Search Results for: smartglass

Xbox SmartGlass SDK now available to developers

Xbox SmartGlass SDK now available to developers

Microsoft’s SmartGlass aims to use your smartphone or tablet as a second screen in the Xbox 360 gaming experience, and the company has now released the SDK that will allow developers to build the functionality into their games. The SDK is now available on the Game Developer Network for registered partners, and Microsoft is including a SmartGlass JavaScript library, an Xbox SmartGlass Studio, as well as a demo application.

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Nintendo CEO: Xbox SmartGlass is no Wii U threat

Nintendo CEO: Xbox SmartGlass is no Wii U threat

Nintendo has dismissed concerns that Microsoft's new Xbox SmartGlass could bury the Wii U, pointing out that gamers' phones and tablets aren't equipped with play-specific controls. Asked by analysts at E3 2012 whether he was worried by SmartGlass - which will turn mobile devices plus Windows 8 PCs and tablets into second-screens for the Xbox 360 - Nintendo president Satoru Iwata pointed out that the fact that gamers only have two hands mean non-specific hardware could never legitimately rival the Wii U Gamepad tablet.

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Sony on notice: Gauntlet thrown by Wii U and Xbox SmartGlass

Sony on notice: Gauntlet thrown by Wii U and Xbox SmartGlass

E3 2012 is racing at full steam, and already one thing is clear: Sony, for all its PlayStation 3 might, has a challenge on its hands from Microsoft and Nintendo. Whereas gaming so far has centered around a single, big screen and the most engaging, graphically-rich or multiplayer-involving titles, two of the three players have opened the door to multiple screens. Sony may have stitched together PS3 and PS Vita, but it's looking increasingly left behind as its arch rivals each make their play.

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SlashGear 101: What is Xbox SmartGlass?

SlashGear 101: What is Xbox SmartGlass?

With the "Xbox 720" next-gen console still somewhere just over the horizon, and a multi-screen strategy to chase, Microsoft is squeezing as much as it can out of the Xbox 360. Latest string to the console's bow is Xbox SmartGlass, revealed at E3 2012 this week, and set to spread your content between home and mobile devices as you game and consume multimedia. Read on for all the details you need to know.

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Xbox SmartGlass official as second-screen feature

Xbox SmartGlass official as second-screen feature

At this year's E3 convention, Microsoft revealed Xbox SmartGlass, a feature that will allow Xbox 360 users to view content on multiple devices at once. This feature will allow you to view a movie on a tablet then push it to a larger screen while the tablet continues to provide interesting content related to the movie you've pushed. This technology is not unheard of, groups like Qualcomm showing it off at CES 2012 with AllJoyn, but this iteration is based solely in the Microsoft world.

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Broadcom location chip promises longer wearables and true-AR

Broadcom location chip promises longer wearables and true-AR

Location-based services and contextual augmented-reality on your smartglasses is fun, but not if they drain power so fast you only get a couple of hours of use from them. Broadcom believes it has the answer with its new BCM4771 GNSS SoC, a super-low-power chip to add location and health tracking to wearables while cutting battery consumption by 75-percent compared to existing positioning chips. It's a system that not only should make fitness trackers and smartwatches run for longer, but open the door to true augmented-reality headsets.

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FIN wearable turns palm into keypad

FIN wearable turns palm into keypad

Wearables have largely revolved around smartglasses and smartwatches, but slowly other wearable items are cropping up, among them being the Bluetooth safety alert jewelry we saw yesterday and, as of late, the crowdfunded FIN ring. This ring functions as a sort of hands-free control for various devices and activities, and has surpassed its funding goal on Indiegogo.

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Xbox topped game sales in January

Xbox topped game sales in January

NPD Group's January 2014 numbers are in, and with it Xbox has taken the bragging rights for most sold games in January across both the Xbox One and Xbox 360. A total of 2.27 million games were sold in January of this year, making up 47-percent of the market share and trumping the competing -- and bestselling -- PlayStation 4.

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Xbox One February game releases tap the Thief

Xbox One February game releases tap the Thief

While precious few in number, game releases for the Xbox One inside of February include some games that have the potential to be real heavy-hitters. We've got four games and one beta release - however that'll play out - with The Lego Movie Videogame, Plants VS. Zombies: Garden Warfar, Rayman Legends, and Thief. This is only the beginning - and we're only seeing the PlayStation 4 beat this list by a single game (one coming out tomorrow).

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Nintendo iPhone and Android games: maybe, maybe not

Nintendo iPhone and Android games: maybe, maybe not

If there's a way to clearly understand how Nintendo CEO Satoru Iwata feels on expanding their business into the mobile smartphone universe through Android and the iPhone, the tech publishing world has yet to find it. Today we're having a closer look at the transcript for Nintendo's recent earnings call, specifically in the (translated) words of Iwata, attempting to decipher what the company really means to do in the near future with their characters, and if they'll ever appear on non-Nintendo-made smartphones. Turns out he says yes, but he also says no, not a chance.

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