Results for "www.slashgear.com/tags/ios"

Civilization Revolution 2 will be exclusively mobile

Civilization Revolution 2 will be exclusively mobile

2K Games has just made a revelation that would elate smartphone-wielding fans of the Civilization franchise. The sequel to 2008's turn-based strategy game, slyly named Civilization Revolution 2, will be coming next month. But more than that, it was built primarily for and will be released exclusively on mobile devices.

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Pencil iPad stylus adding pressure sensitivity with iOS 8

Pencil iPad stylus adding pressure sensitivity with iOS 8

iPad stylus Pencil will gain pressure support with the arrival of iOS 8 in the fall, with creators FiftyThree cooking up a new system for adjusting line thickness by how much of the rubbery tip is in contact with the display. Pencil, launched back in late 2013, took a natural approach to its hardware, with a wooden barrel, and instead focused on building the stylus' smarts into the companion apps.

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iOS 8’s split-screen surprise leaks on iPad

iOS 8’s split-screen surprise leaks on iPad

While we’ve seen the split-screen functionality of iOS 8 in code before, today’s video comes as a bit of a surprise. After all, Apple didn’t show off any split-screen abilities in iOS 8 during WWDC 2014, and we’ve heard no official word on the matter either way. Today brings the next level of multitasking functionality to the world of Apple’s mobile operating system.

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SwiftKey goes free on Android

SwiftKey goes free on Android

One of the most popular third party keyboards on Android has just shed its price tag. In announcing a major update with new features, SwiftKey has also dropped the bombshell that it will now be available free of charge, but will still hold on to in-app purchases via a new add-on store.

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iCloud, M7 and Context: WWDC paves way to iWatch

iCloud, M7 and Context: WWDC paves way to iWatch

WWDC 2014 is over, and while it may not have brought us new hardware, it did give iOS 8 and OS X Yosemite their official reveal, key software launches in Apple’s master plan. As is so often the case, though, the devil is in the details, and in among the developer sessions a picture of context, device ubiquity, and cross-platform identity gradually made itself clear; one which could have huge implications for Apple’s upcoming push into wearables.

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