If anything were done right by the PS3 is its enormous Cell Broadband Engine and RSX graphics technologies capable of handling multi-core computing and rendering increasingly complex HD videos and graphics. The cell-powers are being used in IBM supercomputer to break Petaflop barrier, now the co-developer bundles the similar PS3 package; launches ZEGO Cell Platform that utilizes the same cell processor and RSX GPU processor, onto a 19-inch 1U rackmount.


Designed to provide hybrid multi-core processing for HD, 4K and much complex visual effects in the future, the Sony BCU-100 Cell Broadband Engine is capable of 230GFLOPS thanks to its multi-core 3.2Ghz CPU speed, 256MB of RSX video memory, 1GB of onboard XDR ECC system memory and optional PCI express SCC DDR2 memory expanded up to 8GB.
Like most server unit, it comes equipped with a 160Gb sata hdd, two ports of USB, 2 ports of network connectivity, one RS-232C serial port and a power efficiency 330W PSU. The manufacturer recommends Yellow Dog Enterprise Linux for Operating system. Mum’s the word on pricing and availability.







3 Responses to “Sony’s ZEGO Cell Platform with PS3 cell CPUs gets speced out”
jamie - bootcamp December 5, 2008
now its just too bad the ps3 couldn’t have had those specs – could you imagine what we’d be seeing if the ps3 had that much ram?
-1Brian December 5, 2008
Like anyone would pay that much for a gaming console though. The PS3 has enough power for gaming. I hope you don’t think this computer will be as cheap as a PS3. It’s a server.
As for the specs, maybe the PS4 will be even more powerful than this thing. The PS4 will be a real supercomputer.
NeutralDavid Macphail December 6, 2008
I wonder why they don’t put the Xbox 360’s processor and graphics card in supercomputers………..maybe it’s because a supercomputer wouldn’t be so “Super” with the RROD?
Neutral