only for consumers but in industrial and commercial spheres too. There&#8217;ll be head-tracking support, as well as various camera options; as <a href="http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/" target="_blank">we&#8217;ve seen before</a>, that can turn your glasses into a full AR system. Retail availability is pegged for this coming summer.</p>
<p><strong>Update:</strong> Vuzix has been in contact to say that the summer availability is for the monocled versions of the Smart Glasses system, targeted at the industrial and commercial markets. Other versions will follow on at a later date. There&#8217;s also the possibility for non-sunglasses variants, with the waveguide lens itself being more transparent and only slightly color-tinted for better image reproduction.</p>
<p>[<a href="http://www.engadget.com/2012/01/06/vuzix-designs-smart-glasses-to-look-like-plastic-sunshades-spor/" target="_blank">via</a> Engadget]</p>
<small><br />
<a href="http://www.slashgear.com/vuzix-smart-glasses-add-ar-display-to-ordinary-looking-specs-06206668/" title="Vuzix Smart Glasses add AR display to ordinary-looking specs">Vuzix Smart Glasses add AR display to ordinary-looking specs</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Sony: We won&#8217;t make PSP mistakes with PS Vita</title>
		<link>http://www.slashgear.com/sony-we-wont-make-psp-mistakes-with-ps-vita-20203537/</link>
		<comments>http://www.slashgear.com/sony-we-wont-make-psp-mistakes-with-ps-vita-20203537/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 17:27:42 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=203537</guid>
		<description><![CDATA[Sony has admitted it made a mistake with how PSP games were handled, dropping the ball when the PS3 arrived, and insists that it will not make the same mistake the the PS Vita. &#8220;&#8221;In the past we launched PSP and then shifted our attention to PS3 when that came on the horizon, which we now [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slashgear.com/tags/sony" target="_blank">Sony</a> has admitted it made a mistake with how PSP games were handled, dropping the ball when the <a href="http://www.slashgear.com/tags/ps3" target="_blank">PS3</a> arrived, and insists that it will not make the same mistake the the <a href="http://www.slashgear.com/tags/ps-vita" target="_blank">PS Vita</a>. &#8220;&#8221;In the past we launched PSP and then shifted our attention to PS3 when that came on the horizon, which we now concede was a mistake&#8221; Sony worldwide studios president Shuhei Yoshida told the <a href="http://blog.us.playstation.com/2011/12/20/shuhei-yoshida-interview-the-present-and-future-of-ps-vita/" target="_blank">official PlayStation blog</a>, &#8220;so with PS Vita we are working on this huge range titles and planning ahead for a constant supply of excellent games.&#8221;</p>
<p><img class="alignnone size-medium wp-image-203540" title="sony_ps_vita" src="http://cdn.slashgear.com/wp-content/uploads/2011/12/sony_ps_vita-580x360.jpg" alt="" width="580" height="360" /></p>
<p><span id="more-203537"></span></p>
<p>&#8220;Generally we look three years ahead when we work on games&#8221; Yoshida says, with Sony having a &#8220;fairly firm plan&#8221; to take it up until 2013. The PS Vita went on sale in Japan over the weekend, <a href="http://www.slashgear.com/sony-moves-321000-ps-vita-portables-in-first-two-days-20203448/" target="_blank">selling 321,000 units</a> in its first two days.</p>
<p>Meanwhile, Yoshida was at pains to point out that Sony will not be pushing <a href="http://www.slashgear.com/tags/augmented-reality" target="_blank">augmented reality</a> onto PS Vita gamers unnecessarily, despite AR being a key part of what the handheld was designed to support. The company has demonstrated its <a href="http://www.slashgear.com/sony-smartar-offers-augmented-reality-without-marker-glyphs-video-23153587/" target="_blank">SmartAR technology</a> several times this year, eschewing glyphs and instead <a href="http://www.slashgear.com/ps-vita-face-tracking-demo-tips-smartar-gaming-video-01162633/" target="_blank">using face-tracking</a> and other systems.</p>
<blockquote><p>&#8220;One thing I know about hardcore gamers is that they hate it when we try to shove new technology down their throats. There may be a perception that Augmented Reality is a gimmick, so we have to provide something that is robust and genuinely enhances the experience &#8230; The more we experiment, I’m sure that we will see real gameplay benefits for hardcore players&#8221; Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios</p></blockquote>
<small><br />
<a href="http://www.slashgear.com/sony-we-wont-make-psp-mistakes-with-ps-vita-20203537/" title="Sony: We won&#8217;t make PSP mistakes with PS Vita">Sony: We won&#8217;t make PSP mistakes with PS Vita</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Google grabs Clever Sense for Siri-beating local recommendations</title>
		<link>http://www.slashgear.com/google-grabs-clever-sense-for-siri-beating-local-recommendations-14202145/</link>
		<comments>http://www.slashgear.com/google-grabs-clever-sense-for-siri-beating-local-recommendations-14202145/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 13:07:49 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[siri]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=202145</guid>
		<description><![CDATA[Google&#8217;s Majel Siri-rival could soon be delivering personalized entertainment suggestions on Android smartphones, with the news that the search giant has acquired AI recommendations service Clever Sense. The software company produces Alfred, an Android and iOS app that promises to curate nearby restaurants and make suggestions it believes fits with the user&#8217;s tastes, with a combination of [...]]]></description>
			<content:encoded><![CDATA[<p>Google&#8217;s <a href="http://www.slashgear.com/google-android-siri-opponent-codename-majel-aka-star-trek-computer-14202098/" target="_blank">Majel Siri-rival</a> could soon be delivering personalized entertainment suggestions on Android smartphones, with the news that the search giant has acquired AI recommendations service <a href="http://www.thecleversense.com/" target="_blank">Clever Sense</a>. The software company produces <a href="https://market.android.com/details?id=com.thecleversense.alfred" target="_blank">Alfred</a>, an Android and iOS app that promises to curate nearby restaurants and make suggestions it believes fits with the user&#8217;s tastes, with a combination of artificial intelligence and machine-learning improving results over time. Clever Sense&#8217;s team will join Google&#8217;s local services division, though the potential for future Android integration is huge.</p>
<p><img class="alignnone size-medium wp-image-202167" title="clever_sense_alfred_1" src="http://cdn.slashgear.com/wp-content/uploads/2011/12/clever_sense_alfred_1-580x318.jpg" alt="" width="580" height="318" /></p>
<p><span id="more-202145"></span></p>
<blockquote><p>&#8220;Together with the Google team, we will accelerate our efforts toward this shared vision. Google helps local businesses connect with potential customers, and its worldwide presence can bring the value of Clever Sense to a much larger audience &#8230; Discovering local information is extremely important to both users and businesses, and the acquisition of Clever Sense will benefit both&#8221; Clever Sense</p></blockquote>
<p>One of <a href="http://www.slashgear.com/tags/siri" target="_blank">Siri</a>&#8216;s most publicized features is its ability to find nearby places to eat, pick out those with the best reviews and direct you to them. With Clever Sense&#8217;s technology, Google&#8217;s rumored Majel alternative to Siri could not only pull up a list and filter it by general reviews, but use its learned knowledge about the user&#8217;s individual tastes and preferences to make better suggestions.</p>
<p>However, it&#8217;s planned developments on the Clever Sense roadmap that may have particularly whetted Google&#8217;s appetite. On the cards were deal recommendations, similar to services like Groupon, as well as broadening the range of services that could be suggested, to include general local entertainment and more. Again, that would all be in line with the basics Apple offers on the iPhone 4S, only with the added benefit of AI learning individual preferences.</p>
<p><img class="alignnone size-medium wp-image-202168" title="clever_sense_alfred_2" src="http://cdn.slashgear.com/wp-content/uploads/2011/12/clever_sense_alfred_2-580x318.jpg" alt="" width="580" height="318" /></p>
<p>According to Google&#8217;s official statement, Clever Sense &#8220;is at the forefront of developing a recommendation engine that connects the online and offline worlds by delivering personal and sophisticated information to users at the right time, the right place and within the right context.&#8221; There&#8217;s certainly plenty of scope for integration with existing services like Google Googles, for an <a href="http://www.slashgear.com/tags/augmented-reality" target="_blank">augmented reality</a> view on the world that&#8217;s populated with tailored suggestions of activities and entertainment.</p>
<p>There&#8217;s more on the company&#8217;s so-called &#8220;Serendipity Engine&#8221; <a href="http://www.thecleversense.com/technology.html" target="_blank">here</a>, explaining how Clever Sense learns from app interaction, Facebook and Twitter use (and, we&#8217;re guessing, eventually <a href="http://www.slashgear.com/tags/google-plus" target="_blank">Google+</a> activity too). &#8221;By combining their technology and expertise with our team and products,&#8221; the Google statement continues, &#8220;we’ll be able to provide even more people with intelligent, personalized recommendations for places to eat, visit and discover.&#8221;</p>
<p><strong>Clever Sense &#8220;Alfred&#8221; Demo:</strong></p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/skBxK9HIE-k" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>[<a href="http://techcrunch.com/2011/12/13/google-acquires-clever-sense-creator-of-local-recommendations-app-alfred/" target="_blank">via</a> TechCrunch]</p>
<small><br />
<a href="http://www.slashgear.com/google-grabs-clever-sense-for-siri-beating-local-recommendations-14202145/" title="Google grabs Clever Sense for Siri-beating local recommendations">Google grabs Clever Sense for Siri-beating local recommendations</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>ST1080 head mounted augmented reality display gets priced</title>
		<link>http://www.slashgear.com/st1080-head-mounted-augmented-reality-display-gets-priced-07200595/</link>
		<comments>http://www.slashgear.com/st1080-head-mounted-augmented-reality-display-gets-priced-07200595/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 11:24:44 +0000</pubDate>
		<dc:creator>Shane McGlaun</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=200595</guid>
		<description><![CDATA[There are a number of head mounted displays on the market today that try and look like sunglasses and offer you a simulated larger screen for your video watching. We have talked about the offerings from Vuzix in the past with the firm showing off the Wrap 1200VR a couple months back. A new competitor [...]]]></description>
			<content:encoded><![CDATA[<p>There are a number of head mounted displays on the market today that try and look like sunglasses and offer you a simulated larger screen for your video watching. We have talked about the offerings from Vuzix in the past with the firm showing off the <a href="http://www.slashgear.com/vuzix-wrap-1200vr-video-glasses-on-sale-now-19180805/">Wrap 1200VR</a> a couple months back. A new competitor on the market is from a company called Silicon Micro Display (SMD) and the glasses are the ST1080.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/12/st1080-580x385.jpg" alt="" width="580" height="385" class="aligncenter size-medium wp-image-200596" /></p>
<p><span id="more-200595"></span></p>
<p>These glasses were announced back in November so the specs were known, but the pricing wasn’t. SMD had promised that the glasses would be lower cost than the others on the market. The ST1080 haven&#8217;t met that promise with a steep price of $799. The upside to the glasses and the steep price is that these things are 10% see-through thanks to some cool screen tech.</p>
<p>That will allow the glasses to be harnessed as an augmented reality platform since you can see through the screens. The glasses will support 1080p resolution and can be powered on the go from a USB port. Those are some nice features that help justify the price, but at $799, these glasses will still be a hard sell.</p>
<p>[<a href="http://roadtovr.wordpress.com/2011/12/07/st1080-and-st1080-ddk-head-mounted-display-pricing-announced/">via</a> Roadtovr]</p>
<small><br />
<a href="http://www.slashgear.com/st1080-head-mounted-augmented-reality-display-gets-priced-07200595/" title="ST1080 head mounted augmented reality display gets priced">ST1080 head mounted augmented reality display gets priced</a> is written by <a href="" >Shane McGlaun</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>AR-enabled contact lenses tested on rabbits</title>
		<link>http://www.slashgear.com/ar-enabled-contact-lenses-tested-on-rabbits-22197187/</link>
		<comments>http://www.slashgear.com/ar-enabled-contact-lenses-tested-on-rabbits-22197187/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 12:49:11 +0000</pubDate>
		<dc:creator>Shane McGlaun</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=197187</guid>
		<description><![CDATA[Researchers are working on a crazy set of contact lenses that will allow the user to get augmented reality information projected right on their eye. Today we need a smartphone to view augmented reality data, but that might not always be the deal. If these contacts come to pass, there could be a whole new [...]]]></description>
			<content:encoded><![CDATA[<p>Researchers are working on a crazy set of contact lenses that will allow the user to get augmented reality information projected right on their eye. Today we need a smartphone to view augmented reality data, but that might not always be the deal. If these contacts come to pass, there could be a whole new world of augmented reality for a myriad of uses.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/11/augmented-reality-contacts-580x175.jpg" alt="" width="580" height="175" class="aligncenter size-medium wp-image-197188" /></p>
<p><span id="more-197187"></span></p>
<p>For now the testing of the contact lenses is being conducted on rabbits. The lenses in testing now have a very low resolution of only one pixel. The researchers think that the resolution will improve over time and that someday we could all be using these lenses for navigation, reading news, email, and maybe watching video.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/11/terminator-580x216.jpg" alt="" width="580" height="216" class="aligncenter size-medium wp-image-197189" /></p>
<p>A team of American and Finnish researchers at the University of Washington are developing the lenses. A radiofrequency transmitter powers the prototype lenses. An antenna printed on the lens is about 5mm long. The potential for military applications is also interesting giving soldiers something like Terminator vision to detect friend or foe on the battlefield.</p>
<p>[<a href="http://thenextweb.com/shareables/2011/11/22/here-comes-the-future-augmented-reality-contact-lenses-have-been-tested-on-rabbits/">via</a> TheNextWeb]</p>
<small><br />
<a href="http://www.slashgear.com/ar-enabled-contact-lenses-tested-on-rabbits-22197187/" title="AR-enabled contact lenses tested on rabbits">AR-enabled contact lenses tested on rabbits</a> is written by <a href="" >Shane McGlaun</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Ford 2012 Escape promoted with augmented reality experience</title>
		<link>http://www.slashgear.com/ford-2012-escape-promoted-with-augmented-reality-experience-15195382/</link>
		<comments>http://www.slashgear.com/ford-2012-escape-promoted-with-augmented-reality-experience-15195382/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 20:38:48 +0000</pubDate>
		<dc:creator>Chris Burns</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[automobile]]></category>
		<category><![CDATA[Automotive]]></category>
		<category><![CDATA[Car]]></category>
		<category><![CDATA[Ford]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[ipad 2]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[truck]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=195382</guid>
		<description><![CDATA[When you want to see what a product looks like in the space you live in, on your doorstep, in your yard, or in this case, on the baseball field, you use augmented reality &#8211; and that&#8217;s just what Ford has done in collaboration with the folks at GoldRun to promote their new 2012 Ford [...]]]></description>
			<content:encoded><![CDATA[<p>When you want to see what a product looks like in the space you live in, on your doorstep, in your yard, or in this case, on the baseball field, you use augmented reality &#8211; and that&#8217;s just what <a href="http://www.slashgear.com/tags/ford/" target="_blank">Ford</a> has done in collaboration with the folks at GoldRun to promote their new 2012 Ford Escape. What they did was promote the vehicle with what they so plainly called &#8220;the Campain,&#8221; one in which users were invited to participate in either an L.A. Adventure or a Nationwide hunt. Users on the L.A. Adventure took part in a 3-day scavenger hunt through downtown Los Angeles during Blog World Expo 2011, capturing unique AR objects as they went, secret messages and content included, prizes in the wings!</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/11/FordCar_Iphone1-580x398.jpg" alt="" title="OLYMPUS DIGITAL CAMERA" width="580" height="398" class="alignnone size-medium wp-image-195385" /></p>
<p><span id="more-195382"></span></p>
<p>The L.A. adventure had people winning prizes each of the three days with a final contest coming up after, the entire process working with the iOS-based GoldRun app. This app uses your iPhone or iPad 2&#8242;s camera to allow you to see the world and in this case superimpose images on top of everyday objects. If you made the right combination happen, you&#8217;d advance in the game! Have a peek at the images above and below to see how much fun searching for a brand new car can be when you&#8217;re doing it in a virtual reality landscape.</p>
<p>The Nationwide promotion worked in a very similar manner to the L.A. section of the game, with one challenge at a time per two-day period. Prizes were awarded, and a grand prize was again teased. The grand prize winner of course will win the still ultra-fabulous 2011 version of the Ford Escape. Everyone else will just have to head to the auto lot to pick up next years version. And NOTE: this final contest is not yet over, it runs until the 18th of November! Download yourself <a href="http://www.goldrungo.com/" target="_blank">GoldRun app from the iOS App Store</a> to participate!</p>

<a href='http://www.slashgear.com/ford-2012-escape-promoted-with-augmented-reality-experience-15195382/olympus-digital-camera-59/' title='OLYMPUS DIGITAL CAMERA'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/11/FordCar_Iphone1-150x100.jpg" class="attachment-thumbnail" alt="OLYMPUS DIGITAL CAMERA" title="OLYMPUS DIGITAL CAMERA" /></a>
<a href='http://www.slashgear.com/ford-2012-escape-promoted-with-augmented-reality-experience-15195382/fordwheel_ipad/' title='FordWheel_Ipad'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/11/FordWheel_Ipad-150x100.jpg" class="attachment-thumbnail" alt="FordWheel_Ipad" title="FordWheel_Ipad" /></a>
<a href='http://www.slashgear.com/ford-2012-escape-promoted-with-augmented-reality-experience-15195382/fordwheel_iphone1/' title='FordWheel_Iphone1'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/11/FordWheel_Iphone1-150x100.jpg" class="attachment-thumbnail" alt="FordWheel_Iphone1" title="FordWheel_Iphone1" /></a>
<a href='http://www.slashgear.com/ford-2012-escape-promoted-with-augmented-reality-experience-15195382/photo-1-4/' title='photo-1'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/11/photo-1-150x100.png" class="attachment-thumbnail" alt="photo-1" title="photo-1" /></a>
<a href='http://www.slashgear.com/ford-2012-escape-promoted-with-augmented-reality-experience-15195382/fordcar_iphone/' title='FordCar_Iphone'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/11/FordCar_Iphone-150x100.jpg" class="attachment-thumbnail" alt="FordCar_Iphone" title="FordCar_Iphone" /></a>

<small><br />
<a href="http://www.slashgear.com/ford-2012-escape-promoted-with-augmented-reality-experience-15195382/" title="Ford 2012 Escape promoted with augmented reality experience">Ford 2012 Escape promoted with augmented reality experience</a> is written by <a href="" >Chris Burns</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>NEC TeleScouter offers wearable AR with Borg style</title>
		<link>http://www.slashgear.com/nec-telescouter-offers-wearable-ar-with-borg-style-20189598/</link>
		<comments>http://www.slashgear.com/nec-telescouter-offers-wearable-ar-with-borg-style-20189598/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 14:03:17 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Brother]]></category>
		<category><![CDATA[Display]]></category>
		<category><![CDATA[NEC]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=189598</guid>
