We’re just a few weeks away from the formal launch of Windows 7 and I’ve been using the final build for some time now. It’s very nice and I’m sure most of you have seen it, used it or read about it to death. What I want to talk about over the next few weeks is various parts of Windows 7. One of the most intriguing parts of the new OS that Microsoft has talked about for some time has been the integration of touch features. While vendors such as HP have done their own touch implementations in the past (HP has gone as far as to offer their own touch-based SDK for developers) this is the first time since Microsoft unveiled their touch platform offering, Surface, that we’ve seen the OS vendor incorporate true finger-touch features directly into the OS.
When I first was briefed on the Media Center edition of XP by Microsoft, I thought MCE was a pretty bad idea. A lot of my skepticism had to do with the market they claimed they were going after, namely college students in dorm rooms and yuppies living in cramped apartments with no room for both TVs and PCs. Of course, college students mostly buy laptops, and no matter where you live most folks don’t watch TV on a small computer monitor from across the room. The short-term market were enthusiasts who understood the value of a DVR such as a TiVo.
One of the things I can’t help notice, playing the latest and greatest video games, is how this generation of consoles and PCs have the ability to provide the most realistic worlds I have ever seen with the most intense level of detail and real-world physics models. It makes sense: games are, at their heart, simulations and thanks to Moore’s Law the processing power of today’s devices mean that I can model the world in ever more detail and sophistication.
This is a follow up note to some folks who work in Redmond (it’s OK for the rest of you to read it if you want to).
As recently as a five years ago, it was relatively easy to segment the mobile market into business users and consumers. Business users had specific needs, as did consumers, and rarely did those needs intersect. Today, the idea of segmenting users into the classes of business vs. consumer is becoming archaic and to attempt that level of breakdown will lead to erroneous views of the market.
This fall will see the introduction of new operating system releases by the two major vendors in this space. For the first time in recent memory, Apple and Microsoft will go up against each other head to head with the newest versions of their platforms, released within weeks of each other. First up is Apple with
Windows Mobile has been around for a long time. It started life in 1996 as Windows CE (which some say stood for Consumer Electronics and Microsoft insisted was an acronym for nothing) with the first clamshell device coming from Casio, called the Cassiopeia. Over time, it’s evolved into a stable platform, with both enterprise and consumer appeal and devices from multiple vendors available for carriers around the world. Despite selling 20 million devices last year, there’s still a lot of negative buzz about the platform. Bloggers, analysts and journalists have all called the platform’s future into question (while still calling for a mythical Microsoft-created phone) and continue to raise the question of platform viability. I think the latest version of Windows Mobile, 6.5 addresses many of those issues along with strong support from OEMs who are still committed to the platform and will help drive business adoption further over the next 18 months.





