Watch Dogs is a game which exists as both a single-player and uniquely multiplayer entity. Because of the way multiplayer comes into play on this game, the multiplayer trend popular in many other online games - character customization - is akin to dressing up a ninja in reflective orange and chrome. Chatting with Ubisoft earlier this month we had the opportunity to ask Watch Dogs Lead Gameplay Designer Danny Belanger to what extent customization plays a role in this title both online and off.
Ground Zeroes is either madness or brilliance. After I completed the first base mission, and credits began to roll, I sat baffled for several minutes. I’d heard what this game was all about, and understood that it wasn’t going to be delivered with a traditional format, but did I just complete the entire game in under 2 hours? As it turns out, it’s not that simple.
This week the team behind the next-generation Mad Max game have made clear their intent on bringing real-deal custom vehicles to the gaming universe. This isn’t Twisted Metal anymore - it’s not a cartoon. Instead you’ll see "West Coast Customs" popping up several times throughout this pseudo-gameplay trailer.
The release date for The Last of Us downloadable bundle "Grounded" has been noted by Naughty Dog’s team as having a May 6th release date for the United States. The EU (Europe) release of this DLC will be May 7th, and the season pass will no longer be available after the week of May 13th.
Sony’s PlayStation 4 is, so far, the leader in the gaming industry, thanks in large part to its outstanding design, affordable price tag, and appeal to the hard-core gaming segment that wants as many high-quality games as possible. Still, this generation is young and there’s still a long way to go before Sony’s console officially takes the top spot in total sales. And the thing that will help the PlayStation 4 achieve that goal will be its games library.
As Watch Dogs hits the streets on every platform under the sun, we had a chat with Ubisoft about the game’s future. Speaking with Watch Dogs’ Lead Gameplay Designer Danny Belanger, we asked specifically what might happen if this game were to be a success. As it turns out, there’s no limit to where this franchise might go.
Earlier this month SlashGear caught up with the Watch Dogs crew at Ubisoft, aiming to get out of them some hard answers on what they’ve done with the title over the past couple of years. Asked to describe the differences between what was shown at E3 2012 and what’s being shipped in 2014, Ubisoft’s Lead Gameplay Designer for Watch Dogs Danny Belanger suggested that it wouldn’t be a simple answer. "From us and from me, I can’t answer that with words," he said, "I think you have to play it."
Console exclusivity of missions in Metal Gear Solid 5: Ground Zeroes will be no more come this summer. In an update through his own online show Kojima Station, father of Metal Gear Solid Hideo Kojima announced Konami’s intent to spread the love.
This week the folks behind Unreal Engine 4 have made clear their very real and live intent to take on the console universe. Both the PlayStation 4 and the Xbox One have been added to Unreal Engine 4’s software suite, allowing console games for the next wave to take part in this engine’s graphics greatness.