		<description><![CDATA[NEC has launched a wearable computer, the NEC TeleScouter, intended to allow fieldworkers to consult a virtual 16-inch transparent display projected in front of them while they go about their business. Consisting of a Brother AirScouter wearable display and a compact 500MHz ARM-based computer packing WiFi a/b/g and Bluetooth, the system currently targets industrial augmented reality [...]]]></description>
			<content:encoded><![CDATA[<p>NEC <a href="http://www.nec.co.jp/press/ja/1110/1701.html" target="_blank">has launched</a> a wearable computer, the NEC TeleScouter, intended to allow fieldworkers to consult a virtual 16-inch transparent display projected in front of them while they go about their business. Consisting of a <a href="http://www.slashgear.com/search/brother+airscouter" target="_blank">Brother AirScouter</a> wearable display and a compact 500MHz ARM-based computer packing WiFi a/b/g and Bluetooth, the system currently targets industrial <a href="http://www.slashgear.com/tags/augmented-reality" target="_blank">augmented reality</a> (AR) applications, but NEC sees the future being far broader.</p>
<p><img class="alignnone size-full wp-image-189606" title="nec_telescouter_1" src="http://cdn.slashgear.com/wp-content/uploads/2011/10/nec_telescouter_1.jpg" alt="" width="551" height="304" /></p>
<p><span id="more-189598"></span></p>
<p>In fact, the target is AR that can remind you of the identity of acquaintances when you bump into them at parties, pull up information on products you&#8217;ve bought but haven&#8217;t kept the user guide to hand, and other more personal applications. NEC is also working on the potential input and control methods, such as sensors which would allow you to tap your arm in different ways to trigger functionality.</p>
<p>The computer is a 140 x 90 x 55 mm box weighing 360g including a battery that, NEC says, is good for over 4hrs of continuous use. Inside there&#8217;s 256MB of RAM and 2GB of storage (1.7GB of which is left after the low-footprint Windows CE 6.0 R3 Professional OS is installed), while connectivity includes support for an earpiece and microphone, as well as a camera input. With the latter, it&#8217;s possible for remote workers to beam back footage of what they&#8217;re seeing to a centralized control room, where experts can guide them through complex repairs and the like.</p>
<p><img class="alignnone size-medium wp-image-189607" title="nec_telescouter_2" src="http://cdn.slashgear.com/wp-content/uploads/2011/10/nec_telescouter_2-580x435.jpg" alt="" width="580" height="435" /></p>
<p>As for the wearable display, the AirScouter creates a virtual 800 x 600 image for one eye, and weighs 64g. It&#8217;s capable of playing back several types of video, as well as more industrial data. Unfortunately it&#8217;s likely that only businesses will consider the NEC TeleScouter at the moment: it&#8217;ll start shipping on December 26, priced at 400,000 yen ($5,207) for the headset/computer combo itself, and 1,990,000 yen ($25,903) for the accompanying software and control system.</p>
<p>[<a href="http://av.watch.impress.co.jp/docs/news/20111017_484363.html" target="_blank">via</a> AV Watch]</p>
<small><br />
<a href="http://www.slashgear.com/nec-telescouter-offers-wearable-ar-with-borg-style-20189598/" title="NEC TeleScouter offers wearable AR with Borg style">NEC TeleScouter offers wearable AR with Borg style</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Qualcomm DVD augmented reality hands-on [Video]</title>
		<link>http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/</link>
		<comments>http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 11:46:02 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[IQ2011]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=179994</guid>
		<description><![CDATA[Qualcomm&#8217;s pretty keen on its &#8220;Digital 6th Sense&#8221; idea, and having played with the company&#8217;s latest DVD augmented reality app we&#8217;re starting to see why. Capable of recognizing DVD covers and overlaying live streams of preview clips on top of them on your smartphone&#8217;s display, the app isn&#8217;t just AR for the sake of it but an [...]]]></description>
			<content:encoded><![CDATA[<p>Qualcomm&#8217;s pretty keen on its <a href="http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/" target="_blank">&#8220;Digital 6th Sense&#8221; idea</a>, and having played with the company&#8217;s latest DVD augmented reality app we&#8217;re starting to see why. Capable of recognizing DVD covers and overlaying live streams of preview clips on top of them on your smartphone&#8217;s display, the app isn&#8217;t just <a href="http://www.slashgear.com/tags/augmented-reality" target="_blank">AR</a> for the sake of it but an example of how modern chipsets like Snapdragon are capable of some seriously impressive real-time crunching. Check out our hands-on after the cut.</p>
<p><img class="alignnone size-medium wp-image-180011" title="iq2011_dvd_ar_preview_hands-on_3" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/iq2011_dvd_ar_preview_hands-on_3-580x476.jpg" alt="" width="580" height="476" /></p>
<p><span id="more-179994"></span></p>
<p>In Qualcomm&#8217;s demo, the main camera on a <a href="http://www.slashgear.com/bsquare-mdp-puts-1-5ghz-dual-core-msm8660-snapdragon-into-developer-device-video-27148769/" target="_blank">BSQUARE MDP</a> can spot and recognize DVD covers, look up the film they&#8217;re related to, and then superimpose a video stream on top of them on the handset&#8217;s display. That video stream resizes and skews according to the angle at which the DVD box itself is oriented: it can also track multiple covers, even if only a small part of each is actually visible.</p>
<p><strong>Qualcomm Vision-Based AR hands-on:</strong></p>
<p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="361" id="SGTV" name="SGTV">
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</p>
<p>Although it makes for an eye-catching demonstration, what Qualcomm is keen to stress is the technology behind it &#8211; and the demands that are being made on the MDP&#8217;s chipset. The app scans the frame thirty times a second, each time comparing the contents to the list of recognizable titles. It then calculates the position of each object, and renders an AR view that hybridizes custom graphics and the live feed from the camera. It demands a decent camera, of course, as well as enough processing capacity and 3D graphics capabilities.</p>
<p><img class="alignnone size-medium wp-image-180008" title="iq2011_dvd_ar_preview_hands-on_6" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/iq2011_dvd_ar_preview_hands-on_6-580x462.jpg" alt="" width="580" height="462" /></p>
<p>Best of all, though, this sort of thing is possible with current devices. The MDP runs Qualcomm&#8217;s MSM8660, the same SoC as inside the <a href="http://www.slashgear.com/tags/htc-jetstream" target="_blank">HTC Jetstream</a> tablet, meaning the hardware side of things is all there. What&#8217;s still in the air, Qualcomm tells us, is the service itself: the right content-related company coming along and investing in AR. It&#8217;s not limited to DVD previews, of course, but could include any internet-sourced links or multimedia. If you&#8217;re interested, you can try it yourself with Qualcomm&#8217;s free <a href="https://developer.qualcomm.com/develop/mobile-technologies/augmented-reality" target="_blank">AR SDK</a>.</p>

<a href='http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/iq2011_dvd_ar_preview_hands-on_7/' title='iq2011_dvd_ar_preview_hands-on_7'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/iq2011_dvd_ar_preview_hands-on_7-150x100.jpg" class="attachment-thumbnail" alt="iq2011_dvd_ar_preview_hands-on_7" title="iq2011_dvd_ar_preview_hands-on_7" /></a>
<a href='http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/iq2011_dvd_ar_preview_hands-on_6/' title='iq2011_dvd_ar_preview_hands-on_6'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/iq2011_dvd_ar_preview_hands-on_6-150x100.jpg" class="attachment-thumbnail" alt="iq2011_dvd_ar_preview_hands-on_6" title="iq2011_dvd_ar_preview_hands-on_6" /></a>
<a href='http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/iq2011_dvd_ar_preview_hands-on_5/' title='iq2011_dvd_ar_preview_hands-on_5'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/iq2011_dvd_ar_preview_hands-on_5-150x100.jpg" class="attachment-thumbnail" alt="iq2011_dvd_ar_preview_hands-on_5" title="iq2011_dvd_ar_preview_hands-on_5" /></a>
<a href='http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/iq2011_dvd_ar_preview_hands-on_4/' title='iq2011_dvd_ar_preview_hands-on_4'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/iq2011_dvd_ar_preview_hands-on_4-150x100.jpg" class="attachment-thumbnail" alt="iq2011_dvd_ar_preview_hands-on_4" title="iq2011_dvd_ar_preview_hands-on_4" /></a>
<a href='http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/iq2011_dvd_ar_preview_hands-on_3/' title='iq2011_dvd_ar_preview_hands-on_3'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/iq2011_dvd_ar_preview_hands-on_3-150x100.jpg" class="attachment-thumbnail" alt="iq2011_dvd_ar_preview_hands-on_3" title="iq2011_dvd_ar_preview_hands-on_3" /></a>
<a href='http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/iq2011_dvd_ar_preview_hands-on_2/' title='iq2011_dvd_ar_preview_hands-on_2'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/iq2011_dvd_ar_preview_hands-on_2-150x100.jpg" class="attachment-thumbnail" alt="iq2011_dvd_ar_preview_hands-on_2" title="iq2011_dvd_ar_preview_hands-on_2" /></a>
<a href='http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/iq2011_dvd_ar_preview_hands-on_1/' title='iq2011_dvd_ar_preview_hands-on_1'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/iq2011_dvd_ar_preview_hands-on_1-150x100.jpg" class="attachment-thumbnail" alt="iq2011_dvd_ar_preview_hands-on_1" title="iq2011_dvd_ar_preview_hands-on_1" /></a>
<a href='http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/iq2011_dvd_ar_preview_hands-on_0/' title='iq2011_dvd_ar_preview_hands-on_0'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/iq2011_dvd_ar_preview_hands-on_0-150x100.jpg" class="attachment-thumbnail" alt="iq2011_dvd_ar_preview_hands-on_0" title="iq2011_dvd_ar_preview_hands-on_0" /></a>

<small><br />
<a href="http://www.slashgear.com/qualcomm-dvd-augmented-reality-hands-on-video-15179994/" title="Qualcomm DVD augmented reality hands-on [Video]">Qualcomm DVD augmented reality hands-on [Video]</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Qualcomm demos Digital 6th Sense [Video]</title>
		<link>http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/</link>
		<comments>http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 07:36:30 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[IQ2011]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=179560</guid>
		<description><![CDATA[Qualcomm has outlined its expectations for a &#8220;Digital 6th Sense&#8221; &#8211; the integration of augmented reality technologies that aren&#8217;t just marketing gimmicks but which streamline the way we interact with devices and content. CEO Paul Jacobs demonstrated two implementations at IQ2011 this morning, first a DVD/Blu-ray preview system that can display multiple trailer streams based [...]]]></description>
			<content:encoded><![CDATA[<p>Qualcomm has outlined its expectations for a &#8220;Digital 6th Sense&#8221; &#8211; the integration of augmented reality technologies that aren&#8217;t just marketing gimmicks but which streamline the way we interact with devices and content. CEO Paul Jacobs demonstrated two implementations at <a href="http://www.slashgear.com/tags/iq-2011" target="_blank">IQ2011</a> this morning, first a DVD/Blu-ray preview system that can display multiple trailer streams based on which DVD cases your smartphone camera is pointed at, and then a gesture-based interface that turns a handset&#8217;s microphone into an ultrasound sensor. It&#8217;s what Jacobs describes as the company&#8217;s vision of &#8220;the internet of everything.&#8221;</p>
<p><img class="alignnone size-medium wp-image-179562" title="qualcomm_iq2011_digital_6th_sense_1" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/qualcomm_iq2011_digital_6th_sense_1-580x352.jpg" alt="" width="580" height="352" /></p>
<p><span id="more-179560"></span></p>
<p>In the DVD preview demo, which you can see in the video below, <del>by showing the barcode on the back of a DVD case</del> [Update: it actually recognizes the front cover of the DVD] to your phone you can instantly see live streams of the movie trailer overlaid on top. Multiple DVDs can be recognized simultaneously, with focus changing depending on where you point the camera (or touch the display) with audio fading in and out between them.</p>
<p>Of course, this isn&#8217;t just limited to trailer clips: in <a href="http://www.slashgear.com/qualcomm-uplinq-2011-keynote-1-3d-peer-to-peer-gaming-augmented-reality-01156212/" target="_blank">other potential implementations</a>, as discussed at Uplinq earlier this year, you could also order the DVD online, find out more information about it or share it on Facebook, Google+ and Twitter.</p>
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<p>In Qualcomm&#8217;s second demo, the size limitations of a touchscreen were bypassed by using the regular microphone as a sonar sensor. Hand gestures made in front of the phone &#8211; similar to what you&#8217;d do to control Microsoft&#8217;s Kinect &#8211; then allow you to sweep through a carousel UI, select different apps and services, and navigate content.</p>
<p>Similar tech should come into its own when you&#8217;re relying on your smartphone as a hub for the center of your digital life, streaming media and internet to nearby TVs and other hardware. &#8221;We want to move content from our phone to our TV, or to other people&#8217;s devices&#8221; Dr. Craig Barratt, president of Qualcomm Atheros Inc. explained.</p>
<blockquote><p>&#8220;You&#8217;ve heard people talk about the &#8220;internet of things&#8221; &#8211; we believe in the &#8220;internet of everything.&#8221; Not just hundreds of connected devices around you, but thousands of them … There will be a sea of sensors around us, and we&#8217;ll be able to access them with our phone&#8221; Paul Jacobs, CEO, Qualcomm</p></blockquote>

<a href='http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/qualcomm_iq2011_digital_6th_sense_2/' title='qualcomm_iq2011_digital_6th_sense_2'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/qualcomm_iq2011_digital_6th_sense_2-150x100.jpg" class="attachment-thumbnail" alt="qualcomm_iq2011_digital_6th_sense_2" title="qualcomm_iq2011_digital_6th_sense_2" /></a>
<a href='http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/qualcomm_iq2011_digital_6th_sense_1/' title='qualcomm_iq2011_digital_6th_sense_1'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/qualcomm_iq2011_digital_6th_sense_1-150x100.jpg" class="attachment-thumbnail" alt="qualcomm_iq2011_digital_6th_sense_1" title="qualcomm_iq2011_digital_6th_sense_1" /></a>
<a href='http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/qualcomm_iq2011_digital_6th_sense_0/' title='qualcomm_iq2011_digital_6th_sense_0'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/qualcomm_iq2011_digital_6th_sense_0-150x100.jpg" class="attachment-thumbnail" alt="qualcomm_iq2011_digital_6th_sense_0" title="qualcomm_iq2011_digital_6th_sense_0" /></a>
<a href='http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/qualcomm_iq2011_internet_of_everything_3/' title='qualcomm_iq2011_internet_of_everything_3'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/qualcomm_iq2011_internet_of_everything_3-150x100.jpg" class="attachment-thumbnail" alt="qualcomm_iq2011_internet_of_everything_3" title="qualcomm_iq2011_internet_of_everything_3" /></a>
<a href='http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/qualcomm_iq2011_internet_of_everything_2/' title='qualcomm_iq2011_internet_of_everything_2'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/qualcomm_iq2011_internet_of_everything_2-150x100.jpg" class="attachment-thumbnail" alt="qualcomm_iq2011_internet_of_everything_2" title="qualcomm_iq2011_internet_of_everything_2" /></a>
<a href='http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/qualcomm_iq2011_internet_of_everything_1/' title='qualcomm_iq2011_internet_of_everything_1'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/qualcomm_iq2011_internet_of_everything_1-150x100.jpg" class="attachment-thumbnail" alt="qualcomm_iq2011_internet_of_everything_1" title="qualcomm_iq2011_internet_of_everything_1" /></a>
<a href='http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/qualcomm_iq2011_internet_of_everything_0/' title='qualcomm_iq2011_internet_of_everything_0'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/qualcomm_iq2011_internet_of_everything_0-150x100.jpg" class="attachment-thumbnail" alt="qualcomm_iq2011_internet_of_everything_0" title="qualcomm_iq2011_internet_of_everything_0" /></a>

<small><br />
<a href="http://www.slashgear.com/qualcomm-demos-digital-6th-sense-video-14179560/" title="Qualcomm demos Digital 6th Sense [Video]">Qualcomm demos Digital 6th Sense [Video]</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Vuzix STAR 1200 augmented reality headset hands-on [Video]</title>
		<link>http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/</link>
		<comments>http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 21:08:38 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[IFA 2011]]></category>
		<category><![CDATA[ShowStoppers 2011]]></category>
		<category><![CDATA[Vuzix]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=176280</guid>
		<description><![CDATA[Vuzix has demonstrated its latest augmented reality (AR) glasses for the first time, the Vuzix STAR 1200 (See-Through Augmented Reality), intended to drive development of personal head-up displays. Shown to SlashGear at ShowStoppers during IFA 2011 today, the STAR headset is a development of the WRAP 920AR we tested all the way back at CES 2010; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slashgear.com/tags/vuzix/" target="_blank">Vuzix</a> has demonstrated its latest augmented reality (AR) glasses for the first time, the <a href="http://www.vuzix.com/ar/products_star1200.html" target="_blank">Vuzix STAR 1200</a> (See-Through Augmented Reality), intended to drive development of personal head-up displays. Shown to SlashGear at ShowStoppers during <a href="http://www.slashgear.com/tags/ifa-2011" target="_blank">IFA 2011</a> today, the STAR headset is a development of the <a href="http://www.slashgear.com/vuzix-wrap-920ar-eyewear-hands-on-0869110/" target="_blank">WRAP 920AR</a> we tested all the way back at CES 2010; however, the STAR system uses a pair of transparent 852 x 480 displays that allow you to see the real world with computer graphics overlaid on top.</p>
<p><img class="alignnone size-medium wp-image-176307" title="VUZIX-STAR-10-SlashGear" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-10-SlashGear-580x386.jpg" alt="" width="580" height="386" /></p>
<p><span id="more-176280"></span></p>
<p>Those displays mimic a 16:9 aspect 60-inch display viewed from 10 feet away, but it&#8217;s the camera and sensors that make it particularly special. As well as tracking 6-degrees of freedom with the same plug-in motion sensor as offered for the <a href="http://www.slashgear.com/vuzix-wrap-1200-and-1200vr-offer-wearable-displays-with-sunglasses-style-11171075/" target="_blank">Wrap 1200</a>, the STAR set has a front-facing 1080p HD camcorder. The camera is removable, with a pair of screws underneath, allowing you to use the perhaps more discrete camera integrated into your smartphone instead.</p>
<p><img class="alignnone size-medium wp-image-176303" title="VUZIX-STAR-15-SlashGear" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-15-SlashGear-580x386.jpg" alt="" width="580" height="386" /></p>
<p>Just like other Vuzix headsets, you can individually adjust each eyepiece to suit various levels of eyesight (or wear them over glasses, though it&#8217;s a clunky and heavy option and we felt like it might slide off at any moment) as well as adjust the nosepiece and tilt the eyepiece section inside the glasses frame. Audio output is supported too, while inputs include composite and component for hooking up to a PMP or DVI and VGA for your computer. USB is used for the AR software, and Vuzix says most apps &#8211; as long as they have the right connections &#8211; should work with the STAR.</p>
<p><strong>Vuzix STAR 1200:</strong></p>
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<p>Sadly we couldn&#8217;t actually test that, as Vuzix didn&#8217;t have anything set up to actually feed AR data into the STAR 1200. Right now there are apparently only two such headsets in the world, one at ShowStoppers and another in the US. Unfortunately, Vuzix is targeting the STAR 1200 headset at developers looking to push AR software and services, rather than the general public. That adds up to limited availability when it begins shipping in the next few months, and a $4,999 price tag. We may have to wait a little longer before AR gets integrated into our regular glasses, but hopefully the STAR 1200 will help pave the way.</p>

<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-17-slashgear/' title='VUZIX-STAR-17-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-17-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-17-SlashGear" title="VUZIX-STAR-17-SlashGear" /></a>
<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-16-slashgear/' title='VUZIX-STAR-16-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-16-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-16-SlashGear" title="VUZIX-STAR-16-SlashGear" /></a>
