Philips' Android PMP was eye-catching in its own special way, but it couldn't hold a candle to the company's latest 3D Cinema 21:9 Platinum LCD HDTV. As the name suggests, it's Philips' Cinema 21:9 HDTV with an added shot of 3D alongside Ambilight. Meanwhile there are also the new NetTV IP-connected sets, Blu-ray boxes and speaker systems.
When your HDTV is a one-of-a-kind ultrawide 56-inch display with a £4,500 ($7,318) price tag, you'd better hope it rates well in reviews. Thankfully Philips' indecently broad Cinema 21:9 56PFL9954H does just that; according to TechRadar, the 1080p high-def set delivers "the best aspects of the finest sets" they've ever seen.
Couple weeks ago, Philips teased us with the world’s first ultra wide 21:9 cinema aspect 56-inch LCD, and launched a promote web site to prove its existence. Today, they have unveiled the much-secret display in UK, but once again, technical details were left out.
Most of your favorite HDTV programs are broadcasted at 16:9 (1.78:1) aspect, but some cinematic movies are formatted at anamorphic widescreen aspect ratio of 2.35:1. Some projector users are known to have equipped anamorphic widescreen for such standard, then utilizing an anamorphic lens to convert 16:9 materials. Never before, a natively cinema widescreen resolution was featured on a flat screen; until now, Philips has took the initiative to launch the first 21:9 cinema-proportioned LCD TV.
Philips Ambilight is one of those "clever, but does it really work?" concepts that, surprisingly enough, has received generally great reviews. Put simply, it matches the predominant tones on-screen as an LED colourwash on the wall behind the TV, giving the appearance of a bigger, more harmonious picture.
Still, it's an expensive addition to an already pricey piece of home entertainment equipment, and of course only available on Philips' own sets. Far more useful, you might think, is an aftermarket system that could be used on any screen.
Ambient Reality Effects (A.R.E.), a Netherlands based company, believe they have just that system - up to four strips of coloured LEDs that, when hooked up to a Media Centre PC, flood the background wall with ambient light. Screen analysis software runs quietly in the background, monitoring what's being shown and mixing together the perfect blend of lighting to emphasise it.
The starter package - which includes the software, one LED strip, cables and power supply - costs 165 Euros ($211), with the SDK as a free download for people interested in integrating the technology in their programs.
Sony's new Xperia U may be the baby of the NXT Series bunch, but - with Sony's aesthetic almost universal across the line-up - you won't be instantly taunted if spotted with the cheapest model. It's also not the most inspiring designs, but it feels solid and reasonably responsive with its dual-core processor. More hands-on after the cut.
amBX, the Philips Ambilight spin-off, have announced that they and Sony have signed a deal that will see real-world sensory experiences - for instance light, colour, rumble and air flow - used by the PS3. The agreement will see amBX technology made compatible with Sony Computer Entertainment Inc. (SCEI) hardware, so that upcoming games, music, movies, Internet and TV content will work with licensed amBX peripherals.
The MoMolight for notebook computers is based on the “Philips Ambilight” technology. The idea is to make the user’s viewing experience more comfortable by using a directshow filter to calculate the average color on the top, left and right border of screen. Ok, I understood everything up to that point got lost after the explanation that it sends the calculation to a microcontroller that does PWM control of three separate banks of red, green and blue cold-cathodes. Can someone explain this idea to me like I’m a 4-year old kid please?
Microsoft's Illumiroom immersive lighting system didn't arrive alongside the Xbox One, but that hasn't stopped impressive DIY efforts integrating the console with Philips' remote control hue bulbs. The handiwork of one enterprising gamer, the system may not have the same gameplay-extending scope as Microsoft's concept - which uses a projector to actually expand what's on-screen to the surrounding environment - but it does promise to make gaming more engaging by dynamically adjusting the ambience of the room according to the game.