Must Read Bits & Bytes

Project Morpheus hands-on: Wearing PS4′s VR future

Project Morpheus hands-on: Wearing PS4′s VR future

GDC may not be over for 2014, but Sony undoubtedly stole the show with Project Morpheus, its new virtual reality headset for the PlayStation 4. Still in prototype form - and not expected to launch this year, Sony has confirmed - Project Morpheus saw round-the-booth queues of eager developers and media hoping to try out the roster of demo games prepared for the show. The good news is that, while incomplete today, there's plenty to warrant excitement as we found when we tried out Project Morpheus ourselves.

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Meta Pro 3D wearable computer hands-on

Meta Pro 3D wearable computer hands-on

GDC isn't just about gaming: virtual reality has dominated the show, and wearables startup Meta has brought along its latest Meta Pro prototype for its first proper public outing. Promising the best of augmented reality in a form-factor slightly more sunglasses-like than, say, Glass, Meta Pro isn't due to start shipping to preorder buyers until later in 2014, but we wheedled some testing time with one of the five prototypes currently in existence.

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Project Morpheus first-impressions: PS4 VR-headset in motion

Project Morpheus first-impressions: PS4 VR-headset in motion

In Project Morpheus is Sony’s vision for Virtual Reality Gaming, set in the universe of SCE. Here Sony Computer Entertainment brings a virtual reality headset to the PlayStation 4, complete with full PlayStation Move and DualShock 4 integration for a top-notch virtual reality experience. This week at GDC 2014, we’ve gotten the opportunity to experience Project Morpheus up close - and tonight we'll be giving it another full whirl for a full "hands-on" experience as well - many, many months before it’s ready for the consumer market.

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Valve SteamOS Controller 2 hands-on: still weird, getting smoother

Valve SteamOS Controller 2 hands-on: still weird, getting smoother

It’s once again time to get up close and personal with Valve’s next-generation hardware for SteamOS, this time with directional buttons and XYAB buttons instead of a touchpad. While we got a bit of time with the first iteration of this beast back at CES 2014, it was generally understood that we’d be seeing a version with a touchscreen attached. Since then, things have changed.

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Oculus Rift DK2 hands-on and first-impressions

Oculus Rift DK2 hands-on and first-impressions

It’s suggested by Oculus VR that their second Oculus Rift developer unit is made to be much closer to a final deliverable consumer product than the first. In creating a better sense of "presence" as well as an improved overall comfort for the user, they’ve aimed at a device that’ll be ready to use by anyone, not just a developer. Today we’re having an up-close look and feel with the machine at GDC 2014.

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Oculus Rift DK2 dev-kit v.2 revealed: 1080p and more

Oculus Rift DK2 dev-kit v.2 revealed: 1080p and more

Oculus has revealed its second generation Rift VR developer headset, DK2, set to launch in July complete with a new camera peripheral which adds greater body tracking. The updated version, which goes up for preorder today, builds on the Crystal Cove prototype that Oculus showed off back at CES 2014 in January, streamlining the design, increasing resolution, and adding player depth-tracking.

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Moto 360 and Android Wear: Motorola talks Wearables

Moto 360 and Android Wear: Motorola talks Wearables

Google's Android Wear may not be about any one smartwatch, but it's clear that Motorola's Moto 360 with its circular face and classical wristwatch styling has become the early poster child of the project. SlashGear caught up with an excited Lior Ron, corporate vice president of product management at Motorola and one of the driving forces behind the Moto 360, to find out why designing the unexpected is in Motorola's DNA, how the smartwatch borrows from the Moto X, and why he thinks the company will have the edge over other Android Wear partners like HTC, LG, Samsung, and ASUS.

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