<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-15-slashgear/' title='VUZIX-STAR-15-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-15-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-15-SlashGear" title="VUZIX-STAR-15-SlashGear" /></a>
<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-14-slashgear/' title='VUZIX-STAR-14-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-14-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-14-SlashGear" title="VUZIX-STAR-14-SlashGear" /></a>
<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-06-slashgear/' title='VUZIX-STAR-06-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-06-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-06-SlashGear" title="VUZIX-STAR-06-SlashGear" /></a>
<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-05-slashgear/' title='VUZIX-STAR-05-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-05-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-05-SlashGear" title="VUZIX-STAR-05-SlashGear" /></a>
<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-10-slashgear/' title='VUZIX-STAR-10-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-10-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-10-SlashGear" title="VUZIX-STAR-10-SlashGear" /></a>
<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-04-slashgear/' title='VUZIX-STAR-04-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-04-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-04-SlashGear" title="VUZIX-STAR-04-SlashGear" /></a>
<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-11-slashgear/' title='VUZIX-STAR-11-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-11-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-11-SlashGear" title="VUZIX-STAR-11-SlashGear" /></a>
<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-01-slashgear/' title='VUZIX-STAR-01-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-01-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-01-SlashGear" title="VUZIX-STAR-01-SlashGear" /></a>
<a href='http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/vuzix-star-03-slashgear/' title='VUZIX-STAR-03-SlashGear'><img width="150" height="100" src="http://cdn.slashgear.com/wp-content/uploads/2011/09/VUZIX-STAR-03-SlashGear-150x100.jpg" class="attachment-thumbnail" alt="VUZIX-STAR-03-SlashGear" title="VUZIX-STAR-03-SlashGear" /></a>

<small><br />
<a href="http://www.slashgear.com/vuzix-star-1200-augmented-reality-headset-hands-on-video-01176280/" title="Vuzix STAR 1200 augmented reality headset hands-on [Video]">Vuzix STAR 1200 augmented reality headset hands-on [Video]</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Droid Bionic Augmented Reality scavenger hunt ARena App released</title>
		<link>http://www.slashgear.com/droid-bionic-augmented-reality-scavenger-hunt-arena-app-released-01176258/</link>
		<comments>http://www.slashgear.com/droid-bionic-augmented-reality-scavenger-hunt-arena-app-released-01176258/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 20:00:29 +0000</pubDate>
		<dc:creator>Rue Liu</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[DROID Bionic]]></category>
		<category><![CDATA[Motorola]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[Verizon]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=176258</guid>
		<description><![CDATA[The Droid Bionic is set to launch on September 8 and in the days leading up to the release, eager fans will get a chance to win their own Droid Bionic by participating in a scavenger hunt. The event was just initiated yesterday on DroidDoes.com and @DroidLanding, but today the augmented reality app required to [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.slashgear.com/tags/droid-bionic">Droid Bionic</a> is set to launch on September 8 and in the days leading up to the release, eager fans will get a chance to win their own Droid Bionic by participating in a scavenger hunt. The event was just <a href="http://www.slashgear.com/droid-bionic-promotion-begins-with-droiddoes-com-and-droidlanding-31175763/">initiated</a> yesterday on <a href="http://www.droiddoes.com/#/bionic">DroidDoes.com</a> and <a href="http://www.droiddoes.com/#/bionic">@DroidLanding</a>, but today the augmented reality app required to follow the clues has been released. It&#8217;s called ARena and can be downloaded from the <a href="https://market.android.com/details?id=com.mf.DroidBionicARena&#038;feature=search_result">Android Market</a>. </p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/09/arena-1-540x303.jpg" alt="" title="arena-1-540x303" width="540" height="303" class="aligncenter size-full wp-image-176268" /></p>
<p><span id="more-176258"></span></p>
<p>The scavenger hunt will start in just over two days, so you still have some time to download the app and get prepared. To start, you should read all the details and instructions on DroidDoes.com and watch the below video to get an idea of what&#8217;s involved. You&#8217;ll be running around town with your current Android device with the ARena app installed trying to find hidden prizes nearby.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/09/Arena-540x303.jpg" alt="" title="Arena-540x303" width="540" height="303" class="aligncenter size-full wp-image-176271" /></p>
<p>The prizes include 16 Droid Bionic handsets, four 40-inch LED HDTVs, four Motorola XOOM tablets, four laptops, and four video-streaming Quadcopters. You will have 30 minutes per game to track down a prize and you can play up to 48 times a day for the four days of the scavenger hunt. There will be a total of 16 winners with four from each day, so good luck!</p>
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<small><br />
<a href="http://www.slashgear.com/droid-bionic-augmented-reality-scavenger-hunt-arena-app-released-01176258/" title="Droid Bionic Augmented Reality scavenger hunt ARena App released">Droid Bionic Augmented Reality scavenger hunt ARena App released</a> is written by <a href="http://www.slashgear.com" >Rue Liu</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>Apple patent app reveals advanced &#8220;Maps + Compass&#8221; feature with augmented reality</title>
		<link>http://www.slashgear.com/apple-patent-app-reveals-advanced-maps-compass-feature-with-augmented-reality-18172838/</link>
		<comments>http://www.slashgear.com/apple-patent-app-reveals-advanced-maps-compass-feature-with-augmented-reality-18172838/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 23:19:35 +0000</pubDate>
		<dc:creator>Rue Liu</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[patent]]></category>
		<category><![CDATA[Patent App]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=172838</guid>
		<description><![CDATA[A new Apple patent application has surfaced today, revealing that the company has some interesting plans ahead for its &#8220;Map + Compass&#8221; iOS feature. Titled &#8220;Augmented Reality Maps,&#8221; the patent application shows that future updates to the iOS Maps app could incorporate the use of the iPhone&#8217;s camera and its various sensors to provide mapping [...]]]></description>
			<content:encoded><![CDATA[<p>A new Apple patent application has surfaced today, revealing that the company has some interesting plans ahead for its &#8220;Map + Compass&#8221; iOS feature. Titled &#8220;Augmented Reality Maps,&#8221; the patent application shows that future updates to the iOS Maps app could incorporate the use of the iPhone&#8217;s camera and its various sensors to provide mapping data to visually augment live video and images.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/08/6a0120a5580826970c0154349eadbb970c-800wi-580x348.jpg" alt="" title="6a0120a5580826970c0154349eadbb970c-800wi" width="580" height="348" class="aligncenter size-medium wp-image-172864" /></p>
<p><span id="more-172838"></span></p>
<p>Apple&#8217;s concept improves on some shortcomings of other augmented reality mapping solutions by making the process from augmented reality view to compass-enabled mapping more streamlined. For instance, you can capture a particular intersection using your iPhone&#8217;s camera and the app will find the location and overlay directions directly on the image, instead of simply pinpointing the location and then taking you to a different map view.</p>
<p>The map data offered can be turn-by-turn directions overlaid on live video. This information would automatically update as the live feed changes with the user&#8217;s progression along the route. Using the compass feature, the app can also inform users if they are heading the wrong direction. </p>
<p>[<a href="http://www.patentlyapple.com/patently-apple/2011/08/apple-to-advance-their-maps-compass-feature-with-augmented-reality.html">via</a> Patently Apple]</p>
<small><br />
<a href="http://www.slashgear.com/apple-patent-app-reveals-advanced-maps-compass-feature-with-augmented-reality-18172838/" title="Apple patent app reveals advanced &#8220;Maps + Compass&#8221; feature with augmented reality">Apple patent app reveals advanced &#8220;Maps + Compass&#8221; feature with augmented reality</a> is written by <a href="http://www.slashgear.com" >Rue Liu</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Layar Vision puts augmented reality over real-world items sans tags</title>
		<link>http://www.slashgear.com/layar-vision-puts-augmented-reality-over-real-world-items-sans-tags-02168932/</link>
		<comments>http://www.slashgear.com/layar-vision-puts-augmented-reality-over-real-world-items-sans-tags-02168932/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 12:31:01 +0000</pubDate>
		<dc:creator>Shane McGlaun</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=168932</guid>
		<description><![CDATA[I think augmented reality is pretty cool especially when the AR has to do with giving more product details on something you are looking at or when the AR is just plain cool. The thing is that generally, the AR coolness requires the products to be tagged and I have yet to see a product [...]]]></description>
			<content:encoded><![CDATA[<p>I think augmented reality is pretty cool especially when the AR has to do with giving more product details on something you are looking at or when the AR is just plain cool. The thing is that generally, the AR coolness requires the products to be tagged and I have yet to see a product with a tag in my travels that supports AR.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/08/layar-sg-580x404.jpg" alt="" width="580" height="404" class="aligncenter size-medium wp-image-168933" /></p>
<p><span id="more-168932"></span></p>
<p>Layar is the largest augmented reality platform out there and the company has a very cool sounding new twist for developers called Layar Vision. This is an AR platform that will allow for cool AR layars that need no tags or scan codes to work. The Vision platform is able to recognize real world objects and show digital content on top of them.</p>
<p>The platform can detect up to 50 items and combine them with location-based layers. The layers can apparently be products or actual locations too. Documents for Layar Vision are on the website right now. Devs will have access to beta versions of the software in the coming weeks and the finished product should launch in Q4. Support will be offered for Android and iOS devices via apps.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/mJP9GkY72uQ" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>[<a href="http://androidcommunity.com/layar-vision-puts-augmented-reality-over-real-world-objects-with-no-tags-needed-20110802/">via</a> Andorid Community]</p>
<small><br />
<a href="http://www.slashgear.com/layar-vision-puts-augmented-reality-over-real-world-items-sans-tags-02168932/" title="Layar Vision puts augmented reality over real-world items sans tags">Layar Vision puts augmented reality over real-world items sans tags</a> is written by <a href="" >Shane McGlaun</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Qualcomm&#8217;s Augmented Reality SDK Now iOS Compatible</title>
		<link>http://www.slashgear.com/qualcomms-augmented-reality-sdk-now-ios-compatible-27167752/</link>
		<comments>http://www.slashgear.com/qualcomms-augmented-reality-sdk-now-ios-compatible-27167752/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 18:01:52 +0000</pubDate>
		<dc:creator>Rue Liu</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Qualcomm]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=167752</guid>
		<description><![CDATA[Augmented reality involves layering over images of the real physical world with digitally generated graphics that either create a fun gaming environment or enhance our experience of the environment around us. There are many possibilities when it comes to integrating the technology into apps, and we may soon be seeing a lot more of these [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slashgear.com/search/augmented-reality">Augmented reality</a> involves layering over images of the real physical world with digitally generated graphics that either create a fun gaming environment or enhance our experience of the environment around us. There are many possibilities when it comes to integrating the technology into apps, and we may soon be seeing a lot more of these creations in the App Store now that Qualcomm has released an iOS compatible SDK for developing augmented reality apps. </p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/07/qualcomm_augmented_reality_sdk-580x399.jpg" alt="" title="qualcomm_augmented_reality_sdk-580x399" width="580" height="399" class="aligncenter size-full wp-image-167765" /></p>
<p><span id="more-167752"></span></p>
<p>Qualcomm quiety rolled out the beta release that now allows developers to more easily incorporate augmented reality features into apps developed for both Android and iOS. The SDK was originally limited only to Android with a full <a href="http://www.slashgear.com/qualcomms-ar-platform-exits-beta-android-apps-ahoy-27148842/">commercial release</a> back in April, where it makes more sense since that category utilizes Qualcomm&#8217;s Snapdragon processors. However, the company promised back in May that it would be releasing an iOS port sometime in July.</p>
<p>There are already augmented reality iOS apps, but Qualcomm claims that this SDK will make it easier for developers to create more of them. This SDK supports iPhone 4, iPad 2, and the fourth generation iPod touch. It also supports Unity, a WYSIWYG rapid game development tool, while also allowing developers to work directly in Xcode if they prefer. The SDK can be downloaded from Qualcomm&#8217;s <a href="https://ar.qualcomm.at/qdevnet/sdk/ios">developer center</a>.</p>
<p>[<a href="http://techcrunch.com/2011/07/27/qualcomms-awesome-augmented-reality-sdk-now-available-for-ios/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29&#038;utm_content=Google+Reader">via</a> TechCrunch]</p>
<small><br />
<a href="http://www.slashgear.com/qualcomms-augmented-reality-sdk-now-ios-compatible-27167752/" title="Qualcomm&#8217;s Augmented Reality SDK Now iOS Compatible">Qualcomm&#8217;s Augmented Reality SDK Now iOS Compatible</a> is written by <a href="http://www.slashgear.com" >Rue Liu</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Microsoft licenses GeoVector AR tech to challenge Google Goggles</title>
		<link>http://www.slashgear.com/microsoft-licenses-geovector-ar-tech-to-challenge-google-goggles-13164769/</link>
		<comments>http://www.slashgear.com/microsoft-licenses-geovector-ar-tech-to-challenge-google-goggles-13164769/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 14:20:37 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Must Read Bits & Bytes]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[mango]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[patent]]></category>
		<category><![CDATA[windows phone]]></category>
		<category><![CDATA[Windows Phone 7]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=164769</guid>
		<description><![CDATA[Microsoft has licensed augmented reality technology from specialist GeoVector, potentially opening the door to &#8220;pointing-based local search&#8221; being included in future mobile devices like Windows Phone handsets. The deal &#8211; financial terms of which have not been revealed &#8211; covers &#8220;spatially aware mobile computing&#8221;; GeoVector holds patents in digital watermarking, as well as overlaying digital [...]]]></description>
			<content:encoded><![CDATA[<p>Microsoft has licensed augmented reality technology from specialist <a href="http://geovector.com/" target="_blank">GeoVector</a>, potentially opening the door to &#8220;pointing-based local search&#8221; being included in future mobile devices like Windows Phone handsets. The deal &#8211; financial terms of which have not been revealed &#8211; covers &#8220;spatially aware mobile computing&#8221;; GeoVector holds patents in <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=2&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PTXT&amp;s1=geovector&amp;OS=geovector&amp;RS=geovector" target="_blank">digital watermarking</a>, as well as overlaying digital graphics on top of a live view, such as <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=13&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PTXT&amp;s1=geovector&amp;OS=geovector&amp;RS=geovector" target="_blank">showing cut-aways and other information</a>.</p>
<p><img class="alignnone size-medium wp-image-164777" title="geovector_ar_patent" src="http://cdn.slashgear.com/wp-content/uploads/2011/07/geovector_ar_patent-580x408.jpg" alt="" width="580" height="408" /></p>
<p><span id="more-164769"></span></p>
<p>Current patent applications from the company include an object-recognition system, similar to <a href="http://www.google.com/mobile/goggles/" target="_blank">Google Goggles</a>, in which a mobile device can identify an object shown to it. When mixed in with geopositioning GPS tech, that could allow the system to spot locations such as hotels and then call up related information such as check-in times, room rates and more:</p>
<blockquote><p>&#8220;Users point a hand-held device of the invention toward an object to address it. The device determines which objects are being addressed by making position and attitude measurements and a search of a database containing preprogrammed information relating to those objects being addressed. Information relating to objects determined to be those presently being addressed is presented at a user interface&#8221; GeoVector patent application</p></blockquote>
<p>There are also <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=2&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=geovector.AS.&amp;OS=AN/geovector&amp;RS=AN/geovector" target="_blank">patent applications</a> for a system which would adjust the graphical complexity of on-screen information based on the user&#8217;s current circumstances: for instance, while walking or stood still, high-resolution images of nearby locations in, say, a PND app could be shown, while more simple graphics could be used instead if traveling at speed in a car. Meanwhile, the company already has an iOS app, World Surfer, which calls up local information based on augmented reality results:</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/0VQCRXkSa74" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>Microsoft has experimented with AR-style systems in Windows Phone, for instance the <a href="http://www.slashgear.com/windows-phone-7-1-mango-technical-preview-20160453/" target="_blank">Bing Vision search tool in Mango</a>. However, rather than merely recognizing barcodes, GeoVector&#8217;s technology could open that up to object-recognition and other more advanced use.</p>
<small><br />
<a href="http://www.slashgear.com/microsoft-licenses-geovector-ar-tech-to-challenge-google-goggles-13164769/" title="Microsoft licenses GeoVector AR tech to challenge Google Goggles">Microsoft licenses GeoVector AR tech to challenge Google Goggles</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Apple Patent Filing Reveals Plans For Transparent Augmented Reality iPad Display Technology</title>
		<link>http://www.slashgear.com/apple-patent-filing-reveals-plans-for-transparent-augmented-reality-ipad-display-technology-07163831/</link>
		<comments>http://www.slashgear.com/apple-patent-filing-reveals-plans-for-transparent-augmented-reality-ipad-display-technology-07163831/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 22:24:08 +0000</pubDate>
		<dc:creator>Rue Liu</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Display]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[patent]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=163831</guid>
		<description><![CDATA[A couple of patent applications surfaced today, revealing that Apple is considering some interesting new features for its future iOS devices. Just this morning, a filing indicating an iPhone and iPad stylus could be in the near future. And now, two other patent applications reveal that Apple also has some augmented reality plans for its [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of patent applications surfaced today, revealing that Apple is considering some interesting new features for its future iOS devices. Just this morning, a filing indicating an <a href="http://www.slashgear.com/apple-patent-applications-surface-for-stylus-pens-on-ipad-and-iphone-07163671/">iPhone and iPad stylus</a> could be in the near future. And now, two other patent applications reveal that Apple also has some augmented reality plans for its iPad displays.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/07/patent-110707-3-580x393.png" alt="" title="patent-110707-3" width="580" height="393" class="aligncenter size-medium wp-image-163839" /></p>
