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Just Stay Away from Console Games

Just Stay Away from Console Games

My son gets into the car and before I have a chance to slide into the driver's seat and buckle myself in, he's already reaching for the iPad. He's fastened his seatbelt, obviously, because he knows he can't touch the iPad until he's buckled up. He starts with his current favorite game, Mr. Crab. The music is horrible. The gameplay is fun, especially for a 4 year old.

His gaming elicits those terrific moments of parenting that you can tell your friends who don't have kids and they still find funny. Like when he started trash-talking his games. This happened recently. He always talked to the characters, I think that's normal. Once he figured out Talking Tom the Cat Who Farts will talk back to him in a funny voice, the babbling from the backseat never ended.

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Why the Xbox One’s Abysmal Start Won’t Matter on Launch Day

Why the Xbox One’s Abysmal Start Won’t Matter on Launch Day

Microsoft’s Xbox One has gotten off to an exceedingly difficult start. Although it impressed nearly all gamers and entertainment lovers at its unveiling in May, when the details on the console started flooding in, everything changed. And many of the gamers that had previously thought highly of Microsoft and the Xbox One had second thoughts.

Much of that reaction modification was due to Microsoft’s announcement on “check-ins” and used gaming. The company initially told the world that gamers would be forced to “check in” to Xbox Live once every 24 hours to continue to play games offline. If more than 24 hours elapsed, offline gaming would not be allowed.

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Careful Sony, three SmartWatch strikes and you’re out

Careful Sony, three SmartWatch strikes and you’re out

You can't accuse Sony of lacking faith in the SmartWatch 2; in fact, the company is keen to point out that it has made a few attempts at the segment before. "Competitors are only now launching first generation devices," Sony's Stefan K. Persson, head of companion products, said of the launch, "while we are already launching a 3rd generation device." According to Persson it's an opportunity to show what "all the insight gained from over half a million customers" can do to your wearable strategy, but does the SmartWatch 2 really earn its place on your wrist?

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I’ll Never Wear A Smartwatch. Never

I’ll Never Wear A Smartwatch. Never

With the news surrounding Sony’s possible plans to launch a smartwatch in the near future, I’ve been inundated with comments by the geekiest of the geeks, saying how they can’t wait to get their hands on any and all smartwatches. Those devices, they say, will dramatically improve their lives.

As one of the geekiest geeks out there, one would think that I, too, would want to get my hands on a smartwatch. After all, I’m a gadget fanatic and love everything there is to love about this industry. Why wouldn’t I want to slap a smartwatch from Sony or Apple or any other company on my wrist and be done with it?

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Hey Samsung, we need to talk about plastic

Hey Samsung, we need to talk about plastic

You can't accuse Samsung of not playing to form. The South Korean company didn't stint on technology at its Thursday event in London, UK, and while there may not have been a single headline gadget like at the Galaxy S 4 launch, Samsung made up for it with a full nine new products. Not for nothing has Samsung become notorious for slotting a different product into every possible niche, but it's not the only habit the firm has fallen into. As Thursday demonstrated, it's really time for Samsung to rethink its addiction to plastic.

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What Makes Apple Different?

What Makes Apple Different?

I have a question for all of you that, for the life of me, I just can’t answer on my own: what makes Apple different?

Yes, I know it’s a question that’s been posed before, and some have said in the past that it was Steve Jobs or the company’s massive cash coffers. Others have said it’s a corporate culture. But I just don’t think any of those answers fully captures what truly makes Apple special and different.

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HTC Butterfly S: So close, yet so far (away)

HTC Butterfly S: So close, yet so far (away)

HTC's original J Butterfly was a phone of firsts for the company, most notably the 1080p display. It may not have been the only phone to feature Full HD resolution, but it pushed HTC back into the limelight and helped us forget devices like the Sensation XL, which got the big-display part right but then dropped the ball in terms of resolution. Of course, with limited Butterfly availability outside of Asia, we had to wait several months until the HTC One to get our fix of 1080p HTC. Now, just as One supplies are finally catching up, the Butterfly S comes along to show us that yes, HTC can fit it all into a single device, it just probably won't sell it to you.

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Apple’s Mac Pro 2013 and the Form vs. Function War

Apple’s Mac Pro 2013 and the Form vs. Function War

We're about to see another of Apple's big experiments, and this time it's pro-users who are under the microscope. The test machine: the Mac Pro 2013. The question: just how important is upgrade-potential for so-called professional users, can fast external devices coax approval out of that audience, and will the offbeat design of the new high-end Mac convince us that power needn't be contained in a huge desktop?

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Facebook’s next “new product” may be to become too large for its own good

Facebook’s next “new product” may be to become too large for its own good

As invites are sent out for an event on the 20th of June that'll have Facebook's next "new product" unveiled, it seems only too good a coincidence that this morning more than one reference to RSS feeds in the social network were found. While it's possible already to pull feeds in to Facebook with some 3rd party Facebook apps, it would seem only natural that the big blue social network's next move would be to bring it all in officially.

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Gaming controllers hit mobile: iOS 7 and the SHIELD factor

Gaming controllers hit mobile: iOS 7 and the SHIELD factor

If you're the sort of person who enjoys playing video games on-the-go, which of the following two announcements hit you harder this year: iOS 7 bringing standardized controllers to Apple's mobile devices, or NVIDIA SHIELD? The NVIDIA device is a whole unit in and of itself, while Apple's announcement was all but missed by everyone outside the gaming crowd. Could it be that these two pieces of the puzzle were - and are - the most important announcements in the handheld gaming industry this year thus far?

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