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	<title>Comments on: SimCity 5 confirmed for 2013</title>
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		<title>By: Crystal254891</title>
		<link>http://www.slashgear.com/simcity-5-confirmed-for-2013-07217156/#comment-197052</link>
		<dc:creator>Crystal254891</dc:creator>
		<pubDate>Tue, 27 Mar 2012 01:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=217156#comment-197052</guid>
		<description><![CDATA[i have a question can u auctually make characters and play and go threw out the world as well  ]]></description>
		<content:encoded><![CDATA[<p>i have a question can u auctually make characters and play and go threw out the world as well  </p>
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		<title>By: Caseysbrakeman</title>
		<link>http://www.slashgear.com/simcity-5-confirmed-for-2013-07217156/#comment-193946</link>
		<dc:creator>Caseysbrakeman</dc:creator>
		<pubDate>Thu, 15 Mar 2012 03:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=217156#comment-193946</guid>
		<description><![CDATA[Simcity hasn&#039;t been the same since SC2000.  All I wanted was more tools and gadgets to manipulate and make bigger cities with.   I don&#039;t care about graphics at all....]]></description>
		<content:encoded><![CDATA[<p>Simcity hasn&#8217;t been the same since SC2000.  All I wanted was more tools and gadgets to manipulate and make bigger cities with.   I don&#8217;t care about graphics at all&#8230;.</p>
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		<title>By: Brandon Oium</title>
		<link>http://www.slashgear.com/simcity-5-confirmed-for-2013-07217156/#comment-191896</link>
		<dc:creator>Brandon Oium</dc:creator>
		<pubDate>Fri, 09 Mar 2012 02:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=217156#comment-191896</guid>
		<description><![CDATA[ I have to agree with mightygoose here. It&#039;s far too early to tell, but I can see this game being just a bit too much of a paradigm shift from SC4. I don&#039;t personally like the idea of multiplayer in SimCity, though I obviously can&#039;t speak for the community.  For this game to be a true successor, the folks at Maxis need to remember that SimCity is and always will (or should) be, at its heart, a simulator. Rather than implement social media-like and story elements, why not push the envelope of simulation, as the series has always been known for doing?

Though it is too early to get overly skeptical.]]></description>
		<content:encoded><![CDATA[<p> I have to agree with mightygoose here. It&#8217;s far too early to tell, but I can see this game being just a bit too much of a paradigm shift from SC4. I don&#8217;t personally like the idea of multiplayer in SimCity, though I obviously can&#8217;t speak for the community.  For this game to be a true successor, the folks at Maxis need to remember that SimCity is and always will (or should) be, at its heart, a simulator. Rather than implement social media-like and story elements, why not push the envelope of simulation, as the series has always been known for doing?</p>
<p>Though it is too early to get overly skeptical.</p>
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		<title>By: Brandon Oium</title>
		<link>http://www.slashgear.com/simcity-5-confirmed-for-2013-07217156/#comment-191897</link>
		<dc:creator>Brandon Oium</dc:creator>
		<pubDate>Fri, 09 Mar 2012 02:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=217156#comment-191897</guid>
		<description><![CDATA[ I have to agree with mightygoose here. It&#039;s far too early to tell, but I can see this game being just a bit too much of a paradigm shift from SC4. I don&#039;t personally like the idea of multiplayer in SimCity, though I obviously can&#039;t speak for the community.  For this game to be a true successor, the folks at Maxis need to remember that SimCity is and always will (or should) be, at its heart, a simulator. Rather than implement social media-like and story elements, why not push the envelope of simulation, as the series has always been known for doing?

Though it is too early to get overly skeptical.]]></description>
		<content:encoded><![CDATA[<p> I have to agree with mightygoose here. It&#8217;s far too early to tell, but I can see this game being just a bit too much of a paradigm shift from SC4. I don&#8217;t personally like the idea of multiplayer in SimCity, though I obviously can&#8217;t speak for the community.  For this game to be a true successor, the folks at Maxis need to remember that SimCity is and always will (or should) be, at its heart, a simulator. Rather than implement social media-like and story elements, why not push the envelope of simulation, as the series has always been known for doing?</p>
<p>Though it is too early to get overly skeptical.</p>
]]></content:encoded>
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		<title>By: Dalton McVey</title>
		<link>http://www.slashgear.com/simcity-5-confirmed-for-2013-07217156/#comment-191148</link>
		<dc:creator>Dalton McVey</dc:creator>
		<pubDate>Wed, 07 Mar 2012 13:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=217156#comment-191148</guid>
		<description><![CDATA[ If you don&#039;t want the community to influence you, then don&#039;t connect to anyone. It&#039;s simple.

 As for the &quot;50GB of custom content&quot; So what? A lot of games have had modding communities and it&#039;s never stopped them before. People will still flock to the newer game, with a newer engine, which is capable of much more by modding. Why continue to use an old engine to mod on when you have new possibilities open to you by this one? ]]></description>
		<content:encoded><![CDATA[<p> If you don&#8217;t want the community to influence you, then don&#8217;t connect to anyone. It&#8217;s simple.</p>
<p> As for the &#8220;50GB of custom content&#8221; So what? A lot of games have had modding communities and it&#8217;s never stopped them before. People will still flock to the newer game, with a newer engine, which is capable of much more by modding. Why continue to use an old engine to mod on when you have new possibilities open to you by this one? </p>
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		<title>By: Megumi Komeshi</title>
		<link>http://www.slashgear.com/simcity-5-confirmed-for-2013-07217156/#comment-191143</link>
		<dc:creator>Megumi Komeshi</dc:creator>
		<pubDate>Wed, 07 Mar 2012 13:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=217156#comment-191143</guid>
		<description><![CDATA[I loved the tiny small print: &quot;Images not representative of actual gameplay.&quot;]]></description>
		<content:encoded><![CDATA[<p>I loved the tiny small print: &#8220;Images not representative of actual gameplay.&#8221;</p>
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		<title>By: mightygoose</title>
		<link>http://www.slashgear.com/simcity-5-confirmed-for-2013-07217156/#comment-191120</link>
		<dc:creator>mightygoose</dc:creator>
		<pubDate>Wed, 07 Mar 2012 09:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=217156#comment-191120</guid>
		<description><![CDATA[ It will never live up to the hype, the simcity community, bsed around 4 has put together custom content exceeding 50gb, the game is barely recognisable from stock. The big mistake is they will make it too story based, when in fact most of the fans look for a flight sim level realism and micromanagement. Just like cities Xl tried to take community input, and failed. This social gameplay element, why does everyone think that&#039;s a plus in this kind of game. people want to create and share themselves, their private work. I&#039;m calling this as a flop now. what simcity needs is a graphics engine update like the remastered halo, backwards compatible with existing content (that&#039;s an if/maybe) but at least as diverse and easily moddable.]]></description>
		<content:encoded><![CDATA[<p> It will never live up to the hype, the simcity community, bsed around 4 has put together custom content exceeding 50gb, the game is barely recognisable from stock. The big mistake is they will make it too story based, when in fact most of the fans look for a flight sim level realism and micromanagement. Just like cities Xl tried to take community input, and failed. This social gameplay element, why does everyone think that&#8217;s a plus in this kind of game. people want to create and share themselves, their private work. I&#8217;m calling this as a flop now. what simcity needs is a graphics engine update like the remastered halo, backwards compatible with existing content (that&#8217;s an if/maybe) but at least as diverse and easily moddable.</p>
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