<p><span id="more-163831"></span></p>
<p>One of the patent filings, discovered by Apple Insider, was published for the first time today by the United States Patent and Trademark Office. The documents illustrate an augmented reality interface for the iPad that involves a split screen where the one above shows a live video while the one below shows a computer-generated or augmented version of the live video. </p>
<p>A use-case example for this interface was for viewing the skyline of downtown San Francisco. The top screen shows a live video of the skyline, while real-time object recognition allows the bottom screen to show a computer-generated image of the skyline with information such as building identification and navigation. </p>
<p>While this first filing is based on existing display technologies, the second filing reveals a more ambitious idea using transparent display technology for iPads. Titled &#8220;Transparent Electronic Device&#8221; the documents illustrate a screen that can have selectively transparent areas that will allow information to be layered over a live view. This screen may use in-plane switching LCD technology to electronically switch between opaque and transparent states. </p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/07/patent-110707-5-580x444.png" alt="" title="patent-110707-5" width="580" height="444" class="aligncenter size-medium wp-image-163840" /></p>
<p>[<a href="http://www.appleinsider.com/articles/11/07/07/apple_exploring_ipads_with_translucent_synchronized_displays_for_augmented_reality.html">via</a> Apple Insider]</p>
<small><br />
<a href="http://www.slashgear.com/apple-patent-filing-reveals-plans-for-transparent-augmented-reality-ipad-display-technology-07163831/" title="Apple Patent Filing Reveals Plans For Transparent Augmented Reality iPad Display Technology">Apple Patent Filing Reveals Plans For Transparent Augmented Reality iPad Display Technology</a> is written by <a href="http://www.slashgear.com" >Rue Liu</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>PS Vita face-tracking demo tips SmartAR gaming [Video]</title>
		<link>http://www.slashgear.com/ps-vita-face-tracking-demo-tips-smartar-gaming-video-01162633/</link>
		<comments>http://www.slashgear.com/ps-vita-face-tracking-demo-tips-smartar-gaming-video-01162633/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 10:14:01 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=162633</guid>
		<description><![CDATA[Sony has demonstrated the face-recognition and tracking capabilities of the upcoming PlayStation Vita handheld, using the portable console&#8217;s front-facing camera to track head movement and have on-screen avatars respond accordingly. In the demo, filmed by Siliconera and which you can see after the cut, Sony showed a two-way video chat being held between a pair of [...]]]></description>
			<content:encoded><![CDATA[<p>Sony has demonstrated the face-recognition and tracking capabilities of the upcoming <a href="http://www.slashgear.com/tags/ps-vita" target="_blank">PlayStation Vita</a> handheld, using the portable console&#8217;s front-facing camera to track head movement and have on-screen avatars respond accordingly. In the demo, filmed by <a href="http://www.siliconera.com/2011/06/30/playstation-vita-facial-recognition-tech-demo-shows-video-chat-with-avatars/" target="_blank">Siliconera</a> and which you can see after the cut, Sony showed a two-way video chat being held between a pair of animated avatars, the head, mouth, eye and other movements being mapped to those of the gamer.</p>
<p><img class="alignnone size-full wp-image-162637" title="playstation_vita_face_tracking_demo" src="http://cdn.slashgear.com/wp-content/uploads/2011/07/playstation_vita_face_tracking_demo.jpg" alt="" width="523" height="343" /></p>
<p><span id="more-162633"></span></p>
<p>Although head-tracking has been done before, the system Sony demonstrated was able to track minor details like eye-blinking and eyebrow twitches, for a more lifelike animation. Sony wasn&#8217;t saying a video calling app would necessarily be the final use of the technology, <a href="http://www.4gamer.net/games/032/G003263/20110630101/" target="_blank">4gamer</a> reports, but that the software was merely a demonstration of the power of the Vita&#8217;s abilities and its potential in <a href="http://www.slashgear.com/tags/augmented-reality" target="_blank">augmented reality</a> (AR) gaming.</p>
<p>Rather than using specific glyphs that can be identified and tracked by an AR system, Sony&#8217;s Yoshikatsu Kanemaru suggested that objects and even people could be distinguished by the Vita and have computer-generated graphics overlaid. It&#8217;s a technology that appears to have borrowed from Sony&#8217;s previous <a href="http://www.slashgear.com/sony-smartar-offers-augmented-reality-without-marker-glyphs-video-23153587/" target="_blank">SmartAR research</a>, which can intelligently spot unique elements -such as posters, magazines or more complex forms, like body outlines &#8211; in the camera&#8217;s frame and then track them accordingly.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/b9RBPvEgjwM" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<small><br />
<a href="http://www.slashgear.com/ps-vita-face-tracking-demo-tips-smartar-gaming-video-01162633/" title="PS Vita face-tracking demo tips SmartAR gaming [Video]">PS Vita face-tracking demo tips SmartAR gaming [Video]</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Augmented Reality Cinema App Brings You Into Movies Shot At Your Location</title>
		<link>http://www.slashgear.com/augmented-reality-cinema-app-brings-you-into-movies-shot-at-your-location-22160912/</link>
		<comments>http://www.slashgear.com/augmented-reality-cinema-app-brings-you-into-movies-shot-at-your-location-22160912/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 19:02:54 +0000</pubDate>
		<dc:creator>Rue Liu</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[concept]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=160912</guid>
		<description><![CDATA[Augmented reality is increasingly being used in creative ways for apps, games, and shopping experiences. The visual combination of what&#8217;s captured real-time in the physical environment with that which is &#8220;augmented&#8221; creates very interesting results with many applications and possibilities. Some are more useful while others are simply fun. And one of these fun apps [...]]]></description>
			<content:encoded><![CDATA[<p>Augmented reality is increasingly being used in creative ways for apps, <a href="http://www.slashgear.com/guy-gets-3ds-augmented-reality-card-tattoo-03149824/">games</a>, and <a href="http://www.slashgear.com/augmented-reality-for-online-retail-and-advertising-in-the-future-28136588/">shopping experiences</a>. The visual combination of what&#8217;s captured real-time in the physical environment with that which is &#8220;augmented&#8221; creates very interesting results with many applications and possibilities. Some are more useful while others are simply fun. And one of these fun apps to come is the &#8220;Augmented Reality Cinema&#8221; app that brings you movie scenes shot at your location.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/06/armovie-1308738697-580x305.jpg" alt="" title="armovie-1308738697" width="580" height="305" class="aligncenter size-medium wp-image-160922" /></p>
<p><span id="more-160912"></span></p>
<p>The <a href="http://www.augmentedrealitycinema.com/index1.html">Augmented Reality Cinema</a> app video demo of it shows some pretty nifty features. The app lets you capture stills or video of a location to bring up movie scenes that were shot in the same location. It even allows you to take an image of yourself in that location to insert yourself into the scene. Take a look at the video below to get a taste of the fun. </p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/R6c1STmvNJc" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>The app doesn&#8217;t appear to be ready yet, but at this point it is an interesting concept that could be a fun travel app for movie buffs. The possibilities for augmented reality continues to develop, with Sony most recently announcing a <a href="http://www.slashgear.com/sony-smartar-offers-augmented-reality-without-marker-glyphs-video-23153587/">SmartAR technology</a> that can auto-detect objects for tracking movement, eliminating the need for marker glyphs. </p>
<p>[<a href="http://www.engadget.com/2011/06/22/augmented-reality-app-concept-conjures-movie-scenes-shot-in-your/">via</a> Engadget]</p>
<small><br />
<a href="http://www.slashgear.com/augmented-reality-cinema-app-brings-you-into-movies-shot-at-your-location-22160912/" title="Augmented Reality Cinema App Brings You Into Movies Shot At Your Location">Augmented Reality Cinema App Brings You Into Movies Shot At Your Location</a> is written by <a href="http://www.slashgear.com" >Rue Liu</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Windshield of 2020 packs Augmented Reality [Video]</title>
		<link>http://www.slashgear.com/windshield-of-2020-packs-augmented-reality-video-27155132/</link>
		<comments>http://www.slashgear.com/windshield-of-2020-packs-augmented-reality-video-27155132/#comments</comments>
		<pubDate>Fri, 27 May 2011 13:36:01 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[SlashCars]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=155132</guid>
		<description><![CDATA[Projecting a head-up display onto your windshield is so passé; Autoglass reckons the future of digital driving is having augmented reality baked into the glass itself. The company has thrown together a video demo of what it believes the windshield of your car will be like in 2020, throwing in intelligent location-based services that can [...]]]></description>
			<content:encoded><![CDATA[<p>Projecting a head-up display onto your windshield is so passé; Autoglass reckons the future of digital driving is having augmented reality baked into the glass itself. The company has thrown together a <a href="http://www.youtube.com/watch?v=WWgy1Y27QnI" target="_blank">video demo</a> of what it believes the windshield of your car will be like in 2020, throwing in intelligent location-based services that can hunt down gas stations, flag up cyclists and pedestrians angling to get run over, and warn you when there&#8217;s a speed camera nearby.</p>
<p><img class="alignnone size-medium wp-image-155134" title="autoglass_windshield_2010_concept" src="http://cdn.slashgear.com/wp-content/uploads/2011/05/autoglass_windshield_2010_concept-580x320.jpg" alt="" width="580" height="320" /></p>
<p><span id="more-155132"></span></p>
<p>There are also some reasonably distracting landmark indicators, along with links to the in-car entertainment system to let you know what music you&#8217;re listening to. It can even tell you the meal deals at the restaurants and pubs you&#8217;re passing. Since Autoglass specializes in windshield repairs, there&#8217;s a hook into your cellphone so that, should damage occur, it can automatically get alert a technician and tell them your location.</p>
<p>Clever stuff, though we&#8217;re still waiting for our flying cars controlled by all-knowing AIs. In case you&#8217;re wondering &#8211; and you don&#8217;t recognize London, UK &#8211; the video is filmed in the UK, hence the driver being on the left side of the road.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/WWgy1Y27QnI" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>[<a href="http://www.autoblog.com/2011/05/25/autoglass-envisions-the-windshield-of-2020/" target="_blank">via</a> Autoblog]</p>
<small><br />
<a href="http://www.slashgear.com/windshield-of-2020-packs-augmented-reality-video-27155132/" title="Windshield of 2020 packs Augmented Reality [Video]">Windshield of 2020 packs Augmented Reality [Video]</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Sony SmartAR offers augmented reality without marker glyphs [Video]</title>
		<link>http://www.slashgear.com/sony-smartar-offers-augmented-reality-without-marker-glyphs-video-23153587/</link>
		<comments>http://www.slashgear.com/sony-smartar-offers-augmented-reality-without-marker-glyphs-video-23153587/#comments</comments>
		<pubDate>Mon, 23 May 2011 11:11:05 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=153587</guid>
		<description><![CDATA[Sony has demonstrated a so-called SmartAR system that offers marker-free augmented reality using object recognition. Rather than relying on 2D barcodes to identify and track movement in 3D space, Sony SmartAR can intelligently spot unique elements &#8211; such as posters, magazines or more complex forms, like body outlines &#8211; and then overlay computer graphics on [...]]]></description>
			<content:encoded><![CDATA[<p>Sony has demonstrated a so-called SmartAR system that offers marker-free <a href="http://www.slashgear.com/tags/augmented-reality" target="_blank">augmented reality</a> using object recognition. Rather than relying on 2D barcodes to identify and track movement in 3D space, <a href="http://translate.google.co.uk/translate?hl=en&amp;sl=ja&amp;u=http://www.sony.jp/pr/top/h_sony.html&amp;ei=bSXaTfvWA46xhAfCzI3XBg&amp;sa=X&amp;oi=translate&amp;ct=result&amp;resnum=1&amp;ved=0CB8Q7gEwAA&amp;prev=/search%3Fq%3Dsmartar%2Bsite:sony.jp%26hl%3Den%26prmd%3Divns" target="_blank">Sony SmartAR</a> can intelligently spot unique elements &#8211; such as posters, magazines or more complex forms, like body outlines &#8211; and then overlay computer graphics on top of them, such as when viewed on a smartphone.</p>
<p><img class="alignnone size-full wp-image-153589" title="sony_smartar_demo" src="http://cdn.slashgear.com/wp-content/uploads/2011/05/sony_smartar_demo.jpg" alt="" width="580" height="339" /></p>
<p><span id="more-153587"></span></p>
<p>In Sony&#8217;s demonstration, an <a href="http://www.slashgear.com/tags/sony-ericsson-xperia-arc" target="_blank">XPERIA Arc</a> recognized a magazine and offered 3D interaction with it; however, the more ambitious demos overlaid complex UIs on top of maps (as in the screenshot above) as well as providing human identification. According to Sony, the probability matching technology is actually surprisingly CPU-light, which means even portable devices can quickly spot and identify what different objects are.</p>
<p>It&#8217;s all built on AR and pattern recognition experiments Sony has been carrying out since the days of AIBO and all the way back to 1994 and 2D barcode recognition on VAIO notebooks. No word on when we could expect to see this show up in portable devices at retail, but we would be very surprised if the company wasn&#8217;t looking at ways to slot the tech into the incoming <a href="http://www.slashgear.com/tags/sony-ngp" target="_blank">Sony NGP</a>.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/QkMboeHJQoY" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>[<a href="http://twitter.com/barryoneill/statuses/72589230332841984" target="_blank">via</a> Twitter]</p>
<small><br />
<a href="http://www.slashgear.com/sony-smartar-offers-augmented-reality-without-marker-glyphs-video-23153587/" title="Sony SmartAR offers augmented reality without marker glyphs [Video]">Sony SmartAR offers augmented reality without marker glyphs [Video]</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Guy gets 3DS Augmented Reality card tattoo</title>
		<link>http://www.slashgear.com/guy-gets-3ds-augmented-reality-card-tattoo-03149824/</link>
		<comments>http://www.slashgear.com/guy-gets-3ds-augmented-reality-card-tattoo-03149824/#comments</comments>
		<pubDate>Tue, 03 May 2011 13:19:59 +0000</pubDate>
		<dc:creator>Shane McGlaun</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=149824</guid>
		<description><![CDATA[We have seen tech fans get some weird tattoos over the years. Back in December we talked about the guy who got the Verizon logo tattooed on his hand. That was certainly a geeky tattoo, and now we have a guy, who has had another even geekier tattoo drawn on his forearm. The tattoo in [...]]]></description>
			<content:encoded><![CDATA[<p>We have seen tech fans get some weird tattoos over the years. Back in December we talked about the guy who got the <a href="http://www.slashgear.com/verizon-tattooed-on-mans-hand-forhead-next-really-video-21127721/">Verizon logo</a> tattooed on his hand. That was certainly a geeky tattoo, and now we have a guy, who has had another even geekier tattoo drawn on his forearm. The tattoo in question is something that many Nintendo 3DS owners will recognize.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/05/3dstat-1-580x348.jpg" alt="" width="580" height="348" class="aligncenter size-medium wp-image-149825" /></p>
<p><span id="more-149824"></span></p>
<p>The dude that got the tattoo goes by cranberryzero and the tattoo was inked by Colby at Blue Flame Tattoo in Raleigh, NC. The guy says that he though the AR card would make a &#8220;killer&#8221; tattoo, and the car is linked to his Mii on the console. The tattoo isn&#8217;t without its issues though. The guy says that the AR doesn&#8217;t always work on bright light, but it works fine in dim light.</p>
<p>He also notes to anyone else wanting got get the tattoo that the 3DS says to never obscure the white border of the AR card, but his works well enough most of the time. I can’t think of a more epic fail than getting an AR tattoo that doesn’t work. You can see the tattoo in the video below.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/rpDcQSbBDU4" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>[<a href="http://www.iheartchaos.com/post/5134010603/nintendo-3ds-augmented-reality-tattoo-is-awesome-real">via</a> iHeartChaos]</p>
<small><br />
<a href="http://www.slashgear.com/guy-gets-3ds-augmented-reality-card-tattoo-03149824/" title="Guy gets 3DS Augmented Reality card tattoo">Guy gets 3DS Augmented Reality card tattoo</a> is written by <a href="" >Shane McGlaun</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Qualcomm&#8217;s AR Platform exits beta: Android apps ahoy!</title>
		<link>http://www.slashgear.com/qualcomms-ar-platform-exits-beta-android-apps-ahoy-27148842/</link>
		<comments>http://www.slashgear.com/qualcomms-ar-platform-exits-beta-android-apps-ahoy-27148842/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 15:15:16 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=148842</guid>
		<description><![CDATA[Qualcomm wowed us with its augmented reality photo frames last year, and appealed to our retro whimsy with virtual Rock &#8216;Em Sock &#8216;Em Robots, and now the company is making the AR Platform responsible for the underlying technology commercially available. In beta since October 2010, the freshly official Qualcomm AR Platform consists of an SDK [...]]]></description>
			<content:encoded><![CDATA[<p>Qualcomm wowed us with its <a href="http://www.slashgear.com/qualcomm-ar-digital-photo-frame-demo-video-08101256/" target="_blank">augmented reality photo frames</a> last year, and appealed to our retro whimsy with <a href="http://www.slashgear.com/qualcomm-demo-ar-and-peer-to-peer-cross-platform-gaming-video-0292680/" target="_blank">virtual Rock &#8216;Em Sock &#8216;Em Robots</a>, and now the company is making the AR Platform responsible for the underlying technology commercially available. In beta <a href="http://www.slashgear.com/qualcomm-augmented-reality-sdk-for-android-released-04105775/" target="_blank">since October 2010</a>, the freshly official <a href="http://developer.qualcomm.com/ar" target="_blank">Qualcomm AR Platform</a> consists of an SDK and a Unity3 game engine extension, opening the door to Android 2.1+ smartphone apps overlaying digital graphics onto real-world views from the camera.</p>
<p><img class="alignnone size-full wp-image-148843" title="qualcomm_augmented_reality_sdk-580x399" src="http://cdn.slashgear.com/wp-content/uploads/2011/04/qualcomm_augmented_reality_sdk-580x399.jpg" alt="" width="580" height="399" /></p>
<p><span id="more-148842"></span></p>
<p>In Rock &#8216;Em Sock &#8216;Em Robots, that overlay consisted of two two robots that could be virtually battled on a real-world game mat. The app tracked QR codes on the mat, and used them to overlay the &#8216;bots on top of the scene, viewed as if live through the camera. In the AR photo frame concept, Qualcomm showed how a phone could identify different networked displays based on what they were showing at the time, swapping pictures around accordingly.</p>
<p>Qualcomm says the AR Platform should work on any Android 2.1+ device, though unsurprisingly the company is also warning that performance will be best on those handsets powered by Snapdragon chipsets. You can download it <a href="http://developer.qualcomm.com/ar" target="_blank">here</a>.</p>
<p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="361" id="SGTV" name="SGTV">
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<p>[<a href="http://androidcommunity.com/qualcomm-augmented-reality-platform-gets-commercial-release-20110427/" target="_blank">via</a> Android Community]</p>
<p><strong>Press Release:</strong></p>
<blockquote><p><strong>Qualcomm Announces Commercial Release of its Augmented Reality Platform</strong></p>
<p>Platform Enables Android Developers to Create and Distribute Vision-based AR Applications</p>
<p>SAN DIEGO — April 27, 2011 — Qualcomm Incorporated (NASDAQ: QCOM) today announced the immediate commercial availability of its Augmented Reality (AR) Platform for Android smartphones. Offered through Qualcomm’s online developer network, this 1.0 release marks the successful completion of the Company’s beta program. Developers can now build, market and commercially distribute applications based on the Qualcomm AR platform.</p>
