Search Results for: nvidia geforce gtx 480

NVIDIA GeForce GTS 450, 440 & 430 with Fermi GF104 tipped for June

NVIDIA GeForce GTS 450, 440 & 430 with Fermi GF104 tipped for June

NVIDIA's Fermi GF100-based GeForce GTX 480/470 video cards are expected to arrive sometime today, but according to the latest rumors the company is already planning their mid-range and entry-level alternatives.  Believed to be on track for a June 2010 launch at the earliest, according to 3dceter.org three of the cards will use the 40nm GF104 core with up to 256 shader cores, 64 TMUs, 32 ROPs and a 256-bit memory bus.  Although naming isn't finalised, they're believed to be known as the NVIDIA GeForce GTS 450, 440 and 430.

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BFG GeForce GTX 295 and 285 self-contained liquid-cooling video cards

BFG GeForce GTX 295 and 285 self-contained liquid-cooling video cards

BFG Technologies have announced their latest liquid-cooling system, this time for the NVIDIA GeForce GTX 285 and GeForce GTX 295, promising maintenance-free performance cooling.  The two cards come pre-fitted with BFG's ThermoIntelligence advanced cooling systems, with the company claiming running temperatures of up to 30-degrees centigrade cooler than standard air-cooled models.

 

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NVIDIA GeForce GTX 285 & 295 video cards tested: expensive but awesome

NVIDIA GeForce GTX 285 & 295 video cards tested: expensive but awesome

NVIDIA's recently shrunken 55nm GT200 GPU has found its way into the GeForce GTX 285 and GTX 295 video cards, and those cards have ambled onto The Tech Report's testing bench.  Each card takes advantage of a different aspect of the new GT200 version: the single-chip GTX 285 benefits from the increased speed, while the dual-chip GTX 295 uses the smaller die to fit two GPUs onto one card. 

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NVIDIA demo GPU-based Interactive Ray Tracing

NVIDIA demo GPU-based Interactive Ray Tracing

NVIDIA is demonstrating its latest efforts in interactive ray tracing at SIGGRAPH 2008, using four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System to show linear scaling during rendering of a complex, two-million polygon, anti-aliased automotive styling application. The images here are taken from the demo, which managed 30fps 1920 x 1080 High Definition video for an image-based lighting paint shader, ray traced shadows, reflections and refractions.

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