NVIDIA has launched its latest graphics card, the GeForce GTX 690, with twin Kepler cores making it the world's fastest, at least for the moment. The GPU company hasn't wasted the opportunity to make the GeForce GTX 690 look the part, either, with superlatives galore: a trivalent chromium-plated aluminum frame, thixomolded magnesium alloy fan housing, and dual vapor chambers with a nickel-plated finstack.
NVIDIA has posted a cryptic image on its Facebook page recently to tease what is likely the upcoming GeForce GTX 690 dual-chip GPU. The dark image doesn't reveal much except the company's logo on what appears to be a graphics card and the words "It's coming." However, traces of what resemble two sets of heatsinks suggest that it is definitely a high-end model.
MSI has revealed its GeForce GTX 680 card, using NVIDIA's freshly announced Kepler 28nm GPU and pairing it with MSI's own Afterburner overclocking tool for squeezing out extra performance. The MSI card sticks closely to the NVIDIA reference design - no bad thing given the early reviews - but ramps up the ease of tweaking the card's default settings, so as to squeeze a little bit extra out.
What's better than a top-of-the-line graphic card for a rabid PC gamer? Try four strapped int to the same motherboard and running in tandem. This sort of thing's been possible for quite a while (for those with the cash for compatible hardware and power bills) but it's always fun to see the latest and greatest pushed to the maximum levels of performance. So it is with NVIDIA's brand new GeForce GTX 680, the company's latest in ultra-powered GPU excess. Hardware.Info strapped four GTX 680s into a quad-SLI motherboard and let the benchmarks fly.
It's a world turned upside down here at the tail end of the week for NVIDIA as we get word that word is spreading of Tegra-based notebooks and Kepler-based Superphones in the not-too-distant future. These tips come from two separate notes, one from NVIDIA's CEO Jen-Hsun Huang speaking on Kepler's successful launch, the other from NVIDIA's mobile chief Rene Haas on Tegra's ongoing quest for supremacy. What you'll find is that quotes from the both of them have aspirations beyond what they've already done to conquer the computing and mobile worlds.
NVIDIA's Kepler-based GeForce GTX 680 arrived this morning with no shortage of promises: faster than the Fermi GPUs of old, but cooler running and more power efficient too. According to the graphics company, the new 28nm Kepler technology can do twice as much graphical magic per watt than previous GPUs, with the ability to drive four monitors from a single card. Plenty of hyperbole, then, but how does the GTX 680 live up in practice? We've been crunching through the launch-day reviews; check out our summary after the cut.
It's not just desktops that get NVIDIA's new Kepler 28nm GPU in the shape of the GeForce GTX 680; notebooks can also get a shot of that extra graphics grunt, courtesy of the new GT 600M family. NVIDIA's new range of laptop GPUs will debut in the Acer Aspire Timeline Ultra M3, with a seven-strong range of chips promising anything from 48 to 384 CUDA cores, up to 64 GB/sec memory bandwidth, and double the gaming frame-rates of last year's GT 520M-based notebooks.
NVIDIA has revealed its latest graphics card, the GeForce GTX 680, using its new Kepler GPU architecture for improved performance and lower power consumption. The successor to NVIDIA's Fermi, Kepler introduces a completely redesigned streaming multiprocessor with a focus on efficiency, along GPU Boost to dynamically adjust clock speed within power draw limits. Meanwhile, the GeForce GTX 680 also uses SMX, relying on the same base clock across the GPU and featuring 192 CUDA cores. 1536 cores on the GPU means, NVIDIA says, the GTX 680 "handily outperforms" its GeForce GTX 580.
Tis the season for PC innards, and the NVIDIA GeForce GTX 560 Ti 448 Core is just the limited-edition graphics card you may have been looking for, what with its vast similarities to the existing GTX 560 Ti already on the market and its cut-back GF110 in its guts. The GPU you've got here, the GF110, was originally used in the GeForce 580, then again in the GTX 570, and now here in the GTX 560 Ti 448 Core, it being cut back each time to accommodate the lower powered systems. You've also got 56 texture units, 40 ROPs, 448 shader cores, and a 320-bit memory interface. Know what all that means? You're in the right place!
It's time to check out Batman: Arkham City for the first OFFICIAL time running with NVIDIA's DirectX 11 Graphics and GPU Physics, certainly a sight to behold and set to be released on November 15th! In short, this game Arkham City builds on the ground-breaking 2009 game by the name of Batman: Arkham Asylum, one of the first games on the market to make use of Hardware-Accelerated PhysX effects which enhanced not only background details but incidental items as well, plus whole levels such as, as NVIDIA notes, the Scarecrow's nightmare world* (*included at the end of this post, for those of you that've never been there.) Now behold, footage from Arkham City, a game running with the graphics card it was made to run with, the NVIDIA GeForce GTX 560, with PhysX enabled for the greatest amount of detail you can imagine!