<p>Qualcomm’s award-winning AR platform will enable a broad range of experiences that entertain, engage and inform consumers with a new form of interactive media. The platform’s rich feature set enables developers to build high-performance, interactive 3D experiences on real world images, such as those used in print media (books, magazines, brochures, tickets, signs) and on product packaging.</p>
<p>The platform supports multiple development environments. The Qualcomm AR Android SDK supports native Android development with the Android tool chain, including the Android SDK and NDK. The Qualcomm AR Unity Extension supports rapid development with the Unity 3 game development tool. A web application is also included for creating and managing image resources that can be used with either development environment.</p>
<p>Industry-leading performance is achieved through Qualcomm’s innovations in advanced computer vision algorithms and close integration of hardware and software. The effect of this performance is a higher fidelity user experience in which graphics content appears more real against the real world background. While applications built on the platform will run on all Android smartphones using Android 2.1 or greater, optimal performance will be exhibited on phones using Qualcomm’s Snapdragon™ chipset.</p>
<p>“Qualcomm has a long history of providing advanced technologies that drive innovation and opportunity for the mobile ecosystem,” said Jay Wright, senior director of business development, Qualcomm. “We continue the tradition by making leading AR technology widely available to developers for commercial use. With more than 6,000 registered developers, we look forward to a new generation of AR applications available in the Android Market and other application stores.”</p>
<p>Qualcomm and BigPlayAR recently collaborated with the Dallas Mavericks to introduce the first commercial application using Qualcomm’s platform. Mavs AR, a game developed by Big PlayAR, has enabled fans attending the Mavs playoff games at American Airlines Center to point their smartphone running the Mavs AR application at their ticket to play a virtual basketball game in the palm of their hands.</p>
<p>“We are thrilled with Mavs AR – it has really added a new layer of fun and interaction to the Mavs fan experience,” said Mavs owner Mark Cuban. “Based on the game’s success, we expect to use AR for future fan promotions, and Qualcomm’s AR platform has demonstrated itself as a powerful platform for creating these types of 3D experiences.”</p>
<p>The Qualcomm AR Platform is available immediately at developer.qualcomm.com/ar</p></blockquote>
<small><br />
<a href="http://www.slashgear.com/qualcomms-ar-platform-exits-beta-android-apps-ahoy-27148842/" title="Qualcomm&#8217;s AR Platform exits beta: Android apps ahoy!">Qualcomm&#8217;s AR Platform exits beta: Android apps ahoy!</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Eye-controlled Head-Mounted-Display prototype shown by Fraunhofer IPMS</title>
		<link>http://www.slashgear.com/eye-controlled-head-mounted-display-prototype-shown-by-fraunhofer-ipms-18146685/</link>
		<comments>http://www.slashgear.com/eye-controlled-head-mounted-display-prototype-shown-by-fraunhofer-ipms-18146685/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 15:52:58 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[oled]]></category>
		<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=146685</guid>
		<description><![CDATA[We&#8217;ve been tracking the Fraunhofer IPMS&#8217; research into bi-directional OLED displays for a few years now: panels that integrated both a display and a camera, so that they can simultaneously track an object and display something. The institute has long promised that our head-up display (HUD) ambitions could well be satisfied with the technology, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-146686 alignright" title="fraunhofer_hmd" src="http://cdn.slashgear.com/wp-content/uploads/2011/04/fraunhofer_hmd.jpg" alt="" width="160" height="128" />We&#8217;ve been tracking the Fraunhofer IPMS&#8217; research into <a href="http://www.slashgear.com/amoled-with-integrated-camera-for-interactive-eyeglasses-0546029/" target="_blank">bi-directional OLED displays</a> for a few years now: panels that integrated both a display and a camera, so that they can simultaneously <a href="http://www.slashgear.com/fraunhofer-bi-directional-oled-prototype-incoming-display-camera-in-one-03137561/" target="_blank">track an object and display something</a>. The institute has long promised that our head-up display (HUD) ambitions could well be satisfied with the technology, and now it <a href="http://translate.google.com/translate?hl=en&amp;langpair=de|en&amp;u=http://www.ipms.fraunhofer.de/de/news/press/2011-03-30.html" target="_blank">has a prototype</a> to show us. Set to make its debut at SID Display Week 2011 in May, the OLED microdisplay-based eye tracking HMD (head-mounted display) is, as the name suggests, capable of being controlled simply by eye movements.</p>
<p><span id="more-146685"></span></p>
<p>By combining the display and eye-tracking camera into a single component, the HMD as a whole can be smaller, lighter and use less power. Rigo Herold, one of the researchers behind the prototype, suggests that it could be used to show bio feedback during exercise, or even play videos, advancing through different screens or various clips in a library by looking between different controls presented in the field of view.</p>
<p>The demonstration model is a monochrome display with a 32-degree viewing angle and 1500 cd/m2 luminance. Unfortunately all we have so far is this tiny little image of it, but it certainly looks like it would be ideal for <a href="http://www.slashgear.com/tags/augmented-reality" target="_blank">augmented reality</a> applications involving overlaying graphics over a real-world view and then controlling a UI with eye-movements.</p>
<p>[<a href="http://www.oled-display.net/fraunhofer-ipms-show-world-first-oled-microdisplay-based-eyetracking-hmd-at-sid-2011" target="_blank">via</a> OLED-Display]</p>
<small><br />
<a href="http://www.slashgear.com/eye-controlled-head-mounted-display-prototype-shown-by-fraunhofer-ipms-18146685/" title="Eye-controlled Head-Mounted-Display prototype shown by Fraunhofer IPMS">Eye-controlled Head-Mounted-Display prototype shown by Fraunhofer IPMS</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Nintendo 3DS Review</title>
		<link>http://www.slashgear.com/nintendo-3ds-review-25142598/</link>
		<comments>http://www.slashgear.com/nintendo-3ds-review-25142598/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 18:04:06 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[SlashGear Reviews]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[touchscreen]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[wifi]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=142598</guid>
		<description><![CDATA[Nintendo has a reputation for kooky, eccentric products, and on that front the 3DS is no different. Upgrading the now-familiar clamshell console with a glasses-free 3D display, it promises a new breed of games, impromptu social gaming with StreetPass, and the instant allure of 3D photography and Augmented Reality. Still, while Nintendo has been busy [...]]]></description>
			<content:encoded><![CDATA[<p>Nintendo has a reputation for kooky, eccentric products, and on that front the <a href="http://www.slashgear.com/tags/nintendo-3ds" target="_blank">3DS</a> is no different. Upgrading the now-familiar clamshell console with a glasses-free 3D display, it promises a new breed of games, impromptu social gaming with StreetPass, and the instant allure of 3D photography and Augmented Reality. Still, while Nintendo has been busy getting its freak on, the mobile gaming market has become a whole lot more serious. Just about every gadget that wants a place in your pocket &#8211; your cellphone and PMP included &#8211; wants to take care of your gaming needs as well, and so the 3DS has more competition than ever before. Can the console deliver, or do its eccentricities count it out? Check out the full SlashGear review after the cut.</p>
<p><img class="alignnone size-medium wp-image-142626" title="nintendo_3ds_review_sg_13" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/nintendo_3ds_review_sg_13-580x485.jpg" alt="" width="580" height="485" /></p>
<p><span id="more-142598"></span></p>
<h4>Hardware</h4>
<p>Style-wise the 3DS is classic Nintendo, obviously related to the DSi and DS Lite before it. At 134 x 74 x 21 mm it&#8217;s actually slightly narrower than the DSi, though a little thicker when closed. Physically it&#8217;s angular and bristling with ports and buttons, with a shimmering metallic-effect plastic casing that feels solid and creak-free. The lid snaps open with an audible click and defaults to a reasonably broad angle; it likes to stay there, too, so more personal adjustments aren&#8217;t particularly accommodated. A slight curve to the profile makes it easy to open up, and the 230g weight is only a little greater than the DSi&#8217;s 214g and well under the DSi XL&#8217;s 314g.</p>
<p><img class="alignnone size-medium wp-image-142639" title="nintendo_3ds_review_sg_0" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/nintendo_3ds_review_sg_0-580x437.jpg" alt="" width="580" height="437" /></p>
<p>Inside there&#8217;s a mixture of mystery and custom chips, with Nintendo keeping the exact specifications of the 3DS&#8217; processor secret. What has been confirmed is the custom Digital Media Professionals PICA200 chip, a departure from the proprietary Nintendo GPUs of previous models. We can&#8217;t argue too much with the performance, with menus and UIs moving quickly and lag-free, though individual apps and games &#8211; more on which later &#8211; do take a little longer to boot. with little in the way of delay. There&#8217;s also 2GB of storage pre-installed in the SD card slot.</p>
<p>The big news, of course, is the 3D display, which joins the 3.02-inch 320 x 240 resistive touchscreen on the lower half of the 3DS. A 3.53-inch autostereoscopic screen, it offers glasses-free 3D as long as you&#8217;re looking dead-on. Resolution is 800 x 240, though because of the way the 3D picture is created &#8211; splitting the pixels between each eye and refracting them through an adjustable parallax barrier &#8211; the effective resolution is 400 x 240. Still higher than previous DS&#8217;, though.</p>
<p><img class="alignnone size-medium wp-image-142635" title="nintendo_3ds_review_sg_4" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/nintendo_3ds_review_sg_4-580x426.jpg" alt="" width="580" height="426" /></p>
<p>Ports include a game card slot on the back that will take new 3DS titles and existing DSi/DS games, but not the larger Game Boy Advance carts, along with the SD slot, a proprietary power port for rejuicing the non-user-replaceable 1,300 mAh battery. The extending stylus is on the back, along with an IR port, while a wireless switch for the WiFI b/g is on the right edge and a volume slider on the left edge. At the front is a centrally-positioned 3.5mm headphone jack, along with power and charge LEDs.</p>
<p>On the outer edge are two cameras, each shooting at VGA resolution. Flip open the lid, and stereo speakers flank the upper display; there&#8217;s also a microphone and another VGA camera for self-portraits. Nintendo supply a docking station that can be used to recharge the 3DS, or alternatively you can plug the AC adapter in directly.</p>
<h4>Controls</h4>
<p>Despite the similarity in sizes, Nintendo has been considerably more ambitious with its range of hardware controls and sensors on the 3DS. As well as the left and right shoulder buttons, normal A/B/X/Y cluster and power key, there&#8217;s both an analog &#8220;circle pad&#8221; and the usual D-pad, the latter having shifted down to a less-than-ergonomic position almost in the bottom left-hand corner to accommodate. The Select/Home/Start keys now run under the touchscreen, and we can&#8217;t help but wish Nintendo had differentiated between them with at least a ridge between the three.</p>
<p><img class="alignnone size-medium wp-image-142622" title="nintendo_3ds_review_sg_17" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/nintendo_3ds_review_sg_17-580x388.jpg" alt="" width="580" height="388" /></p>
<p>Still, the new analog pad is tactile and usable, with a soft-touch rubberized finish that cups the thumb nicely. Nintendo&#8217;s usual well-sprung buttons leave us no room for complaint, and &#8211; mildly frustrating D-pad positioning aside &#8211; there are no significant ergonomic blunders. The resistive touchscreen is easily stabbed with the stylus but is still manageable &#8211; even with the onscreen QWERTY keyboard &#8211; with a fingernail. Inside there&#8217;s now a 3-axis accelerometer and a 3-axis gyroscope for motion-sensitive games.</p>
<h4>3D</h4>
<p>Say 3D and traditionally you think of pictures leaping out of the screen at you; the 3DS, however, works the other way around. Instead of pushing content out, it adds a sense of depth to graphics and video. As with all glasses-free 3D there are limitations, primarily as to where you can actually see the effect from: you need to be facing the 3.53-inch panel head-on, with the 3DS around 12-inches away from your face, and with little in the way of movement (even if you&#8217;re getting excited about the game).</p>
<p><img class="alignnone size-medium wp-image-142619" title="nintendo_3ds_review_sg_20" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/nintendo_3ds_review_sg_20-580x488.jpg" alt="" width="580" height="488" /></p>
<p>Nintendo&#8217;s initial 3D tutorial and setup wizard does a great job when it comes to both wow-factor and familiarizing users with the system. There&#8217;s undeniably something impressive when, after a 3…2…1… countdown, the 3D effect switches on. The tendency, at least initially, is to try to tilt the 3DS from side to side and &#8220;look around&#8221; the screen, though of course when you move more than a few degrees off-center you lose 3D altogether. That also means anybody watching you play won&#8217;t get to see the effect either.</p>
<p>On the right edge of the screen is a 3D depth slider, cranking the effect from maximum &#8211; which requires you have the 3DS closer to your face &#8211; to 2D mode, where the 3D visuals are shut off altogether (but you still only get a 400 x 240 image). Most of the time we had the slider at the 3/4 position and could leave it there, though switching games did usually require a little tweaking.</p>
<p><img class="alignnone size-medium wp-image-142614" title="nintendo_3ds_review_sg_25" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/nintendo_3ds_review_sg_25-580x434.jpg" alt="" width="580" height="434" /></p>
<p>It all works, and it works very well, but there are potential health hiccups that Nintendo is being very upfront about. The 3DS startup screen and individual games themselves all warn about long-term use of 3D graphics, suggesting as much as 10-15 minutes rest per half-hour session. We had mixed results when it came to eye-strain; although regular gameplay left us with no real issues, when playing 3D titles when moving (on public transport, not while we were simultaneously trying to drive!) we found ourselves feeling a little queasy. Snapping the 3DS shut addressed that straight away, however. Overall, while the temptation is to crank the 3D depth slider all the way to the top and &#8220;get your money&#8217;s worth,&#8221; a more measured approach pays dividends on your eyes.</p>
<h4>Games</h4>
<p>An 18-strong line-up of launch titles are on offer with the Nintendo 3DS, including Nintendo&#8217;s own The Legend of Zelda: Ocarina of Time 3D, Star Fox 64 3D, Kid Icarus: Uprising and new installments in the Mario Kart series. Meanwhile a range of third-party games are also on offer; the full list is <a href="http://www.slashgear.com/nintendo-3ds-games-detailed-nintendogs-steel-diver-more-22135145/" target="_blank">here</a>.</p>
<p>Nintendo supplied two 3DS titles, Streetfighter IV 3D Edition and PilotWings, which ironically did a good job of demonstrating that 3D graphics aren&#8217;t necessarily a must-have across the gameplay board. PilotWings was most successful, with the added depth lending exploration of the 3D environment a far more immersive feel. Pushing the slider all the way to 2D proved that, with the game feeling far less interesting once we&#8217;d experienced it in three dimensions.</p>
<p><img class="alignnone size-medium wp-image-142648" title="nintendo_3ds_review_sg_33" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/nintendo_3ds_review_sg_33-580x458.jpg" alt="" width="580" height="458" /></p>
<p>Streetfighter IV 3D Edition, meanwhile, felt less in need of 3D sprucing. There&#8217;s a new 3D perspective on offer, but what you gain in graphical glitz you lose in actual playability. Played side-on, as usual, and the 3D effects don&#8217;t really add to the gameplay, though the 3DS&#8217; graphics potential gets a decent workout and the whole thing is a neat step up over what earlier DS versions are capable of.</p>
<h4>StreetPass</h4>
<p>Close the 3DS&#8217; lid and the console enters sleep mode, with the WiFi still active and looking out for friends to talk to. Walk within range of another 3DS and StreetPass automatically exchanges some basic stats: your Mii avatar, performance figures and even puzzle pieces in the Puzzle Swap mini-game. Obviously its usefulness will depend on how many 3DS owners are near you; city-dwellers will probably have more luck.</p>
<h4>Camera, Augmented Reality and Apps</h4>
<p>While 3D gaming on the 3DS is as complete as you&#8217;d expect, at the periphery of the mobile experience the Nintendo starts to feel like a work-in-progress. There&#8217;s no browser, nor access to the Nintendo eShop, both of which will be added later in the year in a firmware update. Similarly, for US owners a summer update will add <a href="http://www.slashgear.com/nintendo-3ds-to-get-att-wifi-hotspots-netflix-streaming-02137334/" target="_blank">Netflix video streaming support</a> over WiFi, and free access to AT&amp;T&#8217;s thousands of Hotspots.</p>
<p>Out of the box, though, the experience is somewhat half-baked. The 3D cameras are likely to be the biggest initial draw, a pair of 0.3-megapixel lenses on the outer lid that can snap 2D or 3D pictures at uninspiring 640 x 480 resolution. 3D focus defaults to automatic, but can be controlled manually, and there are various effects ranging from simple pinhole and low-light shots, to a face-swapping mode which overlays your own face (as seen by the internal camera) over the top of whatever you&#8217;re looking at, and a bizarre &#8220;Sparkle&#8221; mode which sprinkles bubbles, stars, confetti and other madness over the frame when you blow on the microphone.</p>
<p><img class="alignnone size-medium wp-image-142640" title="HNI_0008" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/HNI_0008-580x435.jpg" alt="" width="580" height="435" /></p>
<p>Manual controls include some tweaking over sharpness, contrast and brightness, and there&#8217;s a self-timer which can also be triggered by noise, but there&#8217;s no escaping the generally underwhelming end result. 3D pictures are definitely 3D, but tend to look like several layers of 3D pictures sandwiched together, while 2D shots are shown up by even the cheapest of cellphone camera. The fact that 3D playback is limited to the 3DS itself doesn&#8217;t really help.</p>
<p>Instead, we had more fun with the bundled deck of six AR (augmented reality) cards. Placed on a table and viewed with the 3DS, five offer up 3D versions of famous Nintendo characters, but the sixth &#8211; with the question-mark &#8211; offers a selection of AR mini-games as in the video demo below. That&#8217;s when the 3DS&#8217; twin cameras and 3D display really come into their own, though it&#8217;ll take some third-party support to give the concept legs. If developers get on board with sufficient imagination then this could well be the 3DS&#8217; USP.</p>
<p><strong>Nintendo 3DS Augmented Reality Demo:</strong></p>
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<p>Other apps are a little more mundane; there&#8217;s a 3D Mii Maker to create a Nintendo avatar, and they can interact with other gamers in the StreetPass Mii Plaza, along with a pedometer that uses the accelerometer to count your steps and display the total on the homescreen. Face Invaders takes a snapshot of your own face and then creates a gurning 3D AR shooter out of it, with floating heads diving around the room as you attempt to shoot them out of the sky.</p>
<p><img class="alignnone size-medium wp-image-142609" title="nintendo_3ds_review_sg_30" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/nintendo_3ds_review_sg_30-580x488.jpg" alt="" width="580" height="488" /></p>
<p>Finally there&#8217;s 3DS Sound, an audio recording app which allows you to record samples using the console&#8217;s microphone and then mangle them with various effects, speed and pitch control, and other variables. You also get a basic media player, which can handle MP3 and AAC files.</p>
<h4>Battery</h4>
<p>The 3DS may have the biggest battery of a DS to-date &#8211; 1,300 mAh versus the DSi XL&#8217;s 1,050 mAh and the DSi&#8217;s 840 mAh &#8211; but that doesn&#8217;t add up to lengthy runtimes. Nintendo estimate 3-5hrs of 3D gaming, depending on whether WiFi is turned on and how bright the screen is, or 5-8hrs of DS gaming.</p>
<p><img class="alignnone size-medium wp-image-142617" title="nintendo_3ds_review_sg_22" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/nintendo_3ds_review_sg_22-580x435.jpg" alt="" width="580" height="435" /></p>
<p>In reality, we managed just over 3hrs with wireless on. Turning WiFi off extended that a little further, but by under 30 minutes. In short, it&#8217;s underwhelming, and while DS games will last a few hours more, the 3DS still can&#8217;t keep up with a DSi or DS Lite. A user-replaceable battery would have been great, but is obviously too much to ask for, so expect to make plenty of use of the bundled charging cradle. Adding insult to injury, the 3DS isn&#8217;t especially speedy when it comes to recharging, either.</p>
<h4>Wrap-Up</h4>
<p>There&#8217;s no denying that the Nintendo 3DS offers a significant step up in features compared to its predecessors. The 3D flits between being a gimmick and adding a true extra layer of depth to the gaming experience, and while it&#8217;s not appealing to everybody, it does at least give the Nintendo a unique proposition among handheld consoles. Unfortunately, some of the hardware decisions undermine the overall value, like the mediocre resolution of the camera for 2D or 3D stills, and the disappointing battery life.</p>
<p>Value in itself is a tricky one. At $249.99 in the US and around £196.99 in the UK, it&#8217;s considerably more expensive than the $129.99 DS Lite; titles, meanwhile, are a hefty $39.99 each, and we&#8217;re yet to see the &#8220;must have&#8221; game to convince us both of the 3DS in general and 3D gameplay specifically. That will hopefully come with time, though, as developers familiarize themselves with the Nintendo&#8217;s abilities and take advantage of the 3D, augmented reality and StreetPass cleverness.</p>
<p><img class="alignnone size-medium wp-image-142630" title="nintendo_3ds_review_sg_9" src="http://cdn.slashgear.com/wp-content/uploads/2011/03/nintendo_3ds_review_sg_9-580x478.jpg" alt="" width="580" height="478" /></p>
<p>They&#8217;ll need to step up, since the 3DS&#8217; primary competition no longer comes from Sony&#8217;s <a href="http://www.slashgear.com/tags/psp" target="_blank">PSP</a> and the incoming <a href="http://www.slashgear.com/tags/sony-ngp" target="_blank">NGP</a>. Instead it&#8217;s smartphone gaming that presents the biggest challenge, a huge &#8211; and growing &#8211; number of titles with, in comparison to each Nintendo cartridge, throwaway price tags and increasingly sophisticated gameplay. Handsets like the <a href="http://www.slashgear.com/tags/lg-optimus-3d" target="_blank">LG Optimus 3D</a> and <a href="http://www.slashgear.com/tags/htc-evo-3d" target="_blank">HTC EVO 3D</a> will mount challenges when it comes to glasses-free 3D gameplay, too, and both phones have significantly higher resolution cameras than the 3DS&#8217; VGA array.</p>
<p>The Nintendo eShop will hopefully bridge that gap between casual and regular gaming, but that the 3DS launches without it &#8211; and without the browser &#8211; is a gaping hole in the handheld&#8217;s allure. That should be addressed midway through the year, and then Nintendo will have to fight to bring in the sort of developer support that iOS and Android gaming has already secured. 3D video content, as the company is also investing in, will add another string to the 3DS&#8217; bow, and further increase the value proposition.</p>
<p>One thing is for sure, mobile gaming is heating up, and simply being a good distraction for when you&#8217;re on the bus is no longer sufficient. Today&#8217;s gamers want not only compelling titles but a functionality long-tail that demands apps, internet support and social gaming. The 3DS isn&#8217;t quite convincing on all of those fronts, at least at launch, but the roadmap looks solid and, if those components slot into place, then we&#8217;re confident it will carve out a distinctively-Nintendo niche in the market.</p>

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<small><br />
<a href="http://www.slashgear.com/nintendo-3ds-review-25142598/" title="Nintendo 3DS Review">Nintendo 3DS Review</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<item>
		<title>Augmented Reality For Online Retail And Advertising In The Future</title>
		<link>http://www.slashgear.com/augmented-reality-for-online-retail-and-advertising-in-the-future-28136588/</link>
		<comments>http://www.slashgear.com/augmented-reality-for-online-retail-and-advertising-in-the-future-28136588/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 21:41:17 +0000</pubDate>
		<dc:creator>Rue Liu</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=136588</guid>
		<description><![CDATA[Pocket-lint posted an interesting story on augmented reality (AR) use in online retail and advertising. The technology that has been deemed a “gimmick” in the past is expected to bring in $1.5 billion in global revenues from AR applications by 2015. Advertising is now using AR to promote things from movies and cars to food [...]]]></description>
			<content:encoded><![CDATA[<p>Pocket-lint posted an interesting story on augmented reality (AR) use in online retail and advertising. The technology that has been deemed a “gimmick” in the past is expected to bring in $1.5 billion in global revenues from AR applications by 2015.  Advertising is now using AR to promote things from movies and cars to food and watches.  The technology uses cameras and “augments” the user’s reality, whether it be their face or something their holding, and digitally alters it for the purposes of the product or application. See videos of AR in action for advertising and online retail after the cut.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/02/augmented-reality-in-advertising-retail-0-580x384.jpg" alt="" title="augmented-reality-in-advertising-retail-0" width="580" height="384" class="aligncenter size-medium wp-image-136637" /></p>
<p><span id="more-136588"></span></p>
<p>The first Transformers movie used AR in their promotions. When someone ran the program and stepped in front of their web camera, the video would show the user with Optimus Prime’s head superimposed onto their own.  Burger King used it as well in a promotion for their $1 burgers.  You had to hold a piece of paper with a symbol on it, the program would recognize the symbol through the camera and the piece of paper would turn into a burger.  You could move it around and even let you open the bun up to reveal the contents of the burger.  Watch-maker, Tissot, did something similar where you print out a piece of paper and wear it like a watch, the program would recognize it and would place a virtual copy of the watch onto your wrist.  You could choose whatever model or color watch and it would change instantly on your wrist and as you turned and rotated it.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/pzB4mIPdm9k" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>Augmented Reality gives the user a much more interactive experience.  While you aren’t really holding a burger or wearing a watch, it certainly is a closer experience to the real thing than any other form of advertisement can give you.   Clothing shop retailers could use it to help customers find the right size or color for a piece of clothing, instead of buying multiple sizes and sending back the ones that don’t fit.  This is a way for companies to engage the customers and even if they don’t actually buy the product, the experience of augmented reality will stick with them.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/BmogH4tp0Vw" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>“What we’re trying to do with the worn-on-body applications is enable a real business functionality for it.  It engages customers, it enables people to understand the product and therefore it enables them to take a step closer to purchasing the product as well,” says brand manager Lynn Murray at Holition, a creative technology agency responsible for Tissot’s campaign.</p>
<p>[<a href="http://www.pocket-lint.com/news/38798/augmented-reality-in-advertising-retail">via</a> Pocket-lint]</p>
<small><br />
<a href="http://www.slashgear.com/augmented-reality-for-online-retail-and-advertising-in-the-future-28136588/" title="Augmented Reality For Online Retail And Advertising In The Future">Augmented Reality For Online Retail And Advertising In The Future</a> is written by <a href="http://www.slashgear.com" >Rue Liu</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Nintendo 3DS games detailed: Nintendogs, Steel Diver, more</title>
		<link>http://www.slashgear.com/nintendo-3ds-games-detailed-nintendogs-steel-diver-more-22135145/</link>
		<comments>http://www.slashgear.com/nintendo-3ds-games-detailed-nintendogs-steel-diver-more-22135145/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 13:24:39 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=135145</guid>
		<description><![CDATA[Nintendo has confirmed its launch day line-up of Nintendo 3DS games, an 18-strong list including Nintendogs + Cats, Steel Diver and Pilotwings Resort. Each will be priced at $39.99 &#8211; the 3DS itself will be $249.99 when it hits the US on March 27 &#8211; and Nintendo confirms that more than 30 new titles will [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nintendo.com/" target="_blank">Nintendo</a> has confirmed its launch day line-up of <a href="http://www.slashgear.com/tags/nintendo-3ds/" target="_blank">Nintendo 3DS</a> games, an 18-strong list including Nintendogs + Cats, Steel Diver and Pilotwings Resort. Each will be priced at $39.99 &#8211; the 3DS itself <a href="http://www.slashgear.com/nintendo-3ds-hits-us-march-27-for-249-19127186/" target="_blank">will be $249.99</a> when it hits the US on March 27 &#8211; and Nintendo confirms that <a href="http://www.slashgear.com/nintendo-3ds-to-get-30-titles-between-launch-e3-19127191/" target="_blank">more than 30 new titles</a> will follow in-between then and E3 2011 in June.</p>
<p><img class="alignnone size-medium wp-image-135146" title="3ds_nintendogs_cats_steel_diver" src="http://cdn.slashgear.com/wp-content/uploads/2011/02/3ds_nintendogs_cats_steel_diver-580x263.jpg" alt="" width="580" height="263" /></p>
<p><span id="more-135145"></span></p>
<p>Nintendo&#8217;s offerings will include The Legend of Zelda: Ocarina of Time 3D, Star Fox 64 3D, Kid Icarus: Uprising and new installments in the Mario Kart series. The bundled AR cards &#8211; six playing-cards with augmented reality glyphs &#8211; will work in different ways with the new 3DS games. For instance, Nintendogs + Cats will be able to spot the AR cards and map puppies onto your desktop.</p>
<p>Of course, there&#8217;s also backward compatibility with Nintendo&#8217;s DS library of titles, barring those that demand a secondary Game Boy Advance slot.</p>
<p><em>Third-party 3DS games:</em></p>
<ul>
<li>Super Street Fighter® IV 3D Edition from CAPCOM</li>
<li>The Sims™ 3 from EA</li>
<li>Madden NFL Football from EA SPORTS</li>
<li>Pro Evolution Soccer 2011 3D from Konami Digital Entertainment, Inc.</li>
<li>LEGO® Star Wars® III: The Clone Wars™ from LucasArts™</li>
<li>RIDGE RACER® 3D from NAMCO BANDAI Games America Inc.</li>
<li>Super Monkey Ball™ 3D from SEGA</li>
<li>BUST-A-MOVE UNIVERSE™ from Square-Enix, Inc.</li>
<li>SAMURAI WARRIORS®: Chronicles from TECMO KOEI AMERICA Corp.</li>
<li>Asphalt™ 3D from UBISOFT</li>
<li>Combat of Giants™: Dinosaurs 3D from UBISOFT</li>
<li>Rayman® 3D from UBISOFT</li>
<li>Tom Clancy’s Ghost Recon® Shadow Wars from UBISOFT</li>
</ul>
<p><strong>Press Release:</strong></p>
<blockquote><p><strong>Nintendo Reveals Launch-Day Lineup of 18 Nintendo 3DS Games</strong></p>
<p>With More Than 30 Games Total Launching by Early June, There’s Something for Everyone</p>
<p>REDMOND, Wash.&#8211;(BUSINESS WIRE)&#8211; On day one, new Nintendo 3DS™ owners will have plenty of video games to keep them busy. Nintendo and its third-party publishing partners have made sure that people who buy a system on March 27 will be able to choose from a variety of experiences that leverage the system’s new features. A steady and diverse stream of games of all kinds will keep the fun going, with more than 30 Nintendo 3DS games total launching before the E3 Expo in early June.</p>
<p>“Seeing 3D visuals without the need for special glasses is just one aspect of Nintendo 3DS,” said Nintendo of America President Reggie Fils-Aime. “The real test of any system is whether the games and applications draw you in and keep you engaged. Through the launch window and beyond, Nintendo 3DS delivers.”</p>
<p>On March 27, new Nintendo 3DS owners will be able to choose from the following Nintendo-published games, each available at a suggested retail price of $39.99:</p>
<p>Pilotwings Resort™, an aerial adventure featuring airplanes, hang gliders and rocket belts. Players soar above tropical Wuhu Island in 3D as they complete missions or snap pictures.<br />
Steel Diver™, a submarine game that involves strategy and combat. The 3D visuals give players the sensation that they are looking into a miniature aquarium as they control the sub’s speed, depth and pitch, and fire torpedoes.<br />
nintendogs™ + cats, a game that lets players interact with realistic puppies – and kittens – in a variety of fun ways. There are three versions of the software, each with different starting breeds: French bulldog, toy poodle and golden retriever. But in each version players can unlock and enjoy more than 20 different breeds.<br />
Other Nintendo 3DS games in the works for 2011 from Nintendo include The Legend of Zelda™: Ocarina of Time™ 3D, Star Fox 64™ 3D, Kid Icarus™: Uprising and new installments in the Mario Kart™ series.</p>
<p>Third-party publishers also have a strong slate of games ready to go on March 27. These include:</p>
<p>Super Street Fighter® IV 3D Edition from CAPCOM<br />
The Sims™ 3 from EA<br />
Madden NFL Football from EA SPORTS<br />
Pro Evolution Soccer 2011 3D from Konami Digital Entertainment, Inc.<br />
LEGO® Star Wars® III: The Clone Wars™ from LucasArts™<br />
RIDGE RACER® 3D from NAMCO BANDAI Games America Inc.<br />
Super Monkey Ball™ 3D from SEGA<br />
BUST-A-MOVE UNIVERSE™ from Square-Enix, Inc.<br />
SAMURAI WARRIORS®: Chronicles from TECMO KOEI AMERICA Corp.<br />
Asphalt™ 3D from UBISOFT<br />
Combat of Giants™: Dinosaurs 3D from UBISOFT<br />
Rayman® 3D from UBISOFT<br />
Tom Clancy’s Ghost Recon® Shadow Wars from UBISOFT<br />
Nintendo 3DS also comes pre-loaded with a variety of fun games, applications and features, such as the Nintendo 3DS camera, which can be used to take photos in 2D and 3D as well as be used in other games and applications. For instance, the built-in Face Raiders™ game asks users to shoot at funny depictions of their own photographed faces, while the Mii Maker™ application lets gamers use the camera to take a picture of a person and have an automatic Mii™ character created. The system also comes with six AR Cards, which, when viewed through the outer cameras, bring to life fun and interesting animations and images. For example, when used with nintendogs + cats, users might see their puppies or kittens sitting on their coffee tables or in the palms of their hands. With Nintendo 3DS Sound, users can enjoy sound-manipulation tools or rock out with their Nintendo 3DS system while listening to their MP3 or AAC music files.</p>
<p>Nintendo 3DS is also able to play nearly every game in the massive Nintendo DS library, except those that require use of a secondary Game Boy™ Advance slot.</p>
<p>For more information about Nintendo 3DS, visit http://www.nintendo3ds.com.</p></blockquote>
<small><br />
<a href="http://www.slashgear.com/nintendo-3ds-games-detailed-nintendogs-steel-diver-more-22135145/" title="Nintendo 3DS games detailed: Nintendogs, Steel Diver, more">Nintendo 3DS games detailed: Nintendogs, Steel Diver, more</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>USA Today brings augmented reality Super Bowl coverage to Android and iPhone</title>
		<link>http://www.slashgear.com/usa-today-brings-augmented-reality-super-bowl-coverage-to-android-and-iphone-04130885/</link>
		<comments>http://www.slashgear.com/usa-today-brings-augmented-reality-super-bowl-coverage-to-android-and-iphone-04130885/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 10:57:34 +0000</pubDate>
		<dc:creator>Shane McGlaun</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=130885</guid>
		<description><![CDATA[I haven&#8217;t purchased a newspaper since college and I only did it then because we had to get them for class. I get all my news for the web today and I bet a lot of you are the same way. USA Today has announced that it will be offering up some cool augmented reality [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t purchased a newspaper since college and I only did it then because we had to get them for class. I get all my news for the web today and I bet a lot of you are the same way. USA Today has announced that it will be offering up some cool augmented reality coverage of the Super Bowl that might have a bunch of us buying the paper to check it out.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/02/usatoday-sg.jpg" alt="" width="500" height="98" class="aligncenter size-full wp-image-130886" /></p>
<p><span id="more-130885"></span></p>
<p>Starting today USA Today will offer a tour of Dallas Cowboys stadium with an introduction by Jerry Jones. The stadium tour will cover interior and exterior features. USA Today isn&#8217;t clear how the tour will work, but I gather that images will be in the paper and augmented reality content will be offered using the junaio app on the iPhone or Android.</p>
<p>The cool coverage will come on Monday when USA Today prints images of key plays from the big game in the paper. The user can then point their phone at the images and the augmented reality app will give them animated 3D sequences of the plays. This sounds really cool.</p>
<p>Via <a href="http://androidcommunity.com/usa-today-offers-augmented-reality-super-bowl-coverage-on-android-devices-20110204/">Android Community</a></p>
<small><br />
<a href="http://www.slashgear.com/usa-today-brings-augmented-reality-super-bowl-coverage-to-android-and-iphone-04130885/" title="USA Today brings augmented reality Super Bowl coverage to Android and iPhone">USA Today brings augmented reality Super Bowl coverage to Android and iPhone</a> is written by <a href="" >Shane McGlaun</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Layar Player Now Available for iPhone &#8211; Makes Augmented Reality Your Reality</title>
		<link>http://www.slashgear.com/layar-player-now-available-for-iphone-makes-augmented-reality-your-reality-02130082/</link>
		<comments>http://www.slashgear.com/layar-player-now-available-for-iphone-makes-augmented-reality-your-reality-02130082/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 18:46:02 +0000</pubDate>
		<dc:creator>Rue Liu</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=130082</guid>
		<description><![CDATA[Dutch company Layar has released their Layar Player on iTunes, giving the users the opportunity to experience AR (augmented reality) within their iPhone apps. The tool allows developers to incorporate AR into their apps easily. “One of the main great features of the Layar Player is that you can launch the power of AR from [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/02/layar_iphone4.jpg" alt="" title="layar_iphone4" width="225" height="421" class="alignright size-full wp-image-130126" /><br />
Dutch company Layar has released their Layar Player on iTunes, giving the users the opportunity to experience AR (augmented reality) within their iPhone apps.  The tool allows developers to incorporate AR into their apps easily.</p>
<p><span id="more-130082"></span></p>
<p>“One of the main great features of the Layar Player is that you can launch the power of AR from within the context of your app,” says Gerben Klop, product manager of Layar Player.  Augmented reality uses your phone’s camera, GPS, accelerometer, and gyroscope to “augment” your “reality”, place your real world surroundings onto the app itself.  The feature allows the app to know where you are, orientation of your phone and your surroundings.</p>
<p>Along with the release of their player, three Layar Player enabled iPhone apps were launched as well – Bing sponsored “Snowboard Hero”, the popular game now has a AR feature; “Layar Trade” that allows viewers see recent projects and work from local builders; and third neighborhood improvement app that allows residents post issues, recommendations, and ideas for public spaces on the map.</p>
<p>The Layar Player requires a iPhone 3GS or iPhone 4 running iOS 4.0 or higher.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/jKr0w8z34vo" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>[<a href="http://site.layar.com/company/blog/layars-augmented-reality-now-made-possible-for-all-iphone-apps/">Via</a> Layar]</p>
<small><br />
<a href="http://www.slashgear.com/layar-player-now-available-for-iphone-makes-augmented-reality-your-reality-02130082/" title="Layar Player Now Available for iPhone &#8211; Makes Augmented Reality Your Reality">Layar Player Now Available for iPhone &#8211; Makes Augmented Reality Your Reality</a> is written by <a href="http://www.slashgear.com" >Rue Liu</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>TagCandy Uses Augmented Reality to Change the Way we Eat Candy [Video]</title>
		<link>http://www.slashgear.com/tagcandy-uses-augmented-reality-to-change-the-way-we-eat-candy-video-14126512/</link>
		<comments>http://www.slashgear.com/tagcandy-uses-augmented-reality-to-change-the-way-we-eat-candy-video-14126512/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 18:52:20 +0000</pubDate>
		<dc:creator>Evan Selleck</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[Design Concept]]></category>
		<category><![CDATA[future tech]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=126512</guid>
		<description><![CDATA[Engineering students at Keio University&#8217;s Yasuaki Kakehi Laboratory in Japan have set their sights on candy. Using a sort of augmented reality, based on sound and sensors, the students have created a new way for people to eat, and enjoy, candy. With a demonstration on video, the students have high hopes for their device, which [...]]]></description>
			<content:encoded><![CDATA[<p>Engineering students at Keio University&#8217;s Yasuaki Kakehi Laboratory in Japan have set their sights on candy. Using a sort of augmented reality, based on sound and sensors, the students have created a new way for people to eat, and enjoy, candy. With a demonstration on video, the students have high hopes for their device, which can give you the sensation of biting into an apple the next time you put a sucker in your mouth.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2011/01/TagCandy.jpg" alt="" title="" width="500" height="292" class="aligncenter size-full wp-image-126513" /></p>
<p><span id="more-126512"></span></p>
<p>The device isn&#8217;t the smallest. The students are calling it the TagCandy system, and it works by sticking an actual sucker into the device. Once it is there, the sensors work together with the speakers to bring a whole new experience. As soon as the candy touches your tongue, the system will then kick in, and a vibration speaker will start the sensation of your choice. For example, other than the apple mentioned above, the system can give you the sensation of drinking a carbonated drink, or even fireworks going off in your mouth.</p>
<p>When you bite into the sucker, bone conduction technology will give you other, unique sounds as well. The students aren&#8217;t finished aiming high, though. Their next trick is to make a sucker that doesn&#8217;t normally taste like anything, taste like whatever you want it to, based on the same technology. They envision people sharing their flavors online, too. Check out the video below to see the system in action.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/FgkvcGjFNuY" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<p>[<a href="http://www.ohgizmo.com/2011/01/14/augmented-reality-tagcandy/">via</a> OhGizmo!]</p>
<small><br />
<a href="http://www.slashgear.com/tagcandy-uses-augmented-reality-to-change-the-way-we-eat-candy-video-14126512/" title="TagCandy Uses Augmented Reality to Change the Way we Eat Candy [Video]">TagCandy Uses Augmented Reality to Change the Way we Eat Candy [Video]</a> is written by <a href="" >Evan Selleck</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Occipital Finds Augmented Reality Capabilities Within Mobile Safari for iOS 4.2</title>
		<link>http://www.slashgear.com/occipital-finds-augmented-reality-capabilities-within-mobile-safari-for-ios-4-2-22120646/</link>
		<comments>http://www.slashgear.com/occipital-finds-augmented-reality-capabilities-within-mobile-safari-for-ios-4-2-22120646/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 07:10:52 +0000</pubDate>
		<dc:creator>Evan Selleck</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iOS 4.2]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[safari]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=120646</guid>
		<description><![CDATA[With iOS 4.2 still fresh in the market, and on iDevices, there&#8217;s no surprise that people are still stumbling onto new aspects of the latest version of Apple&#8217;s popular mobile Operating System. And while Augmented Reality may not be the one feature that&#8217;s on the tip of everyone&#8217;s tongue, it&#8217;s still interesting to see new [...]]]></description>
			<content:encoded><![CDATA[<p>With iOS 4.2 still fresh in the market, and on iDevices, there&#8217;s no surprise that people are still stumbling onto new aspects of the latest version of Apple&#8217;s popular mobile Operating System. And while Augmented Reality may not be the one feature that&#8217;s on the tip of everyone&#8217;s tongue, it&#8217;s still interesting to see new ways that the technology can be implemented in our devices. Thanks to a company called Occipital, we now know that the gyroscope within the latest version of the iPhone, as well as the newest model of iPod Touch, can be used to bring some AR-based fun times.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2010/12/Augment-Reality-Safari.jpg" alt="" title="" width="333" height="500" class="aligncenter size-full wp-image-120647" /></p>
<p><span id="more-120646"></span></p>
<p>Occipital has recently developed a panoramic photo application for the iPhone, and in their development process, stumbled on the feature they didn&#8217;t know could be accessed. The company has set up a demo that anyone with the right hardware (iPhone 4, latest generation iPod Touch), and iOS 4.2 installed, can enjoy right from within their browser. Just head through <a href="http://occip.it/pt3dmqna">this link</a> with your iOS-based mobile Safari browser, and have at it. Thanks to the gyroscope and panoramic photography with the application, you&#8217;ll be having some Augmented Reality fun in no time, right from within the browser.</p>
<p>[<a href="http://www.bgr.com/2010/12/21/augmented-reality-capability-found-in-mobile-safari-browser/?utm_source=feedburner&#038;utm_medium=twitter&#038;utm_campaign=Feed:+TheBoyGeniusReport+(BGR+|+Boy+Genius+Report)">via</a> BGR]</p>
<small><br />
<a href="http://www.slashgear.com/occipital-finds-augmented-reality-capabilities-within-mobile-safari-for-ios-4-2-22120646/" title="Occipital Finds Augmented Reality Capabilities Within Mobile Safari for iOS 4.2">Occipital Finds Augmented Reality Capabilities Within Mobile Safari for iOS 4.2</a> is written by <a href="" >Evan Selleck</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Word Lens for iPhone auto-translates foreign text in real-time [Video]</title>
		<link>http://www.slashgear.com/word-lens-for-iphone-auto-translates-foreign-text-in-real-time-video-17119975/</link>
		<comments>http://www.slashgear.com/word-lens-for-iphone-auto-translates-foreign-text-in-real-time-video-17119975/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 10:07:47 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iPhone 3GS]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=119975</guid>
		<description><![CDATA[Ladies and Gentlemen, the future is here: at least, a future as partly imagined by Douglas Adams. Word Lens for iPhone and iPod touch takes augmented reality and makes it actually useful, performing real-time instant translations of text as seen through the Apple devices&#8217; video camera and overlaying your choice of language on-screen. Video demo [...]]]></description>
			<content:encoded><![CDATA[<p>Ladies and Gentlemen, the future is here: at least, a future as partly imagined by Douglas Adams. <a href="http://questvisual.com/" target="_blank">Word Lens</a> for iPhone and iPod touch takes <a href="http://www.slashgear.com/tags/augmented-reality" target="_blank">augmented reality</a> and makes it actually useful, performing real-time instant translations of text as seen through the Apple devices&#8217; video camera and overlaying your choice of language on-screen.</p>
<p><img class="alignnone size-medium wp-image-119976" title="Word Lens" src="http://cdn.slashgear.com/wp-content/uploads/2010/12/Word-Lens-580x418.jpg" alt="" width="580" height="418" /></p>
<p><em>Video demo after the cut</em></p>
<p><span id="more-119975"></span></p>
<p>The app itself is free, but the translation packs are in-app purchases; right now only English-to-Spanish and Spanish-to-English are supported &#8211; each being $4.99 &#8211; but we&#8217;re guessing the company will add in more dictionaries as time goes on. The language packs are locally stored and don&#8217;t require a data connection, so if you&#8217;re on holiday abroad you don&#8217;t have to worry about haemorrhaging roaming charges.</p>
<p>There are some limitations, unsurprisingly: Word Lens only works with printed text, not handwriting, though you can get translations by manually entering words and phrases with the iPhone&#8217;s keyboard. Stylized fonts can also cause problems, and the iPod touch&#8217;s lack of autofocus might mean some experimentation with positioning is required. Still, it&#8217;s one of the most interesting &#8211; and useful &#8211; apps we&#8217;ve seen in a long while, and with the App Store crammed full of titles it&#8217;s not often you hear that.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/h2OfQdYrHRs" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<small><br />
<a href="http://www.slashgear.com/word-lens-for-iphone-auto-translates-foreign-text-in-real-time-video-17119975/" title="Word Lens for iPhone auto-translates foreign text in real-time [Video]">Word Lens for iPhone auto-translates foreign text in real-time [Video]</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>iPhone Conrolled Parrot AR.Drone Quadricopter Gets Augmented Reality Chase Game for iOS</title>
		<link>http://www.slashgear.com/iphone-conrolled-parrot-ar-drone-quadricopter-gets-augmented-reality-chase-game-for-ios-21115354/</link>
		<comments>http://www.slashgear.com/iphone-conrolled-parrot-ar-drone-quadricopter-gets-augmented-reality-chase-game-for-ios-21115354/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 18:33:20 +0000</pubDate>
		<dc:creator>Chris Burns</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[AR Drone]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=115354</guid>
		<description><![CDATA[This game is called AR.Pursuit and it&#8217;ll make controlling your flying machine all the more fantastic with augmented reality &#8211; available at the end of November in the Apple App Store. It&#8217;s a two-player game where you control your AR.Drone VS a friend&#8217;s, blasting away at them with missiles and machine guns, playing cat and [...]]]></description>
			<content:encoded><![CDATA[<p>This game is called AR.Pursuit and it&#8217;ll make controlling your flying machine all the more fantastic with augmented reality &#8211; available at the end of November in the Apple App Store. It&#8217;s a two-player game where you control your <a href="http://www.slashgear.com/parrot-ar-drone-available-for-preorder-now-ships-september-3rd-for-299-2995866/" target="other">AR.Drone</a> VS a friend&#8217;s, blasting away at them with missiles and machine guns, playing cat and dog in a real world / virtual reality world simulation. It&#8217;s so weird! It&#8217;s so wild! It looks like so much fun!</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2010/11/augmentedreality-580x317.png" alt="" title="augmentedreality" width="580" height="317" class="alignnone size-medium wp-image-115355" /></p>
<p><span id="more-115354"></span></p>
<p>If you&#8217;re unfamiliar with the AR.Drone experience, take a look at our <a href="http://www.slashgear.com/parrot-ar-drone-hands-on-video-2391119/" target="other">Hands-on post</a> and come on back after you&#8217;re done. Then take a look at this game. There are two roles: &#8220;pursuer&#8221; and &#8220;pursued.&#8221; The pursuer is equipped with both an automatic machine gun and missiles, the machine gun firing whenever the frontal camera detects the pursued AR.Drone, while the missiles are fired by shaking your iPhone/iPod touch/iPad. Once you hit your opponent, you switch roles, they now act as the pursuer and you the pursued.</p>
<p>Once your iDevice is connected to your AR.Drone, one player just has to select &#8220;create&#8221; and the color of their opponent&#8217;s color and type of hull. The second player selects &#8220;join,&#8221; the components of the first person&#8217;s flier, and the game is on! What you view through your iDevice is a view of your AD.Drone is seeing. Each game lasts between 1 and 9 minutes, roles are defined randomly at the beginning of the game, and the app will cost $2.99. Cheep! Check out the full press release below, and check out the fun preview video!</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/CG5pqTWVahQ" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<blockquote><p>AR.Pursuit: The first game in Augmented Reality especially developed for the AR.Drone</p>
<p>SOUTHFIELD, Mich., Nov. 18, 2010 &#8212; Parrot, a global leader in wireless devices for mobile phones, announces the availability of AR.Pursuit, a game in augmented reality that takes advantage of the exceptional technical and flight capabilities of the Parrot AR.Drone.</p>
<p>Available end of November in the Apple App Store, AR.Pursuit enables players to measure and challenge their piloting skills.</p>
<p>The rules of the game</p>
<p>AR.Pursuit is a two-player pursuit game, where a player has to escape from the other one, as in the game of cat and mouse. </p>
<p>The &#8220;pursuer&#8221; has two kinds of virtual weapons to reach its opponent:</p>
<p>- Automatic machine gun: as soon as the frontal camera detects the pursued AR.Drone, bullets are automatically sent in order to slow it down. When it is hit, the AR.Drone will physically &#8216;react&#8217; to the attack and the escape maneuvers will be more difficult for the pilot.</p>
<p>- Missiles: when the opponent is locked on the screen, the pilot of the pursuer AR.Drone has to shake his/her iPhone/iPod touch/iPad to send a missile.</p>
<p>When it is hit by a missile, the &#8220;pursued&#8221; becomes &#8220;pursuer&#8221; and so on. At half time, the roles are automatically reversed. The winner is the player who has the longest escape time during the entire game. </p>
<p>A technological first</p>
<p>Once the Bluetooth of the iDevice is on, each player connects to his/her AR.Drone in Wi-Fi and launches AR.Pursuit.</p>
<p>One of the players selects the &#8220;create&#8221; option on the main menu and indicates his/her opponent&#8217;s color and type of hull (indoor or outdoor).</p>
<p>The second player selects the &#8220;join&#8221; option in the main menu and also indicates the characteristics of his/her opponent. Then the game can start.</p>
<p>Each player can see on the screen of his/her iPhone/iPod touch/iPad what the AR.Drone is seeing. Each action, a shoot received or launched, will also be visualized on the screen via the magic of augmented reality.</p>
<p>Note: If the game is played with indoor hulls, players should place the colored stickers (sold with the AR.Drone) on it.</p>
<p>AR.Pursuit is an enthralling game that makes the most of the extreme maneuverability and stability of the AR.Drone, and which dives the players into a world where real and virtual are mingling&#8230; A first!</p>
<p>* Game time: 1 to 9 minutes (3 minutes by default)<br />
* The roles of each player are arbitrarily defined at the beginning of the game.<br />
* Game available around Nov. 26 in the App StoreSM<br />
* Price: $2.99</p></blockquote>
<small><br />
<a href="http://www.slashgear.com/iphone-conrolled-parrot-ar-drone-quadricopter-gets-augmented-reality-chase-game-for-ios-21115354/" title="iPhone Conrolled Parrot AR.Drone Quadricopter Gets Augmented Reality Chase Game for iOS">iPhone Conrolled Parrot AR.Drone Quadricopter Gets Augmented Reality Chase Game for iOS</a> is written by <a href="" >Chris Burns</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Hasbro my3D brings 3D gaming, movies and AR to iPhone</title>
		<link>http://www.slashgear.com/hasbro-my3d-brings-3d-gaming-movies-and-ar-to-iphone-09113019/</link>
		<comments>http://www.slashgear.com/hasbro-my3d-brings-3d-gaming-movies-and-ar-to-iphone-09113019/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 10:20:28 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[iPod Touch]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=113019</guid>
		<description><![CDATA[Someone at Hasbro has obviously been digging through the internet archives and decided that what iPhone and iPod touch users are crying out for is a 3D viewer for their Apple device. The Hasbro my3D is a stereoscopic viewer that your iPhone slots into, showing entertainment, gaming and other content in 3D. The my3D was [...]]]></description>
			<content:encoded><![CDATA[<p>Someone at Hasbro has obviously been <a href="http://www.slashgear.com/diy-virtual-reality-headset-is-bizarre-genius-video-2761893/" target="_blank">digging through the internet archives</a> and decided that what iPhone and iPod touch users are crying out for is <a href="http://finance.yahoo.com/news/Hasbro-unveils-device-that-apf-1430279378.html" target="_blank">a 3D viewer</a> for their Apple device. The Hasbro my3D is a stereoscopic viewer that your iPhone slots into, showing entertainment, gaming and other content in 3D.</p>
<p><img class="alignnone size-full wp-image-113020" title="hasbro_my3d_iphone_ipod_touch" src="http://cdn.slashgear.com/wp-content/uploads/2010/11/hasbro_my3d_iphone_ipod_touch.jpg" alt="" width="453" height="300" /></p>
<p><span id="more-113019"></span></p>
<p>The my3D was apparently created with Apple&#8217;s own input, so this isn&#8217;t some ridiculous soon-to-be-forgotten accessory. In fact, 3D content will apparently get its own place in the Apple App Store, with Hasbro inking deals with Dreamworks Animation, Discovery, Sony and Imax for film preview and trailer content.</p>
<p>Meanwhile there are ongoing deals with tourism boards and attractions, so you&#8217;ll be able to explore coral reefs and the Santa Monica Pier with the my3D, while gaming is also high on the agenda. The Hasbro my3D is expected to arrive in spring 2011, priced at around $30.</p>
<p>[<a href="http://www.macrumors.com/2010/11/08/hasbro-to-launch-30-my3d-accessory-for-iphone-and-ipod-touch/" target="_blank">via</a> MacRumors]</p>
<small><br />
<a href="http://www.slashgear.com/hasbro-my3d-brings-3d-gaming-movies-and-ar-to-iphone-09113019/" title="Hasbro my3D brings 3D gaming, movies and AR to iPhone">Hasbro my3D brings 3D gaming, movies and AR to iPhone</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>SlashGear Week in Review &#8211; Week 41 2010</title>
		<link>http://www.slashgear.com/slashgear-week-in-review-week-41-2010-17108357/</link>
		<comments>http://www.slashgear.com/slashgear-week-in-review-week-41-2010-17108357/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 14:13:33 +0000</pubDate>
		<dc:creator>Shane McGlaun</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Week In Reviews]]></category>
		<category><![CDATA[Acer]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[DSLR]]></category>
		<category><![CDATA[HTC]]></category>
		<category><![CDATA[notebook]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[Week in Review]]></category>
		<category><![CDATA[Windows Phone 7]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=108357</guid>
		<description><![CDATA[This was a big week for mobile phone fans with the unveiling and leaks of hoards of Windows Phone 7 handsets. Among those handsets was the HTC HD7 also known as the Schubert. The specs of the handset leaked Monday. T-Mobile&#8217;s pricing for the Samsung Galaxy Tab in the US also leaked early in the [...]]]></description>
			<content:encoded><![CDATA[<p>This was a big week for mobile phone fans with the unveiling and leaks of hoards of Windows Phone 7 handsets. Among those handsets was the HTC HD7 also known as the Schubert. The <a href="http://www.slashgear.com/htc-hd7-aka-schubert-windows-phone-7-leaks-with-specs-11106948/">specs of the handset leaked Monday</a>. T-Mobile&#8217;s <a href="http://www.slashgear.com/t-mobile-usa-samsung-galaxy-tab-price-leaks-11107014/">pricing for the Samsung Galaxy Tab</a> in the US also leaked early in the week. The device will be $399 with a new contract after a $50 MIR or $649 sans contract.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2010/10/samsung_omnia_7_02.jpg" alt="" width="460" height="404" class="aligncenter size-full wp-image-108358" /></p>
<p><span id="more-108357"></span></p>
<p><a href="http://www.slashgear.com/vuzix-wrap-920ar-augmented-reality-glasses-now-shipping-11107048/">Vuzix&#8217;s WRAP 920AR</a> augmented reality glasses started shipping early in the week. The glasses are aimed at the pro market and have a giant price tag of almost $2000. Another of the Windows Phone 7 handsets came out this week with the <a href="http://www.slashgear.com/samsung-omnia-7-windows-phone-7-handset-outed-early-11107022/">Samsung Omnia 7</a> being unveiled. The handset has a 4-inch screen, 1GHz Snapdragon processor, 5MP camera, and 8GB of storage among other things.</p>
<p>HTC offered up details on what handsets running Windows Phone 7 would be landing on what carriers and the dates when they will be there.  Among the handsets was the <a href="http://www.slashgear.com/att-htc-7-surround-drops-nov-7-with-windows-phone-7-11106933/">HTC 7 Surround</a> that will hit AT&amp;T in the US and TELUS in Canada on November 7. A lady offered up directions last week for making a very cool Storm Trooper helmet that is <a href="http://www.slashgear.com/storm-trooper-helmet-made-from-milk-jugs-11107074/">made from milk jugs</a>. The helmet looks very much like the real thing and would be a great Halloween mask for a kid.</p>
<p>We spent some hands on time on video with the <a href="http://www.slashgear.com/htc-7-mozart-hands-on-11107148/">HTC 7 Mozart</a> this week. The handset is a Windows Phone 7 offerings and looks very cool. We also went <a href="http://www.slashgear.com/samsung-focus-hands-on-video-11107228/">hands on with the Samsung Focus</a> WinPo 7 handset. The thing has a 4-inch super AMOLED screen and a lot more. </p>
<p>A sweet <a href="http://www.slashgear.com/steampunk-iron-man-costume-wins-marvels-costume-award-at-new-york-comiccon-11107221/">steampunk Iron Man costume</a> won a Marvel costume contest at Comic com in NYC. The thing was very cool and deservingly won the first place. We also spent hands on time with the <a href="http://www.slashgear.com/dell-venue-pro-hands-on-11107193/">Venue Pro WinPo 7</a> handset. This is a big phone with a QWERTY keyboard and a 4.1-inch screen.</p>
<p>A new app for Android smartphones turned up that is called <a href="http://www.slashgear.com/android-lego-mindroid-app-make-your-phone-a-robot-remote-12107419/">Lego Mindroid</a>. The app is designed to allow the user to control Lego Mindstorm NXT robots. Lexus unveiled the <a href="http://www.slashgear.com/lexus-builds-worlds-most-advanced-driving-simulator-12107461/">world&#8217;s most advanced driving simulator</a> this week. The thing is on rails in a building the size of a football field and has a full-size car under the massive dome. </p>
<p>Some images of the <a href="http://www.slashgear.com/palm-pre-2-images-break-cover-12107598/">Palm Pre 2</a> surfaced from France that shows a handset looking much like the older phone. Hopefully, this smartphone will be better than the original that didn’t fare too well in the market. We <a href="http://www.slashgear.com/acer-aspire-timelinex-1830t-review-12107540/">reviewed the Acer Aspire TimelineX 18030T</a> this week. The GPU left us wanting more, but overall the notebook is very good.</p>
<p>Sony pulled the wraps off several of its <a href="http://www.slashgear.com/sony-nsx-24gt1-nsx-32gt1-nsx-40gt1-nsx-46gt1-hdtvs-with-google-tv-unveiled-12107632/">TVs with Google TV service</a> built in this week. The sets ranged from 26-inch to 46-inch offerings and included a cool Google TV remote with a keyboard built-in. The coolest Wii Remote ever was unveiled at Toys R Us from Lego called the <a href="http://www.slashgear.com/build-your-own-wii-remote-with-lego-play-and-build-13107687/">Lego Play and Build remote</a>. The thing comes with several blocks that can be connected to the front of the controller and will ship this month.</p>
<p>The iPhone 4 has a <a href="http://www.slashgear.com/iphone-4-82-higher-screen-damage-rate-than-3gs-13107677/">82% higher rate of damage</a> than the iPhone 3GS. That makes sense with twice as much glass to crack in a drop. TomTom unveiled a new <a href="http://www.slashgear.com/tomtom-now-offers-custom-printing-on-gps-units-13107730/">custom printing option</a> for some of its GPS devices. The GPS devices can be printed with images TomTom offers or the users own images that are uploaded.</p>
<p>Lensbaby unveiled a new optic called the Scout with Fisheye that will fit different DSLR cameras. The <a href="http://www.slashgear.com/lensbaby-launches-scout-with-fisheye-lens-system-for-dslrs-13107706/">Scout optic</a> is not movable like other offerings from the company.  Apple is having an event on <a href="http://www.slashgear.com/apple-to-hold-a-lion-of-an-event-oct-20th-13107755/">October 20</a> for media with a Lion behind the Apple. Presumably, the event is for a new OS version, I&#8217;m not lion.</p>
<p>T-Mobile has unveiled <a href="http://www.slashgear.com/t-mobile-evolves-prepaid-mobile-data-with-new-plans-13107788/">new prepaid mobile plans</a> with voice, text and data at different price points. There are also some new plans strictly for mobile data as well. The MeeGo mobile operating system has <a href="http://www.slashgear.com/meego-finally-comes-to-n900-14107998/">finally come to the N900</a> for those that have been waiting. The N900 can be dual booted with MeeGo and the factory OS for those brave enough to try it out.</p>
<p>We went hands-on with the <a href="http://www.slashgear.com/hp-envy-17-3d-hands-on-14107977/">HP Envy 17 3D notebook</a> late in the week. The notebook has a 17.3-inch screen and while too big for mobile use, the 3D effects were very nice. A man from the UK created a mobility scooter that is set to take on the <a href="http://www.slashgear.com/worlds-fastest-scooter-aims-for-guinness-book-of-world-records-14108130/">world&#8217;s record for fastest scooter</a>. The man is aiming at 70mph top speed and the scooter uses a 125cc engine from a motorcycle.</p>
<p>Former Apple CEO John Sculley has taken the blame for the near death of Apple on his shoulders. He gave an <a href="http://www.slashgear.com/john-sculley-i-blame-myself-for-apples-near-death-experience-15103743/">interesting interview</a> about his time at Apple this week that is worth a read. A cool new projector concept for kids has turned up called <a href="http://www.slashgear.com/klexl-smart-projector-lets-kids-draw-on-walls-without-the-mess-15108265/">KLEXL smart projector</a> that lets kids draw on the wall without getting grounded. The projector is a concept, but I could see this selling well. Thanks for reading this week&#8217;s Week in Review!</p>
<small><br />
<a href="http://www.slashgear.com/slashgear-week-in-review-week-41-2010-17108357/" title="SlashGear Week in Review &#8211; Week 41 2010">SlashGear Week in Review &#8211; Week 41 2010</a> is written by <a href="" >Shane McGlaun</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Vuzix WRAP 920AR augmented reality glasses now shipping</title>
		<link>http://www.slashgear.com/vuzix-wrap-920ar-augmented-reality-glasses-now-shipping-11107048/</link>
		<comments>http://www.slashgear.com/vuzix-wrap-920ar-augmented-reality-glasses-now-shipping-11107048/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 10:52:48 +0000</pubDate>
		<dc:creator>Shane McGlaun</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Vuzix]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=107048</guid>
		<description><![CDATA[If you are a fan of augmented reality gear, you may recall the Vuzix augmented reality glasses called the Wrap 920AR. We first spied the glasses back in January and then we spent a bit of hands on time with the 920AR at CES. If you liked the glasses and wanted a set for yourself [...]]]></description>
			<content:encoded><![CDATA[<p>If you are a fan of augmented reality gear, you may recall the Vuzix augmented reality glasses called the <a href="http://www.slashgear.com/vuzix-wrap-920ar-augmented-reality-eyewear-is-geeky-cool-0869093/">Wrap 920AR</a>. We first spied the glasses back in January and then we spent a bit of <a href="http://www.slashgear.com/vuzix-wrap-920ar-eyewear-hands-on-0869110/">hands on time</a> with the 920AR at CES. If you liked the glasses and wanted a set for yourself the good news is that the things are finally shipping.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2010/10/vuzix920ar-sg.jpg" alt="" width="500" height="248" class="aligncenter size-full wp-image-107049" /></p>
<p><span id="more-107048"></span></p>
<p><a href="http://www.vuzix.com/site/_news/2010-10-06-Press-Release-Wrap-920AR-Shipping.pdf">Vuzix</a> (PDF) has announced that the glasses are shipping, but the price isn&#8217;t for the faint of heart. Brace yourself for this, the things will sell for $1,995 and will be bundled with the Vuzix MAXimum3D software, which is a plug-in for Autodesk 3ds Max design software.</p>
<p>The price for UK fans will be £1499.00 / €1699.00 inc VAT. The things are expensive for sure, but they are cool. The software plug-in will allow a designer or architect to export their designs so that they appear in the real world when wearing the 920AR glasses. I guess at the pro level, if the things help you sell a single large project; they are well worth the money.</p>
<small><br />
<a href="http://www.slashgear.com/vuzix-wrap-920ar-augmented-reality-glasses-now-shipping-11107048/" title="Vuzix WRAP 920AR augmented reality glasses now shipping">Vuzix WRAP 920AR augmented reality glasses now shipping</a> is written by <a href="" >Shane McGlaun</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>The Daily Slash: October 6th 2010</title>
		<link>http://www.slashgear.com/the-daily-slash-october-6th-2010-06106428/</link>
		<comments>http://www.slashgear.com/the-daily-slash-october-6th-2010-06106428/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 01:47:16 +0000</pubDate>
		<dc:creator>Evan Selleck</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[4G]]></category>
		<category><![CDATA[Android Community]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apple tv]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[computing]]></category>
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		<guid isPermaLink="false">http://www.slashgear.com/?p=106428</guid>
		<description><![CDATA[With CTIA officially kicked off, it was a pretty busy few hours there earlier this afternoon. And with more events planned, and some not even at CTIA, it looks like the rest of the week is going to be just as busy. In our story caught from around the Web, NTT DoCoMo and Olympus have [...]]]></description>
			<content:encoded><![CDATA[<p>With CTIA officially kicked off, it was a pretty busy few hours there earlier this afternoon. And with more events planned, and some not even at CTIA, it looks like the rest of the week is going to be just as busy. In our story caught from around the Web, NTT DoCoMo and Olympus have teamed up to create some Augmented Reality glasses. And then, as we usually do around this time of the night, we&#8217;ll wrap up what&#8217;s happening around the R3 Media Network.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2010/10/Logitech-Revue1-580x326.jpg" alt="" width="580" height="326" class="aligncenter size-medium wp-image-106429" /></p>
<p><span id="more-106428"></span></p>
<p><strong>From Around the Web</strong></p>
<p><strong>NTT DoCoMo and Olympus Team Up to Create AR Glasses</strong>: Augmented Reality was a hot commodity less than a year ago, and many thought it would literally change the smartphone market. While that hasn&#8217;t happened, it&#8217;s certainly not going anywhere any time soon. In the case of the AR Walker Augmented Reality glasses, which are a work in progress from Olympus and wireless network NTT DoCoMo. The glasses use a small display and a light guide which is placed on the right temple. The idea is that you use the glasses as normal, but when you look at a key element, the augmented reality will kick in, and show you something of interest about whatever it is you&#8217;re looking at through the bottom-right of the glasses. The glasses can connect to a cell phone, which NTT DoCoMo showed off at CEATEC in Japan. Neither one of the companies would comment on a release date or price, however. [<a href="http://techon.nikkeibp.co.jp/english/NEWS_EN/20101006/186222/">via</a> Tech-On]</p>
<p><strong>R3 Media Network</strong></p>
<p><em>SlashGear</em></p>
<p><a href="http://www.slashgear.com/apples-rumored-11-6-macbook-air-creates-more-buzz-06106332/">More Rumors About the 11.6-Inch MacBook Air Arise</a><br />
<a href="http://www.slashgear.com/sprint-announces-sprint-id-brings-themes-and-app-packs-to-android-devices-06106355/">Sprint Announces the New Sprint ID Packs</a><br />
<a href="http://www.slashgear.com/logitech-revue-vs-apple-tv-06106347/">Logitech Revue versus Apple TV</a><br />
<a href="http://www.slashgear.com/logitech-revue-google-tv-box-makes-official-debut-up-for-299-preorder-06106257/">Logitech Revue Officially Announced</a><br />
<a href="http://www.slashgear.com/verizon-iphone-rumors-continue-mass-production-beginning-by-end-of-2010-06106280/">Verizon is Getting an iPhone, Maybe</a><br />
<a href="http://www.slashgear.com/iphone-maxi-and-iphone-nano-incoming-insists-analysts-sources-06106245/">Analysts Say Apple is Working on Larger and Smaller iPhone</a></p>
<p><em>Android Community</em></p>
<p><a href="http://androidcommunity.com/samsung-transform-android-2-1-handset-coming-to-sprint-20101006/">Samsung Transform Heading to Sprint</a><br />
<a href="http://androidcommunity.com/verizon%E2%80%99s-4g-smartphones-and-tablets-set-to-be-announced-at-ces-20101006/">Verizon Launching 4G Smartphones and Tablets in 2011</a></p>
<p><em>SlashPhone</em></p>
<p><a href="http://www.slashphone.com/samsung-wave-ii-gt-s8530-has-bada-1-2-launching-globally-0612300">Samsung Wave II Ditches AMOLED Display, Gets Bada 1.2</a><br />
<a href="http://www.slashphone.com/lg-e900-optimus-7-official-press-photos-0612286">LG E900 Poses for Official Shots</a></p>
<small><br />
<a href="http://www.slashgear.com/the-daily-slash-october-6th-2010-06106428/" title="The Daily Slash: October 6th 2010">The Daily Slash: October 6th 2010</a> is written by <a href="" >Evan Selleck</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Qualcomm Augmented Reality SDK for Android released</title>
		<link>http://www.slashgear.com/qualcomm-augmented-reality-sdk-for-android-released-04105775/</link>
		<comments>http://www.slashgear.com/qualcomm-augmented-reality-sdk-for-android-released-04105775/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 14:30:51 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Qualcomm]]></category>
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		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=105775</guid>
		<description><![CDATA[Qualcomm&#8217;s augmented reality photo frames were perhaps the most memorable demo from the company&#8217;s IQ 2010 event last month, and as promised they&#8217;re releasing the necessary SDK for developers to do something similar themselves.  The Qualcomm Augmented Reality SDK for Android uses vision rather than GPS to anchor on-screen graphics to real-world objects, as with [...]]]></description>
			<content:encoded><![CDATA[<p>Qualcomm&#8217;s <a href="http://www.slashgear.com/qualcomm-ar-digital-photo-frame-demo-video-08101256/" target="_blank">augmented reality photo frames</a> were perhaps the most memorable demo from the company&#8217;s IQ 2010 event last month, and as promised <a href="http://developer.qualcomm.com/ar" target="_blank">they&#8217;re releasing</a> the necessary SDK for developers to do something similar themselves.  The Qualcomm Augmented Reality SDK for Android uses vision rather than GPS to anchor on-screen graphics to real-world objects, as with the company&#8217;s <a href="http://www.slashgear.com/qualcomm-demo-ar-and-peer-to-peer-cross-platform-gaming-video-0292680/" target="_blank">Rock &#8216;Em Sock &#8216;Em robots game</a>.</p>
<p><img class="alignnone size-medium wp-image-105776" title="qualcomm_augmented_reality_sdk" src="http://cdn.slashgear.com/wp-content/uploads/2010/10/qualcomm_augmented_reality_sdk-580x399.jpg" alt="" width="580" height="399" /></p>
<p><span id="more-105775"></span></p>
<p>For instance, in the digital photo frames demo the Android smartphone can recognize which networked frame is which by the picture it is currently displaying; then a P2P link is used to update that display accordingly.  In Rock &#8216;Em Sock &#8216;Em robots, meanwhile, on-screen game graphics are overlaid onto a game mat which the phone&#8217;s camera recognizes.</p>
<p>Keen developers can download the AR SDK from <a href="http://developer.qualcomm.com/ar" target="_blank">http://developer.qualcomm.com/ar</a>, where there are also more details on the Qualcomm AR Developer Challenge and its $200,000 prize-fund.</p>
<p><strong>Qualcomm AR Photo Frames demo:</strong></p>
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<p><strong>Press Release:</strong></p>
<blockquote><p><strong>Qualcomm Announces Availability of Augmented Reality SDK</strong></p>
<p>&#8211; Industry-leading, Vision-based Technology Will Enable Developers to Create New Generation of Augmented Reality Experiences &#8211;</p>
<p>SAN DIEGO, Oct. 4 /PRNewswire/ &#8212; Qualcomm Incorporated (Nasdaq: QCOM) today announced the immediate availability of its Augmented Reality (AR) Software Development Kit (SDK) for Android smartphones.  Offered through Qualcomm&#8217;s online developer network, QDevNet, Qualcomm&#8217;s SDK will enable a new breed of applications that delivers interactive 3D experiences on everyday objects, such as 3D gaming experiences on tabletops and interactive media experiences on product packaging and promotional items.</p>
<p>&#8220;Qualcomm is making it easy for developers to create interactive 3D content for the real world,&#8221; said Jay Wright, director of business development at Qualcomm.  &#8220;By making the Qualcomm AR SDK available at no charge, we are encouraging all developers to start building innovative applications and services today.&#8221;</p>
<p>Qualcomm&#8217;s AR platform, which includes the AR SDK, uses computer vision technology to align graphics tightly with underlying objects.  The approach is an evolution from current AR techniques that use a phone&#8217;s GPS and compass for mapping applications.  Vision-based AR enables a fundamentally different user experience in which graphics appear as if they are anchored to real world objects.</p>
<p>Qualcomm&#8217;s SDK provides developers with an advanced feature set, allowing for augmentation of everyday images on printed media, as well as simple 3D objects such as boxes used for product packaging.  Additionally, it supports the ability for users to interact with AR applications by simply touching real world surfaces.</p>
<p>First announced at Qualcomm&#8217;s Uplinq developer conference, Qualcomm&#8217;s AR platform has drawn interest from companies spanning a variety of industries, from traditional mobile developers to consumer product manufacturers and marketers.  Mattel, Inc., a worldwide leader of toys and family products, was among the first consumer products companies to embrace Qualcomm&#8217;s AR platform and developed a concept application to bring Mattel&#8217;s classic Rock &#8216;Em Sock &#8216;Em® game to life.</p>
<p>&#8220;We received a very positive response to the Rock &#8216;Em Sock &#8216;Em project and as a result, we are moving forward with plans to commercialize the Rock &#8216;Em Sock &#8216;Em game and are now exploring the use of AR in other Mattel brands,&#8221; said Andrew Cheesman, director of emerging digital technologies at Mattel.</p>
<p>Ogmento, Inc., another early leader and innovator in AR game development, also plans to use Qualcomm&#8217;s platform to develop commercial titles.</p>
<p>&#8220;Qualcomm&#8217;s AR platform and SDK provides features and performance that are critical to the game experiences we need to deliver,&#8221; said Ori Inbar, founder and CEO of Ogmento.  &#8220;We see Qualcomm&#8217;s technology as a key enabler for high-fidelity gaming that will allow us to bring compelling games to market.&#8221;</p>
<p>The Qualcomm AR SDK is available immediately as a beta release and can be downloaded at developer.qualcomm.com/ar</p></blockquote>
<small><br />
<a href="http://www.slashgear.com/qualcomm-augmented-reality-sdk-for-android-released-04105775/" title="Qualcomm Augmented Reality SDK for Android released">Qualcomm Augmented Reality SDK for Android released</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Augmented reality app lets users try on clothes in virtual dressing room</title>
		<link>http://www.slashgear.com/augmented-reality-app-lets-users-try-on-clothes-in-virtual-dressing-room-29105003/</link>
		<comments>http://www.slashgear.com/augmented-reality-app-lets-users-try-on-clothes-in-virtual-dressing-room-29105003/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 10:10:12 +0000</pubDate>
		<dc:creator>Shane McGlaun</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=105003</guid>
		<description><![CDATA[I&#8217;m not one of the people that hate to shop. I will go shopping with the wife, but I draw the line at sitting in the guy chair in the ladies store while she tries on clothes for an hour. A cool new augmented reality app is being shown off by a company called immediaC [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not one of the people that hate to shop. I will go shopping with the wife, but I draw the line at sitting in the guy chair in the ladies store while she tries on clothes for an hour. A cool new augmented reality app is being shown off by a company called <a href="http://www.immediac.com/default.asp?mn=1.1050">immediaC</a> that lets people try on clothes in a virtual dressing room.</p>
<p><img src="http://cdn.slashgear.com/wp-content/uploads/2010/09/virtualdress-sg.jpg" alt="" width="500" height="345" class="aligncenter size-full wp-image-105004" /></p>
<p><span id="more-105003"></span></p>
<p>The app lets the user use the webcam on a device as a mirror to try on clothing without actually having to try the stuff on. From the video demo, it appears that the clothing just sort of hovers there in the image on the screen and the user just walks forward or back until the clothing is positioned on the body correctly.</p>
<p>The app appears to be only for swimsuits at this time. I can see a use for this for folks that like to buy clothing online. You could use the app to try on the clothing to see if you like it before you order. You can check out the YouTube video below to see the app in action.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/8SJA69uPKWQ#!" frameborder="0" allowfullscreen></iframe></center></p>
</p>
<small><br />
<a href="http://www.slashgear.com/augmented-reality-app-lets-users-try-on-clothes-in-virtual-dressing-room-29105003/" title="Augmented reality app lets users try on clothes in virtual dressing room">Augmented reality app lets users try on clothes in virtual dressing room</a> is written by <a href="" >Shane McGlaun</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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